<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="de_DE">
<context>
    <name>BlockDefinition</name>
    <message>
        <location filename="../../DlgBlock.ui" line="+14"/>
        <source>Block definition</source>
        <translation>Blockdefinition</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>First limit</source>
        <translation>Erster Grenzwert</translation>
    </message>
    <message>
        <location line="+20"/>
        <location line="+181"/>
        <source>Type:</source>
        <translation>Typ:</translation>
    </message>
    <message>
        <location line="-174"/>
        <location line="+154"/>
        <source>mm</source>
        <translation>mm</translation>
    </message>
    <message>
        <location line="-144"/>
        <location line="+200"/>
        <source>Length:</source>
        <translation>Länge:</translation>
    </message>
    <message>
        <location line="-192"/>
        <location line="+164"/>
        <source>Dimension</source>
        <translation>Abmessung</translation>
    </message>
    <message>
        <location line="-159"/>
        <location line="+164"/>
        <source>Up to next</source>
        <translation>Weiter zum Nächsten</translation>
    </message>
    <message>
        <location line="-159"/>
        <location line="+164"/>
        <source>Up to last</source>
        <translation>Weiter zum Letzten</translation>
    </message>
    <message>
        <location line="-159"/>
        <location line="+164"/>
        <source>Up to plane</source>
        <translation>Weiter zur Ebene</translation>
    </message>
    <message>
        <location line="-159"/>
        <location line="+164"/>
        <source>Up to face</source>
        <translation>Bis zu Oberfläche</translation>
    </message>
    <message>
        <location line="-156"/>
        <location line="+171"/>
        <source>Limit:</source>
        <translation>Grenze:</translation>
    </message>
    <message>
        <location line="-161"/>
        <location line="+39"/>
        <location line="+72"/>
        <location line="+95"/>
        <source>No selection</source>
        <translation>Keine Auswahl</translation>
    </message>
    <message>
        <location line="-194"/>
        <source>Profile</source>
        <translation>Profil</translation>
    </message>
    <message>
        <location line="+20"/>
        <source>Selection:</source>
        <translation>Auswahl:</translation>
    </message>
    <message>
        <location line="+27"/>
        <source>Reverse</source>
        <translation>Umkehren</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>Both sides</source>
        <translation>Beide Seiten</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Second limit</source>
        <translation>Zweite Begrenzung</translation>
    </message>
    <message>
        <location line="+95"/>
        <source>Direction</source>
        <translation>Richtung</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Perpendicular to sketch</source>
        <translation>Senkrecht zur Skizze</translation>
    </message>
    <message>
        <location line="+28"/>
        <source>Reference</source>
        <translation>Referenz</translation>
    </message>
    <message>
        <location line="+20"/>
        <source>Apply</source>
        <translation>Anwenden</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>OK</source>
        <translation>OK</translation>
    </message>
</context>
<context>
    <name>CmdPartBoolean</name>
    <message>
        <location filename="../../Command.cpp" line="+651"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Boolean...</source>
        <translation>Boolesche Operation...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Run a boolean operation with two shapes selected</source>
        <translation>Eine boolesche Operation mit zwei ausgewählten Formen durchführen</translation>
    </message>
</context>
<context>
    <name>CmdPartBox</name>
    <message>
        <location filename="../../CommandParametric.cpp" line="+79"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Box</source>
        <translation>Quader</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a box solid</source>
        <translation>Erstellt einen Quader</translation>
    </message>
</context>
<context>
    <name>CmdPartBox2</name>
    <message>
        <location filename="../../Command.cpp" line="-535"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Box fix 1</source>
        <translation>Box fix 1</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a box solid without dialog</source>
        <translation>Erstellt oder ändert einen Quader ohne Dialog</translation>
    </message>
</context>
<context>
    <name>CmdPartBox3</name>
    <message>
        <location line="+39"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Box fix 2</source>
        <translation>Box fix 2</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a box solid without dialog</source>
        <translation>Erstellt einen Quader ohne Dialog</translation>
    </message>
</context>
<context>
    <name>CmdPartCommon</name>
