<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>BlockDefinition</name>
    <message>
      <location/>
      <source>Block definition</source>
      <translation>Bloque de definición</translation>
    </message>
    <message>
      <location/>
      <source>First limit</source>
      <translation>Primer límite</translation>
    </message>
    <message>
      <location/>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <location/>
      <source>mm</source>
      <translation>mm</translation>
    </message>
    <message>
      <location/>
      <source>Length:</source>
      <translation>Longitud:</translation>
    </message>
    <message>
      <location/>
      <source>Dimension</source>
      <translation>Cota</translation>
    </message>
    <message>
      <location/>
      <source>Up to next</source>
      <translation>Cerca del siguiente</translation>
    </message>
    <message>
      <location/>
      <source>Up to last</source>
      <translation>Cerca del último</translation>
    </message>
    <message>
      <location/>
      <source>Up to plane</source>
      <translation>Cerca del plano</translation>
    </message>
    <message>
      <location/>
      <source>Up to face</source>
      <translation>Cerca de la cara</translation>
    </message>
    <message>
      <location/>
      <source>Limit:</source>
      <translation>Límite:</translation>
    </message>
    <message>
      <location/>
      <source>No selection</source>
      <translation>Ninguna selección</translation>
    </message>
    <message>
      <location/>
      <source>Profile</source>
      <translation>Perfil</translation>
    </message>
    <message>
      <location/>
      <source>Selection:</source>
      <translation>Selección:</translation>
    </message>
    <message>
      <location/>
      <source>Reverse</source>
      <translation>Invertir</translation>
    </message>
    <message>
      <location/>
      <source>Both sides</source>
      <translation>Ambos lados</translation>
    </message>
    <message>
      <location/>
      <source>Second limit</source>
      <translation>Segundo límite</translation>
    </message>
    <message>
      <location/>
      <source>Direction</source>
      <translation>Dirección</translation>
    </message>
    <message>
      <location/>
      <source>Perpendicular to sketch</source>
      <translation>Perpendicular para esbozar</translation>
    </message>
    <message>
      <location/>
      <source>Reference</source>
      <translation>Referencia</translation>
    </message>
    <message>
      <location/>
      <source>Apply</source>
      <translation>Aplicar</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBoolean</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Boolean...</source>
      <translation>Booleano...</translation>
    </message>
    <message>
      <location/>
      <source>Run a boolean operation with two shapes selected</source>
      <translation>Ejecuta una operación booleana con dos formas seleccionadas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create box...</source>
      <translation>Crear prisma...</translation>
    </message>
    <message>
      <location/>
      <source>Create a Box feature</source>
      <translation>Crea una operación de prisma</translation>
    </message>
    <message>
      <location/>
      <source>Box</source>
      <translation>Caja</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox2</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Box fix 1</source>
      <translation>Fijar prisma 1</translation>
    </message>
    <message>
      <location/>
      <source>Create a box feature without dialog</source>
      <translation>Crea una operación de prisma sin letrero de diálogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox3</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Box fix 2</source>
      <translation>Fijar prisma 2</translation>
    </message>
    <message>
      <location/>
      <source>Create a box feature without dialog</source>
      <translation>Crea una operación de prisma sin letrero de diálogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCommon</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Intersection</source>
      <translation>Intersección</translation>
    </message>
    <message>
      <location/>
      <source>Intersection of two shapes</source>
      <translation>Intersección de dos formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCone</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Cone</source>
      <translation>Cono</translation>
    </message>
    <message>
      <location/>
      <source>Create a cone feature</source>
      <translation>Crear una función de cono</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCrossSections</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Cross-sections...</source>
      <translation>Cortes transversales...</translation>
    </message>
    <message>
      <location/>
      <source>Cross-sections</source>
      <translation>Cortes transversales</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCut</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Cut</source>
      <translation>Cortar</translation>
    </message>
    <message>
      <location/>
      <source>Create a Cut feature</source>
      <translation>Crea una operación de corte</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCylinder</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create Cylinder...</source>
      <translation>Crear cilindro...</translation>
    </message>
    <message>
      <location/>