    <message>
        <location line="+117"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Intersection</source>
        <translation>Überschneidung</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Make an intersection of two shapes</source>
        <translation>Überschneidet zwei Formen</translation>
    </message>
</context>
<context>
    <name>CmdPartCone</name>
    <message>
        <location filename="../../CommandParametric.cpp" line="+66"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Cone</source>
        <translation>Kegel</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a cone solid</source>
        <translation>Erstellt einen Kegel</translation>
    </message>
</context>
<context>
    <name>CmdPartCrossSections</name>
    <message>
        <location filename="../../Command.cpp" line="+509"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Cross-sections...</source>
        <translation>Schnitte...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Cross-sections</source>
        <translation>Schnitte</translation>
    </message>
</context>
<context>
    <name>CmdPartCut</name>
    <message>
        <location line="-561"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Cut</source>
        <translation>Ausschneiden</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Make a cut of two shapes</source>
        <translation>Schneidet zwei Formen</translation>
    </message>
</context>
<context>
    <name>CmdPartCylinder</name>
    <message>
        <location filename="../../CommandParametric.cpp" line="-104"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Create a Cylinder</source>
        <translation>Einen Zylinder erstellen</translation>
    </message>
    <message>
        <location line="-1"/>
        <source>Cylinder</source>
        <translation>Zylinder</translation>
    </message>
</context>
<context>
    <name>CmdPartExtrude</name>
    <message>
        <location filename="../../Command.cpp" line="+449"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Extrude...</source>
        <translation>Extrudieren...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Extrude a selected sketch</source>
        <translation>Extrudieren einer ausgewählten Skizze</translation>
    </message>
</context>
<context>
    <name>CmdPartFillet</name>
    <message>
        <location line="+52"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Fillet...</source>
        <translation>Abrunden...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Fillet the selected edges of a shape</source>
        <translation>Die ausgewählten Kanten einer Form abrunden</translation>
    </message>
</context>
<context>
    <name>CmdPartFuse</name>
    <message>
        <location line="-407"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Union</source>
        <translation>Vereinigung</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Make a union of several shapes</source>
        <translation>Vereinigt mehrere Formen</translation>
    </message>
</context>
<context>
    <name>CmdPartImport</name>
    <message>
        <location line="+98"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Imports a CAD file</source>
        <translation>Importiert eine CAD-Datei</translation>
    </message>
    <message>
        <location line="-1"/>
        <source>Import CAD...</source>
        <translation>CAD importieren ...</translation>
    </message>
</context>
<context>
    <name>CmdPartImportCurveNet</name>
    <message>
        <location line="+45"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Import a curve network</source>
        <translation>Ein Kurvennetzwerk importieren</translation>
    </message>
    <message>
        <location line="-1"/>
        <source>Import curve network...</source>
        <translation>Kurvennetzwerk importieren...</translation>
    </message>
</context>
<context>
    <name>CmdPartMakeSolid</name>
    <message>
        <location line="+44"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Convert to solid</source>
        <translation>Festkörper erzeugen</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create solid from a shell or compound</source>
        <translation>Festkörper aus Hülle oder Flächenverbund erzeugen</translation>
    </message>
</context>
<context>
    <name>CmdPartMirror</name>
    <message>
        <location line="+239"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Mirroring...</source>
        <translation>Spiegelung...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Mirroring a selected shape</source>
        <translation>Spiegelung einer ausgewählten Form</translation>
    </message>
</context>
<context>
    <name>CmdPartPickCurveNet</name>
    <message>
        <location line="-691"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Pick curve network</source>
        <translation>Kurvennetzwerk auswählen</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Pick a curve network</source>
        <translation>Ein Kurvennetzwerk auswählen</translation>
    </message>
</context>
<context>
    <name>CmdPartPrimitives</name>
    <message>
        <location line="+124"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create primitives...</source>
        <translation>Grundkörper erstellen...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Creation of parametrized geometric primitives</source>
        <translation>Erstellung von parametrisierten geometrischen Grundkörpern</translation>
    </message>
</context>
<context>
    <name>CmdPartReverseShape</name>
    <message>
        <location line="+397"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Reverse shapes</source>
        <translation>Formen umkehren</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Reverse orientation of shapes</source>
        <translation>Orientierung von Formen umkehren</translation>
    </message>
</context>
<context>
    <name>CmdPartRevolve</name>
    <message>
        <location line="+108"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Revolve...</source>
        <translation>Drehen...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Revolve a selected shape</source>
        <translation>Drehen einer ausgewählten Form</translation>
    </message>
</context>
<context>
    <name>CmdPartRuledSurface</name>
    <message>
        <location line="+208"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create ruled surface</source>
        <translation>Regelfläche erzeugen</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a ruled surface from two curves</source>
        <translation>Regelfläche aus zwei Kurven erzeugen</translation>
    </message>
</context>
<context>
    <name>CmdPartSection</name>
    <message>
        <location line="-536"/>
        <source>Make a section of two shapes</source>
        <translation>Schnitt von zwei Formen erzeugen</translation>
    </message>
    <message>
        <location line="-2"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Section</source>
        <translation>Ausschnitt</translation>
    </message>
</context>
<context>
    <name>CmdPartShapeFromMesh</name>
    <message>
        <location filename="../../CommandSimple.cpp" line="+107"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create shape from mesh...</source>
        <translation>Form aus Dreiecksnetz erstellen...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create shape from selected mesh object</source>
        <translation>Form aus selektiertem Dreiecksnetz erstellen</translation>
    </message>
</context>
<context>
    <name>CmdPartSimpleCylinder</name>
    <message>
        <location line="-52"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create Cylinder...</source>
        <translation>Zylinder erstellen...</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Create a Cylinder</source>
        <translation>Einen Zylinder erstellen</translation>
    </message>
</context>
<context>
    <name>CmdPartSphere</name>
    <message>
        <location filename="../../CommandParametric.cpp" line="+69"/>
        <source>Create a sphere solid</source>
        <translation>Erstellt eine Kugel</translation>
    </message>
    <message>
        <location line="-2"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Sphere</source>
        <translation>Kugel</translation>
    </message>
</context>
<context>
    <name>CmdPartTorus</name>
    <message>
        <location line="+69"/>
        <source>Create a torus solid</source>
        <translation>Erstellt einen Torus</translation>
    </message>
    <message>
        <location line="-2"/>
        <source>Part</source>
        <translation>Formteil</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Torus</source>
        <translation>Torus</translation>
    </message>
</context>
<context>
    <name>DlgExtrusion</name>
    <message>
        <location filename="../../DlgExtrusion.cpp" line="+137"/>
        <source>Select a shape for extrusion, first.</source>
        <translation>Wählen Sie zuerst eine Form zum extrudieren.</translation>
    </message>
    <message>
        <location line="+8"/>
        <source>The document &apos;%1&apos; doesn&apos;t exist.</source>
        <translation>Das Dokument &apos;%1&apos; existiert nicht.</translation>
    </message>
</context>
<context>
    <name>DlgRevolution</name>
    <message>
        <location filename="../../DlgRevolution.cpp" line="+114"/>
        <source>Select a shape for revolution, first.</source>
        <translation>Wählen Sie zuerst eine Form zum Umdrehen aus.</translation>
    </message>
</context>
<context>
    <name>DlgSettings3DViewPart</name>
    <message>
        <location filename="../../DlgSettings3DViewPartImp.cpp" line="+64"/>
        <source>Deviation</source>
        <translation>Abweichung</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
        <translation>Eine zu niedrige Abweichung führt dazu, dass die Tessellierung mehr Zeit benötigt und die GUI verlangsamt.</translation>
    </message>
</context>
<context>
    <name>PartGui::CrossSections</name>
    <message>
        <location filename="../../CrossSections.ui" line="+14"/>
        <source>Cross sections</source>
        <translation>Schnitte</translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Guiding plane</source>