      <source>Create a Cylinder</source>
      <translation>Crear un cilindro</translation>
    </message>
    <message>
      <location/>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExtrude</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Extrude...</source>
      <translation>Estruir...</translation>
    </message>
    <message>
      <location/>
      <source>Extrude a selected sketch</source>
      <translation>Estruye el croquis seleccionado</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFillet</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Fillet...</source>
      <translation>Redondeo...</translation>
    </message>
    <message>
      <location/>
      <source>Fillet the selected edges of a shape</source>
      <translation>Redondea los bordes seleccionados de una forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFilletEdges</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Fillet...</source>
      <translation>Redondeo...</translation>
    </message>
    <message>
      <location/>
      <source>Fillet the selected edges of a shape</source>
      <translation>Redondea los bordes seleccionados de una forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFuse</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Union</source>
      <translation>Unión</translation>
    </message>
    <message>
      <location/>
      <source>Make union of two shapes</source>
      <translation>Hace la unión de dos formas</translation>
    </message>
    <message>
      <location/>
      <source>Make union of several shapes</source>
      <translation>Hacer una unión de diversas formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImport</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Imports a CAD file</source>
      <translation>Importa un archivo de CAD</translation>
    </message>
    <message>
      <location/>
      <source>Import CAD...</source>
      <translation>Importar CAD...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImportCurveNet</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Import a curve network</source>
      <translation>Importa una red de curvas</translation>
    </message>
    <message>
      <location/>
      <source>Import curve network...</source>
      <translation>Importa una red de curvas...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMakeSolid</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Convert to solid</source>
      <translation>Convertir a sólido</translation>
    </message>
    <message>
      <location/>
      <source>Create solid from a shell or compound</source>
      <translation>Crear sólidos desde un shell o un compuesto</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMirror</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Mirroring...</source>
      <translation>Duplicar...</translation>
    </message>
    <message>
      <location/>
      <source>Mirroring a selected shape</source>
      <translation>Duplicación de una forma seleccionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPickCurveNet</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Pick curve network</source>
      <translation>Designe una red de curvas</translation>
    </message>
    <message>
      <location/>
      <source>Pick a curve network</source>
      <translation>Designa una red de curvas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPrimitives</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create primitives...</source>
      <translation>Crear primitivas...</translation>
    </message>
    <message>
      <location/>
      <source>Creation of parametrized geometric primitives</source>
      <translation>Creación de primitivas geométricas paramétricas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartReverseShape</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Reverse shapes</source>
      <translation>Invertir formas</translation>
    </message>
    <message>
      <location/>
      <source>Reverse orientation of shapes</source>
      <translation>Invertir la orientación de las formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRevolve</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Revolve...</source>
      <translation>Girar...</translation>
    </message>
    <message>
      <location/>
      <source>Revolve a selected shape</source>
      <translation>Girar una forma seleccionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRuledSurface</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create ruled surface</source>
      <translation>Crear superficie reglada</translation>
    </message>
    <message>
      <location/>
      <source>Create a ruled surface from two curves</source>
      <translation>Crear una superficie reglada a partir de dos curvas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSection</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Section</source>
      <translation>Sección</translation>
    </message>
    <message>
      <location/>
      <source>Make section of two shapes</source>
      <translation>Hace una sección de dos formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartShapeFromMesh</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create shape from mesh...</source>
      <translation>Crear forma de malla...</translation>
    </message>
    <message>
      <location/>
      <source>Create shape from selected mesh object</source>
      <translation>Crear la forma del objeto de malla seleccionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCylinder</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Create Cylinder...</source>