        <translation>Führungsebene</translation>
    </message>
    <message>
        <location line="+6"/>
        <source>XY</source>
        <translation>XY</translation>
    </message>
    <message>
        <location line="+10"/>
        <source>XZ</source>
        <translation>XZ</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>YZ</source>
        <translation>YZ</translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Position:</source>
        <translation>Position:</translation>
    </message>
    <message>
        <location line="+19"/>
        <source>Sections</source>
        <translation>Abschnitte</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>On both sides</source>
        <translation>Beidseitig</translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Count</source>
        <translation>Anzahl</translation>
    </message>
    <message>
        <location line="+17"/>
        <source>Distance:</source>
        <translation>Entfernung:</translation>
    </message>
</context>
<context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
        <location filename="../../DlgBooleanOperation.ui" line="+14"/>
        <source>Boolean Operation</source>
        <translation>Boolesche Operation</translation>
    </message>
    <message>
        <location line="+100"/>
        <source>Second shape</source>
        <translation>Zweite Form</translation>
    </message>
    <message>
        <location line="-38"/>
        <source>First shape</source>
        <translation>Erste Form</translation>
    </message>
    <message>
        <location line="-56"/>
        <source>Boolean operation</source>
        <translation>Boolesche Operation</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Section</source>
        <translation>Ausschnitt</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>Difference</source>
        <translation>Differenz</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>Union</source>
        <translation>Vereinigung</translation>
    </message>
    <message>
        <location line="+10"/>
        <source>Intersection</source>
        <translation>Überschneidung</translation>
    </message>
    <message>
        <location filename="../../DlgBooleanOperation.cpp" line="+317"/>
        <source>Cannot perform a boolean operation with the same shape</source>
        <translation>Kann eine boolesche Operation mit der gleichen Form nicht ausführen</translation>
    </message>
    <message>
        <location filename="../../DlgBooleanOperation.ui" line="+25"/>
        <location line="+38"/>
        <source>Solids</source>
        <translation>Festkörper</translation>
    </message>
    <message>
        <location line="-33"/>
        <location line="+38"/>
        <source>Shells</source>
        <translation>Hülle</translation>
    </message>
    <message>
        <location line="-33"/>
        <location line="+38"/>
        <source>Compounds</source>
        <translation>Flächenverbünde</translation>
    </message>
    <message>
        <location line="-33"/>
        <location line="+38"/>
        <source>Faces</source>
        <translation>Flächen</translation>
    </message>
    <message>
        <location line="+21"/>
        <source>Swap selection</source>
        <translation>Auswahl umkehren</translation>
    </message>
    <message>
        <location filename="../../DlgBooleanOperation.cpp" line="-10"/>
        <source>Select a shape on the left side, first</source>
        <translation>Zuerst Form auf der linken Seite auswählen</translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Select a shape on the right side, first</source>
        <translation>Zuerst Form auf der rechten Seite auswählen</translation>
    </message>
    <message>
        <location line="+15"/>
        <source>No active document available</source>
        <translation>Kein aktives Dokument verfügbar</translation>
    </message>
    <message>
        <location line="+10"/>
        <source>One of the selected objects doesn&apos;t exist anymore</source>
        <translation>Eines der ausgewählten Objekte existiert nicht mehr</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>Performing union on non-solids is not possible</source>
        <translation>Vereinigung von Nicht-Festkörpern nicht möglich</translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Performing intersection on non-solids is not possible</source>
        <translation>Überschneidung von Nicht-Festkörpern nicht möglich</translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Performing difference on non-solids is not possible</source>
        <translation>Differenz von Nicht-Festkörpern nicht möglich</translation>
    </message>
</context>
<context>
    <name>PartGui::DlgExtrusion</name>
    <message>
        <location filename="../../DlgExtrusion.ui" line="+14"/>
        <source>Extrude</source>
        <translation>Extrudieren</translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Direction</source>
        <translation>Richtung</translation>
    </message>
    <message>
        <location line="+123"/>
        <source>Along normal</source>