      <translation>Crear cilindro...</translation>
    </message>
    <message>
      <location/>
      <source>Create a Cylinder</source>
      <translation>Crear un cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSphere</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
    <message>
      <location/>
      <source>Create a sphere feature</source>
      <translation>Crear una función de esfera</translation>
    </message>
  </context>
  <context>
    <name>CmdPartTorus</name>
    <message>
      <location/>
      <source>Part</source>
      <translation>Pieza</translation>
    </message>
    <message>
      <location/>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
    <message>
      <location/>
      <source>Create a torus feature</source>
      <translation>Crear una función de Toro</translation>
    </message>
  </context>
  <context>
    <name>DlgPartImportIgesImp</name>
    <message>
      <location/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES (*.igs *.iges);;Todos los archivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>DlgPartImportStepImp</name>
    <message>
      <location/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP (*.stp *.step);;Todos los archivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::CrossSections</name>
    <message>
      <location/>
      <source>Cross sections</source>
      <translation>Cortes transversales</translation>
    </message>
    <message>
      <location/>
      <source>Guiding plane</source>
      <translation>Plano de rector</translation>
    </message>
    <message>
      <location/>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <location/>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <location/>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <location/>
      <source>Position:</source>
      <translation>Posición:</translation>
    </message>
    <message>
      <location/>
      <source>Sections</source>
      <translation>Secciones</translation>
    </message>
    <message>
      <location/>
      <source>On both sides</source>
      <translation>A ambos lados</translation>
    </message>
    <message>
      <location/>
      <source>Count</source>
      <translation>Count</translation>
    </message>
    <message>
      <location/>
      <source>Distance:</source>
      <translation>Distancia:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
      <location/>
      <source>Boolean Operation</source>
      <translation>Operación booleana</translation>
    </message>
    <message>
      <location/>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <location/>
      <source>No selection</source>
      <translation>Ninguna selección</translation>
    </message>
    <message>
      <location/>
      <source>Second shape</source>
      <translation>Segunda forma</translation>
    </message>
    <message>
      <location/>
      <source>First shape</source>
      <translation>Primera forma</translation>
    </message>
    <message>
      <location/>
      <source>Boolean operation</source>
      <translation>Operación booleana</translation>
    </message>
    <message>
      <location/>
      <source>Section</source>
      <translation>Sección</translation>
    </message>
    <message>
      <location/>
      <source>Difference</source>
      <translation>Diferencia</translation>
    </message>
    <message>
      <location/>
      <source>Union</source>
      <translation>Unión</translation>
    </message>
    <message>
      <location/>
      <source>Intersection</source>
      <translation>Intersección</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>Cannot perform a boolean operation with the same shape</source>
      <translation>No es posible realizar una operación booleana con la misma forma</translation>
    </message>
    <message>
      <location/>
      <source>Solids</source>
      <translation>Sólidos</translation>
    </message>
    <message>
      <location/>
      <source>Shells</source>
      <translation>Shells</translation>
    </message>
    <message>
      <location/>
      <source>Compounds</source>
      <translation>Compuestos</translation>
    </message>
    <message>
      <location/>
      <source>Faces</source>
      <translation>Caras</translation>
    </message>
    <message>
      <location/>
      <source>Swap selection</source>
      <translation>Intercambiar selección</translation>
    </message>
    <message>
      <location/>
      <source>Select a shape on the left side, first</source>
      <translation>Seleccione primero una forma en el lado izquierdo,</translation>
    </message>
    <message>
      <location/>
      <source>Select a shape on the right side, first</source>
      <translation>Seleccione primero una forma en el lado derecho,</translation>
    </message>
    <message>
      <location/>
      <source>No active document available</source>
      <translation>Ningún documento activo disponible</translation>
    </message>
    <message>
      <location/>
      <source>One of the selected objects doesn't exist anymore</source>
      <translation>Uno de los objetos seleccionados ya no existe</translation>
    </message>
    <message>
      <location/>
      <source>Performing union on non-solids is not possible</source>
      <translation>No es posible realizar la Unión en no sólidos</translation>
    </message>
    <message>
      <location/>
      <source>Performing intersection on non-solids is not possible</source>
      <translation>No es posible realizar la intersección en no sólidos</translation>
    </message>
    <message>
      <location/>
      <source>Performing difference on non-solids is not possible</source>
      <translation>No es posible realizar la diferencia en no sólidos</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgExtrusion</name>
    <message>
      <location/>
      <source>Extrude</source>
      <translation>Extrusión</translation>
    </message>
    <message>
      <location/>
      <source>Direction</source>
      <translation>Dirección</translation>
    </message>
    <message>
      <location/>
      <source>Along normal</source>
      <translation>A lo largo de la normal</translation>
    </message>
    <message>
      <location/>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <location/>
      <source>y</source>
      <translation>y</translation>
    </message>
    <message>
      <location/>
      <source>Length:</source>
      <translation>Longitud:</translation>
    </message>
    <message>
      <location/>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <location/>
      <source>Sketch:</source>
      <translation>Croquis:</translation>
    </message>
    <message>
      <location/>
      <source>No selection</source>
      <translation>Ninguna selección</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source></source>
      <translation>(Vacio)</translation>
    </message>
    <message>
      <location/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location/>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <location/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location/>
      <source>Select a shape for extrusion, first.</source>
      <translation>Seleccione una forma para la extrusión, en primer lugar.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
      <location/>
      <source>Fillet Edges</source>
      <translation>Redondear bordes</translation>
    </message>
    <message>
      <location/>
      <source>Fillet Parameter</source>
      <translation>Parámetro de redondeo</translation>
    </message>
    <message>
      <location/>
      <source>Radius:</source>
      <translation>Radio:</translation>
    </message>
    <message>
      <location/>
      <source>Fillet type:</source>
      <translation>Tipo de redondeo:</translation>
    </message>
    <message>
      <location/>
      <source>Constant Radius</source>
      <translation>Radio constante</translation>
    </message>
    <message>
      <location/>
      <source>Variable Radius</source>
      <translation>Radio variable</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <location/>
      <source>Selected shape:</source>
      <translation>Figura seleccionada:</translation>
    </message>
    <message>
      <location/>
      <source>No selection</source>
      <translation>Ninguna selección</translation>
    </message>
    <message>
      <location/>
      <source>Edges to fillet</source>
      <translation>Bordes a redondear</translation>
    </message>
    <message>
      <location/>
      <source>Start radius</source>
      <translation>Radio inicial</translation>
    </message>
    <message>
      <location/>
      <source>End radius</source>
      <translation>Radio final</translation>
    </message>
    <message>
      <location/>
      <source>Edge &lt;%1&gt;</source>
      <translation>Borde &lt;%1&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Radius</source>
      <translation>Radio</translation>
    </message>
    <message>
      <location/>
      <source>No edge selected</source>
      <translation>Ningún borde seleccionado</translation>
    </message>
    <message>
      <location/>
      <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
      <translation>Ninguna entidad de borde está marcada para redondear.
Por favor seleccione una o más entidades de borde primero.</translation>
    </message>
    <message>
      <location/>
      <source>All</source>
      <translation>Todo</translation>
    </message>
    <message>
      <location/>
      <source>None</source>
      <translation>Nada</translation>
    </message>
    <message>
      <location/>
      <source>Edge%1</source>
      <translation>Lado %1</translation>
    </message>
    <message>
      <location/>
      <source>No shape selected</source>
      <translation>No hay forma seleccionada</translation>
    </message>
    <message>
      <location/>
      <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
      <translation>No se ha seleccionado ninguna forma válida. Por favor, primero seleccione una forma válida en el cuadro desplegable.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartBox</name>
    <message>
      <location/>
      <source>Box definition</source>
      <translation>Definición de prisma</translation>
    </message>
    <message>
      <location/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location/>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <location/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Size:</source>
      <translation>Tamaño:</translation>
    </message>
    <message>
      <location/>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <location/>
      <source>Width:</source>
      <translation>Ancho:</translation>
    </message>
    <message>
      <location/>
      <source>Length:</source>
      <translation>Longitud:</translation>
    </message>
    <message>
      <location/>
      <source>Position:</source>
      <translation>Posición:</translation>
    </message>
    <message>
      <location/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location/>
      <source>User defined...</source>
      <translation>Definido por el usuario...</translation>
    </message>