        <translation>Entlang der Normalen</translation>
    </message>
    <message>
        <location line="-34"/>
        <source>Length:</source>
        <translation>Länge:</translation>
    </message>
    <message>
        <location line="+41"/>
        <source>3D view</source>
        <translation>3D-Ansicht</translation>
    </message>
    <message>
        <location line="+20"/>
        <source>Note:This option works for planes only</source>
        <translation>Achtung: Diese Option wird nur für Ebenen verwendet</translation>
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    <message>
        <location line="+26"/>
        <source>Shape</source>
        <translation>Form</translation>
    </message>
    <message>
        <source></source>
        <translation></translation>
    </message>
    <message>
        <location line="-168"/>
        <source>X:</source>
        <translation>X:</translation>
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    <message>
        <location line="+52"/>
        <source>Z:</source>
        <translation>Z:</translation>
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    <message>
        <location line="-26"/>
        <source>Y:</source>
        <translation>Y:</translation>
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</context>
<context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
        <location filename="../../DlgFilletEdges.ui" line="+14"/>
        <source>Fillet Edges</source>
        <translation>Kanten abrunden</translation>
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    <message>
        <location line="+37"/>
        <source>Fillet Parameter</source>
        <translation>Ausrundungsparameter</translation>
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    <message>
        <location line="+65"/>
        <source>Radius:</source>
        <translation>Radius:</translation>
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    <message>
        <location line="-32"/>
        <source>Fillet type:</source>
        <translation>Ausrundungs-Typ:</translation>
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    <message>
        <location line="+8"/>
        <source>Constant Radius</source>
        <translation>Konstanter Radius</translation>
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    <message>
        <location line="+5"/>
        <source>Variable Radius</source>
        <translation>Variabler Radius</translation>
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    <message>
        <location line="-77"/>
        <source>Shape</source>
        <translation>Form</translation>
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    <message>
        <location line="+12"/>
        <source>Selected shape:</source>
        <translation>Ausgewählte Form:</translation>
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    <message>
        <location line="+8"/>
        <source>No selection</source>
        <translation>Keine Auswahl</translation>
    </message>
    <message>
        <location filename="../../DlgFilletEdges.cpp" line="+162"/>
        <source>Edges to fillet</source>
        <translation>Kanten zum Abrunden</translation>
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    <message>
        <location line="+1"/>
        <location line="+314"/>
        <source>Start radius</source>
        <translation>Start-Radius</translation>
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    <message>
        <location line="-313"/>
        <source>End radius</source>
        <translation>End-Radius</translation>
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    <message>
        <location line="+308"/>
        <source>Radius</source>
        <translation>Radius</translation>
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    <message>
        <location line="+97"/>
        <source>No edge selected</source>
        <translation>Keine Kante ausgewählt</translation>
    </message>
    <message>
        <location line="+1"/>
        <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
        <translation>Kein Kantengebilde zum Abrunden markiert.
Bitte markieren Sie zuerst ein oder mehrere Kantengebilde.</translation>
    </message>
    <message>
        <location filename="../../DlgFilletEdges.ui" line="+30"/>
        <source>All</source>
        <translation>Alle</translation>
    </message>
    <message>
        <location line="+7"/>
        <source>None</source>
        <translation>Keine</translation>
    </message>
    <message>
        <location filename="../../DlgFilletEdges.cpp" line="-188"/>
        <location line="+56"/>
        <source>Edge%1</source>
        <translation>Kante%1</translation>
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    <message>
        <location line="+82"/>
        <source>No shape selected</source>
        <translation>Keine Form gewählt</translation>
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    <message>
        <location line="+1"/>
        <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
        <translation>Keine gültige Form gewählt.