    <message>
      <location/>
      <source>Direction:</source>
      <translation>Dirección:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
      <location/>
      <source>Cylinder definition</source>
      <translation>Definición de cilindro</translation>
    </message>
    <message>
      <location/>
      <source>Parameter</source>
      <translation>Parámetro</translation>
    </message>
    <message>
      <location/>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <location/>
      <source>Radius:</source>
      <translation>Radio:</translation>
    </message>
    <message>
      <location/>
      <source>Position:</source>
      <translation>Posición:</translation>
    </message>
    <message>
      <location/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location/>
      <source>User defined...</source>
      <translation>Definido por el usuario...</translation>
    </message>
    <message>
      <location/>
      <source>Direction:</source>
      <translation>Dirección:</translation>
    </message>
    <message>
      <location/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location/>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <location/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIges</name>
    <message>
      <location/>
      <source>IGES input file</source>
      <translation>Archivo de entrada IGES</translation>
    </message>
    <message>
      <location/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>File Name</source>
      <translation>Nombre de archivo</translation>
    </message>
    <message>
      <location/>
      <source></source>
      <translation>(Vacio)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
      <location/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES (*.igs *.iges);;Todos los archivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
      <location/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <location/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location/>
      <source>OK</source>
      <translation>Aceptar</translation>
    </message>
    <message>
      <location/>
      <source>Step input file</source>
      <translation>Archivo de entrada Step</translation>
    </message>
    <message>
      <location/>
      <source>File Name</source>
      <translation>Nombre de archivo</translation>
    </message>
    <message>
      <location/>
      <source></source>
      <translation>(Vacio)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
      <location/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP (*.stp *.step);;Todos los archivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPrimitives</name>
    <message>
      <location/>
      <source>Geometric Primitives</source>
      <translation>Primitivas geométricas</translation>
    </message>
    <message>
      <location/>
      <source>Primitive</source>
      <translation>primitiva</translation>
    </message>
    <message>
      <location/>
      <source>Position</source>
      <translation>Posición</translation>
    </message>
    <message>
      <location/>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <location/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location/>
      <source>Direction:</source>
      <translation>Dirección:</translation>
    </message>
    <message>
      <location/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location/>
      <source>User defined...</source>
      <translation>Definido por el usuario...</translation>
    </message>
    <message>
      <location/>
      <source>Plane</source>
      <translation>Plano</translation>
    </message>
    <message>
      <location/>
      <source>Box</source>
      <translation>Caja</translation>
    </message>
    <message>
      <location/>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
    <message>
      <location/>
      <source>Cone</source>
      <translation>Cono</translation>
    </message>
    <message>
      <location/>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
    <message>
      <location/>
      <source>Ellipsoid</source>
      <translation>Elipsoide</translation>
    </message>
    <message>
      <location/>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
    <message>
      <location/>
      <source>Parameter</source>
      <translation>Parámetro</translation>
    </message>
    <message>
      <location/>
      <source>Width:</source>
      <translation>Ancho:</translation>
    </message>
    <message>
      <location/>
      <source>Length:</source>
      <translation>Longitud:</translation>
    </message>
    <message>
      <location/>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <location/>
      <source>Angle:</source>
      <translation>Ángulo:</translation>
    </message>
    <message>
      <location/>
      <source>Radius:</source>
      <translation>Radio:</translation>
    </message>
    <message>
      <location/>
      <source>Radius 1:</source>
      <translation>Radio 1:</translation>
    </message>
    <message>
      <location/>
      <source>Radius 2:</source>
      <translation>Radio 2:</translation>
    </message>
    <message>
      <location/>
      <source>U parametric:</source>
      <translation>U paramétrica:</translation>
    </message>
    <message>
      <location/>
      <source>V parametric:</source>
      <translation>V paramétrica:</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Create</source>
      <translation>&amp;Crear</translation>
    </message>
    <message>
      <location/>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <location/>
      <source>Cl&amp;ose</source>
      <translation>&amp;Cerrar</translation>
    </message>
    <message>
      <location/>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <location/>
      <source>Create %1</source>
      <translation>Crear %1</translation>
    </message>
    <message>
      <location/>
      <source>No active document</source>
      <translation>Ningún documento activo</translation>
    </message>
    <message>
      <location/>
      <source>Pitch:</source>
      <translation>Tono:</translation>
    </message>
    <message>
      <location/>
      <source>Helix</source>
      <translation>Hélice</translation>
    </message>
    <message>
      <location/>
      <source>3D View</source>
      <translation>Vista 3D</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgRevolution</name>
    <message>
      <location/>
      <source>Revolve</source>
      <translation>Girar</translation>
    </message>
    <message>
      <location/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location/>
      <source>Angle:</source>
      <translation>Ángulo:</translation>
    </message>
    <message>
      <location/>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <location/>
      <source>Axis:</source>
      <translation>Eje:</translation>
    </message>
    <message>
      <location/>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <location/>
      <source>Select a shape for revolution, first.</source>
      <translation>Primero seleccione una forma de revolución.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
      <location/>
      <source>View accuracy / Performance</source>
      <translation>Vista Precisión / Rendimiento</translation>
    </message>
    <message>
      <location/>
      <source>View smoothing</source>
      <translation>Vista suavizada</translation>
    </message>
    <message>
      <location/>
      <source>Using high-quality normals</source>
      <translation>Utilizar normales de alta calidad</translation>
    </message>
    <message>
      <location/>
      <source>This will slow down render speed but will lead to nicer results</source>
      <translation>Esto ralentizará la velocidad de render pero proporcionará mejores resultados</translation>
    </message>
    <message>
      <location/>
      <source>Defines the appearance of surfaces</source>
      <translation>Define la apariencia de las superficies</translation>
    </message>
    <message>
      <location/>
      <source>Shape view</source>
      <translation>Vista forma</translation>
    </message>
    <message>
      <location/>
      <source>Tessellation</source>
      <translation>Teselado</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Sombreado plano/Sombreado Phong&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Con sombreado plano las normales de la superficie no están definidas por vértice lo que conlleva a una apariencia no real para las superficies curvas mientras que utilizando el sombreado Phong se consigue una apariencia más suavizada. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Si esta opción no está activada se utilizará el sombreado Phon y si está activadase utilizará el sombreado plano.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Do not define normal per vertex</source>
      <translation>No definir la normal por vértice</translation>
    </message>
    <message>
      <location/>
      <source>Defines the deviation of tessellation to the actual surface</source>
      <translation>Define la desviación del teselado de la superfice actual</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Teselado&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defin e la desviación máxima del teselado de la malla de la superficie. El menor valor es el renderizado más lento en velocidad y el mejor en apariencia.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Maximum deviation of tessellated shapes</source>
      <translation>Máxima desviación de las formas teseladas</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;La definición de las normales por vértice también se llama &lt;span style=" font-style:italic;"&gt;Sombreado Phong&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;mientras que la definición de las normales por cara también se llama &lt;/span&gt;Sombreado plano&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Normales de alta calidad&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Esto ralentizará la velocidad del render pero permitirá mejores resultados.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Maximum deviation depending on the model bounding box</source>
      <translation>Desviación máxima según el modelo de cuadro delimitador</translation>
    </message>
    <message>
      <location/>
      <source> %</source>
      <translation> %</translation>
    </message>
    <message>
      <location/>
      <source>Deviation</source>
      <translation>Desviación</translation>
    </message>
    <message>
      <location/>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>Seleccionando una desviación demasiado pequeña causa que la teselación tome un valor más grande, pudiendo congelar o ralentizar la GUI.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettingsGeneral</name>
    <message>
      <location/>
      <source>General</source>
      <translation>General</translation>
    </message>
    <message>
      <location/>
      <source>Export</source>
      <translation>Exportar</translation>
    </message>
    <message>
      <location/>
      <source>Millimeter</source>
      <translation>Milímetro</translation>
    </message>