Bitte wählen Sie eine gültige Form im Dropdown-Feld.</translation>
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</context>
<context>
    <name>PartGui::DlgPartBox</name>
    <message>
        <location filename="../../DlgPartBox.ui" line="+16"/>
        <source>Box definition</source>
        <translation>Box-Definition</translation>
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    <message>
        <location line="+134"/>
        <source>X:</source>
        <translation>X:</translation>
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    <message>
        <location line="+14"/>
        <source>Z:</source>
        <translation>Z:</translation>
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    <message>
        <location line="-7"/>
        <source>Y:</source>
        <translation>Y:</translation>
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    <message>
        <location line="+48"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location line="-7"/>
        <source>OK</source>
        <translation>OK</translation>
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    <message>
        <location line="-170"/>
        <source>Size:</source>
        <translation>Größe:</translation>
    </message>
    <message>
        <location line="+42"/>
        <source>Height:</source>
        <translation>Höhe:</translation>
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    <message>
        <location line="+7"/>
        <source>Width:</source>
        <translation>Breite:</translation>
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    <message>
        <location line="+7"/>
        <source>Length:</source>
        <translation>Länge:</translation>
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    <message>
        <location line="+10"/>
        <source>Position:</source>
        <translation>Position:</translation>
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    <message>
        <location line="+49"/>
        <source>Direction:</source>
        <translation>Richtung:</translation>
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</context>
<context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
        <location filename="../../DlgPartCylinder.ui" line="+16"/>
        <source>Cylinder definition</source>
        <translation>Zylinder-Definition</translation>
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    <message>
        <location line="+12"/>
        <source>Parameter</source>
        <translation>Parameter</translation>
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    <message>
        <location line="+12"/>
        <source>Height:</source>
        <translation>Höhe:</translation>
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    <message>
        <location line="+7"/>
        <source>Radius:</source>
        <translation>Radius:</translation>
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    <message>
        <location line="+30"/>
        <source>Position:</source>
        <translation>Position:</translation>
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    <message>
        <location line="+19"/>
        <source>Direction:</source>
        <translation>Richtung:</translation>
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    <message>
        <location line="+7"/>
        <source>X:</source>
        <translation>X:</translation>
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    <message>
        <location line="+7"/>
        <source>Z:</source>
        <translation>Z:</translation>
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    <message>
        <location line="+7"/>
        <source>Y:</source>
        <translation>Y:</translation>
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    <message>
        <location line="+64"/>
        <source>OK</source>
        <translation>OK</translation>
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    <message>
        <location line="+7"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
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</context>
<context>
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    <message>
        <location filename="../../DlgPartImportIges.ui" line="+16"/>
        <source>IGES input file</source>
        <translation>IGES-Eingabedatei</translation>
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    <message>
        <location line="+91"/>
        <source>...</source>
        <translation>...</translation>
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    <message>
        <location line="-48"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
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    <message>
        <location line="-23"/>
        <source>OK</source>
        <translation>OK</translation>
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    <message>
        <location line="+32"/>
        <source>File Name</source>
        <translation>Dateiname</translation>
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    <message>
        <source></source>
        <translation></translation>
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</context>
<context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
        <location filename="../../DlgPartImportIgesImp.cpp" line="+69"/>
        <source>IGES (*.igs *.iges);;All Files (*.*)</source>
        <translation>IGES (*.igs *.IGES); Alle Dateien (*.*)</translation>
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</context>
<context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
        <location filename="../../DlgPartImportStep.ui" line="+67"/>
        <source>...</source>
        <translation>...</translation>
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    <message>
        <location line="+41"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
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    <message>
        <location line="-23"/>
        <source>OK</source>
        <translation>OK</translation>
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    <message>
        <location line="-69"/>
        <source>Step input file</source>
        <translation>STEP-Eingabedatei</translation>
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    <message>
        <location line="+12"/>
        <source>File Name</source>
        <translation>Dateiname</translation>
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    <message>
        <source></source>
        <translation></translation>
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</context>
<context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
        <location filename="../../DlgPartImportStepImp.cpp" line="+68"/>
        <source>STEP (*.stp *.step);;All Files (*.*)</source>
        <translation>STEP (*.stp *.step);; Alle Dateien (*.*)</translation>
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</context>