    <message>
      <location/>
      <source>Meter</source>
      <translation>Metro</translation>
    </message>
    <message>
      <location/>
      <source>Inch</source>
      <translation>Pulgada</translation>
    </message>
    <message>
      <location/>
      <source>Units for export of STEP/IGES</source>
      <translation>Unidades para exportar a STEP/IGES</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Mirroring</name>
    <message>
      <location/>
      <source>Mirroring</source>
      <translation>Duplicar</translation>
    </message>
    <message>
      <location/>
      <source>Shapes</source>
      <translation>Formas</translation>
    </message>
    <message>
      <location/>
      <source>Mirror plane:</source>
      <translation>Espejo plano:</translation>
    </message>
    <message>
      <location/>
      <source>XY plane</source>
      <translation>Plano XY</translation>
    </message>
    <message>
      <location/>
      <source>XZ plane</source>
      <translation>Plano XZ</translation>
    </message>
    <message>
      <location/>
      <source>YZ plane</source>
      <translation>Plano YZ</translation>
    </message>
    <message>
      <location/>
      <source>Select a shape for mirroring, first.</source>
      <translation>Primero seleccione una forma de creación de reflejo.</translation>
    </message>
    <message>
      <location/>
      <source>No such document '%1'.</source>
      <translation>Ningún documento '%1'.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Workbench</name>
    <message>
      <location/>
      <source>&amp;Part</source>
      <translation>&amp;Pieza</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Simple</source>
      <translation>&amp;Simple</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Parametric</source>
      <translation>&amp;Paramétrico</translation>
    </message>
    <message>
      <location/>
      <source>Solids</source>
      <translation>Sólidos</translation>
    </message>
    <message>
      <location/>
      <source>Part tools</source>
      <translation>Herramientas de pieza</translation>
    </message>
    <message>
      <location/>
      <source>Boolean</source>
      <translation>Booleano</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location/>
      <source>Wrong selection</source>
      <translation>Selección incorrecta</translation>
    </message>
    <message>
      <location/>
      <source>Select two shapes please.</source>
      <translation>Seleccione dos formas por favor.</translation>
    </message>
    <message>
      <location/>
      <source>All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep)</source>
      <translation>Todos los archivos de CAD (*.stp *.step *.igs *.iges *.brp *.brep)</translation>
    </message>
    <message>
      <location/>
      <source>STEP (*.stp *.step)</source>
      <translation>STEP (*.stp *.step)</translation>
    </message>
    <message>
      <location/>
      <source>IGES (*.igs *.iges)</source>
      <translation>IGES (*.igs *.iges)</translation>
    </message>
    <message>
      <location/>
      <source>BREP (*.brp *.brep)</source>
      <translation>BREP (*.brp *.brep)</translation>
    </message>
    <message>
      <location/>
      <source>All Files (*.*)</source>
      <translation>Todos los archivos (*.*)</translation>
    </message>
    <message>
      <location/>
      <source>Sewing Tolerance</source>
      <translation>Tolerancia del modo coser</translation>
    </message>
    <message>
      <location/>
      <source>Enter tolerance for sewing shape:</source>
      <translation>Introduzca la tolerancia para forma cosida:</translation>
    </message>
    <message>
      <location/>
      <source>Edit mirror plane</source>
      <translation>Editar plano de simetría</translation>
    </message>
    <message>
      <location/>
      <source>Transform</source>
      <translation>Transformar</translation>
    </message>
    <message>
      <location/>
      <source>Part design</source>
      <translation>Diseño de piezas</translation>
    </message>
    <message>
      <location/>
      <source>Select two shapes or more, please.</source>
      <translation>Seleccione dos o más formas, por favor.</translation>
    </message>
    <message>
      <location/>
      <source>You have to select either two edges or two wires.</source>
      <translation>Tiene que seleccionar dos aristas o dos alambres.</translation>
    </message>
    <message>
      <location/>
      <source>Edit fillet edges</source>
      <translation>Editar aristas redondeadas</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location/>
      <source>&amp;Part</source>
      <translation>&amp;Pieza</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Simple</source>
      <translation>&amp;Simple</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Parametric</source>
      <translation>&amp;Paramétrico</translation>
    </message>
    <message>
      <location/>
      <source>Part tools</source>
      <translation>Herramientas de pieza</translation>
    </message>
    <message>
      <location/>
      <source>Import</source>
      <translation>Importar</translation>
    </message>
    <message>
      <location/>
      <source>Boolean Operators</source>
      <translation>Operaciones booleanas</translation>
    </message>
    <message>
      <location/>
      <source>Solids</source>
      <translation>Sólidos</translation>
    </message>
    <message>
      <location/>
      <source>Boolean</source>
      <translation>Booleano</translation>
    </message>
  </context>
</TS>