<context>
    <name>PartGui::DlgPrimitives</name>
    <message>
        <location filename="../../DlgPrimitives.ui" line="+14"/>
        <source>Geometric Primitives</source>
        <translation>Geometrische Grundkörper</translation>
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    <message>
        <location line="+70"/>
        <source>Primitive</source>
        <translation>Grundkörper</translation>
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    <message>
        <location line="+1014"/>
        <source>Position</source>
        <translation>Position</translation>
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    <message>
        <location line="+24"/>
        <source>Z:</source>
        <translation>Z:</translation>
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    <message>
        <location line="+7"/>
        <source>X:</source>
        <translation>X:</translation>
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    <message>
        <location line="+7"/>
        <source>Direction:</source>
        <translation>Richtung:</translation>
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    <message>
        <location line="+17"/>
        <source>Y:</source>
        <translation>Y:</translation>
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    <message>
        <location line="-98"/>
        <source>Plane</source>
        <translation>Ebene</translation>
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    <message>
        <location line="+5"/>
        <source>Box</source>
        <translation>Quader</translation>
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    <message>
        <location line="+5"/>
        <source>Cylinder</source>
        <translation>Zylinder</translation>
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    <message>
        <location line="+5"/>
        <source>Cone</source>
        <translation>Kegel</translation>
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    <message>
        <location line="+5"/>
        <source>Sphere</source>
        <translation>Kugel</translation>
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    <message>
        <location line="+5"/>
        <source>Ellipsoid</source>
        <translation>Ellipsoid</translation>
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    <message>
        <location line="+5"/>
        <source>Torus</source>
        <translation>Torus</translation>
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    <message>
        <location line="-989"/>
        <source>Parameter</source>
        <translation>Parameter</translation>
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    <message>
        <location line="+46"/>
        <location line="+120"/>
        <source>Width:</source>
        <translation>Breite:</translation>
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    <message>
        <location line="-113"/>
        <location line="+96"/>
        <source>Length:</source>
        <translation>Länge:</translation>
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    <message>
        <location line="-30"/>
        <location line="+154"/>
        <location line="+80"/>
        <location line="+576"/>
        <source>Height:</source>
        <translation>Höhe:</translation>
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    <message>
        <location line="-736"/>
        <location line="+107"/>
        <source>Angle:</source>
        <translation>Winkel:</translation>
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    <message>
        <location line="-54"/>
        <location line="+280"/>
        <location line="+359"/>
        <source>Radius:</source>
        <translation>Radius:</translation>
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    <message>
        <location line="-495"/>
        <location line="+216"/>
        <location line="+219"/>
        <source>Radius 1:</source>
        <translation>Radius 1:</translation>
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    <message>
        <location line="-428"/>
        <location line="+216"/>
        <location line="+205"/>
        <source>Radius 2:</source>
        <translation>Radius 2:</translation>
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    <message>
        <location line="-384"/>
        <location line="+196"/>
        <location line="+96"/>
        <source>U parametric:</source>
        <translation>U Parameter:</translation>
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    <message>
        <location line="-256"/>
        <location line="+196"/>
        <location line="+96"/>
        <source>V parametric:</source>
        <translation>V Parameter:</translation>
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    <message>
        <location line="-805"/>
        <source>&amp;Create</source>
        <translation>&amp;Erstellen</translation>
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    <message>
        <location line="+3"/>
        <source>Alt+C</source>
        <translation>Alt+C</translation>
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    <message>
        <location line="+13"/>
        <source>Cl&amp;ose</source>
        <translation>Sch&amp;ließen</translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Alt+O</source>
        <translation>Alt+O</translation>
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    <message>
        <location filename="../../DlgPrimitives.cpp" line="+152"/>
        <location line="+23"/>
        <location line="+128"/>
        <location line="+8"/>
        <source>Create %1</source>
        <translation>%1 erstellen</translation>
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    <message>
        <location line="-158"/>
        <location line="+23"/>
        <source>No active document</source>
        <translation>Kein aktives Dokument</translation>
    </message>
    <message>
        <location filename="../../DlgPrimitives.ui" line="+916"/>
        <source>Pitch:</source>
        <translation>Pitch:</translation>
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    <message>
        <location line="+102"/>
        <source>Helix</source>
        <translation>Helix</translation>
    </message>
    <message>
        <location line="+89"/>
        <source>3D View</source>
        <translation>3D-Ansicht</translation>
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</context>
<context>
    <name>PartGui::DlgRevolution</name>
    <message>
        <location filename="../../DlgRevolution.ui" line="+14"/>
        <source>Revolve</source>
        <translation>Umdrehung</translation>
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    <message>
        <location line="+20"/>
        <source>Y:</source>
        <translation>Y:</translation>
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    <message>
        <location line="+10"/>
        <source>X:</source>
        <translation>X:</translation>
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    <message>
        <location line="+13"/>
        <source>Angle:</source>
        <translation>Winkel:</translation>
    </message>
    <message>
        <location line="+16"/>
        <source>Z:</source>
        <translation>Z:</translation>
    </message>
    <message>
        <location line="+10"/>
        <source>Axis:</source>
        <translation>Achse:</translation>
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    <message>
        <location line="+51"/>
        <source>Shape</source>
        <translation>Form</translation>
    </message>
</context>
<context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
        <location filename="../../DlgSettings3DViewPart.ui" line="+171"/>
        <source>View accuracy / Performance</source>
        <translation>Anzeigen der Genauigkeit / Performanz</translation>
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    <message>
        <location line="-73"/>
        <source>View smoothing</source>
        <translation>Glättung</translation>
    </message>
    <message>
        <location line="+41"/>
        <source>Using high-quality normals</source>
        <translation>Hochwertige Normalen benutzen</translation>
    </message>
    <message>
        <location line="-6"/>
        <source>This will slow down render speed but will lead to nicer results</source>
        <translation>Dies verlangsamt die Render-Geschwindigkeit, führt aber zu schöneren Ergebnissen</translation>
    </message>
    <message>
        <location line="-74"/>
        <source>Defines the appearance of surfaces</source>
        <translation>Definiert das Aussehen von Oberflächen</translation>
    </message>
    <message>
        <location line="-45"/>
        <source>Shape view</source>
        <translation>Form-Ansicht</translation>
    </message>
    <message>
        <location line="+25"/>
        <source>Tessellation</source>
        <translation>Tessellierung</translation>
    </message>
    <message>
        <location line="+23"/>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat-Shading/Phong-Shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Bei Flat-Shading werden die Flächennormalen nicht pro Vertex gesetzt, was zu unnatürlichem Aussehen führen kann, während Phong-Shading zu glatterem Aussehen führt. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Falls diese Option nicht gesetzt ist, wird Phong-Shading verwendet, andernfalls wird Flat-Shading verwendet.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Do not define normal per vertex</source>
        <translation>Flächennormale nicht per Vertex setzen</translation>
    </message>
    <message>
        <location line="+13"/>
        <source>Defines the deviation of tessellation to the actual surface</source>
        <translation>Definiert die Abweichung des Mosaiks auf der aktuellen Oberfläche</translation>
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    <message>
        <location line="+3"/>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellierung&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Setzt die maximale Abweichung der tessellierten Fläche zur CAD-Fläche. Je niedriger der Wert desto langamer die Darstellungsgeschwindigkeit und schöner die Darstellung.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
        <location line="+10"/>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hinweis&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Die Angabe der Normalen per Vertex wird auch &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt; genannt,&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;während die Angabe der Normalen pro Fläche &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt; gennant wird.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hochqualitative Normalen&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Dies verringert die Darstellungsgeschwindigkeit aber führt zu schöneren Ergebnissen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Maximum deviation depending on the model bounding box</source>
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        <source> %</source>
        <translation> %</translation>
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        <translation>Exportieren</translation>
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        <translation>Einheiten für den Export von STEP/IGES</translation>
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        <source>x</source>
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        <source>z</source>
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        <source>Select a shape for mirroring, first.</source>
        <translation>Wählen Sie zuerst eine Form für die Spiegelung.</translation>
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        <source>No such document &apos;%1&apos;.</source>
        <translation>Kein derartiges Dokument &quot;%1&quot;.</translation>
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        <source>Select two shapes please.</source>
        <translation>Wählen Sie bitte zwei Formen.</translation>
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        <translation>Part design</translation>
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        <source>Select two shapes or more, please.</source>
        <translation>Wählen Sie bitte zwei oder mehrere Formen aus.</translation>
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    <message>
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        <source>You have to select either two edges or two wires.</source>
        <translation>Wählen Sie entweder zwei Kanten oder zwei Drahtgitter aus.</translation>
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    <message>
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        <source>Edit fillet edges</source>
        <translation>Abgerundete Kanten bearbeiten</translation>
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        <source>&amp;Part</source>
        <translation>&amp;Formteil</translation>
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    <message>
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        <translation>Ein&amp;fach</translation>
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        <source>&amp;Parametric</source>
        <translation>&amp;Parametrisch</translation>
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        <source>Part tools</source>
        <translation>Formteil-Werkzeuge</translation>
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        <translation>Festkörper</translation>
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        <translation>Boolsche Operation</translation>
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