<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Add triangle</source>
      <translation>Add triangle</translation>
    </message>
    <message>
      <location/>
      <source>Add triangle manually to a mesh</source>
      <translation>Add triangle manually to a mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Boundings info...</source>
      <translation>Boundings info...</translation>
    </message>
    <message>
      <location/>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Shows the boundings of the selected mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Regular solid...</source>
      <translation>Regular solid...</translation>
    </message>
    <message>
      <location/>
      <source>Builds a regular solid</source>
      <translation>Builds a regular solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <location/>
      <source>Interactive demolding direction</source>
      <translation>Interactive demolding direction</translation>
    </message>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Difference</source>
      <translation>Difference</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Face info</source>
      <translation>Face info</translation>
    </message>
    <message>
      <location/>
      <source>Information about face</source>
      <translation>Information about face</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Check solid mesh</source>
      <translation>Check solid mesh</translation>
    </message>
    <message>
      <location/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Checks whether the mesh is a solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Evaluate mesh...</source>
      <translation>Evaluate mesh...</translation>
    </message>
    <message>
      <location/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Opens a dialog to analyze and repair a mesh</translation>
    </message>
    <message>
      <location/>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>Evaluate &amp;&amp; Repair mesh...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Make a Box</source>
      <translation>Make a Box</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Make a Tool</source>
      <translation>Make a Tool</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Make Union</source>
      <translation>Make Union</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Export mesh...</source>
      <translation>Export mesh...</translation>
    </message>
    <message>
      <location/>
      <source>Exports a mesh to file</source>
      <translation>Exports a mesh to file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Close hole</source>
      <translation>Close hole</translation>
    </message>
    <message>
      <location/>
      <source>Close holes interactively</source>
      <translation>Close holes interactively</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Fill holes...</source>
      <translation>Fill holes...</translation>
    </message>
    <message>
      <location/>
      <source>Fill holes of the mesh</source>
      <translation>Fill holes of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFixDegenerations</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Remove degenerated faces</source>
      <translation>Remove degenerated faces</translation>
    </message>
    <message>
      <location/>
      <source>Remove degenerated faces from the mesh</source>
      <translation>Remove degenerated faces from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFixDuplicateFaces</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Remove duplicated faces</source>
      <translation>Remove duplicated faces</translation>
    </message>
    <message>
      <location/>
      <source>Remove duplicated faces from the mesh</source>
      <translation>Remove duplicated faces from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFixDuplicatePoints</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Remove duplicated points</source>
      <translation>Remove duplicated points</translation>
    </message>
    <message>
      <location/>
      <source>Remove duplicated points from the mesh</source>
      <translation>Remove duplicated points from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFixIndices</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Fix indices</source>
      <translation>Fix indices</translation>
    </message>
    <message>
      <location/>
      <source>Fixes invalid indices in the mesh structure</source>
      <translation>Fixes invalid indices in the mesh structure</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Flip normals</source>
      <translation>Flip normals</translation>
    </message>
    <message>
      <location/>
      <source>Flips the normals of the mesh</source>
      <translation>Flips the normals of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Create mesh from geometry...</source>
      <translation>Create mesh from geometry...</translation>
    </message>
    <message>
      <location/>
      <source>Create mesh from the selected geometry</source>
      <translation>Create mesh from the selected geometry</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Harmonize normals</source>
      <translation>Harmonize normals</translation>
    </message>
    <message>
      <location/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Harmonizes the normals of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Import mesh...</source>
      <translation>Import mesh...</translation>
    </message>
    <message>
      <location/>
      <source>Imports a mesh from file</source>
      <translation>Imports a mesh from file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Intersection</source>
      <translation>Intersection</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Cut mesh</source>
      <translation>Cut mesh</translation>
    </message>
    <message>
      <location/>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Cuts a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Make segment</source>
      <translation>Make segment</translation>
    </message>
    <message>
      <location/>
      <source>Creates a mesh segment</source>
      <translation>Creates a mesh segment</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Select mesh</source>
      <translation>Select mesh</translation>
    </message>
    <message>
      <location/>
      <source>Select an area of the mesh</source>
      <translation>Select an area of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Split mesh</source>
      <translation>Split mesh</translation>
    </message>
    <message>
      <location/>
      <source>Splits a mesh into two meshes</source>
      <translation>Splits a mesh into two meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Remove components by hand...</source>
      <translation>Remove components by hand...</translation>
    </message>
    <message>
      <location/>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Mark a component to remove it from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Remove components...</source>
      <translation>Remove components...</translation>
    </message>
    <message>
      <location/>
      <source>Remove topologic independant components from the mesh</source>
      <translation>Remove topologic independant components from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Smooth...</source>
      <translation>Smooth...</translation>
    </message>
    <message>
      <location/>
      <source>Smooth the selected meshes</source>
      <translation>Smooth the selected meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Segment by tool mesh</source>
      <translation>Segment by tool mesh</translation>
    </message>
    <message>
      <location/>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Creates a segment from a given tool mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Transform mesh</source>
      <translation>Transform mesh</translation>
    </message>
    <message>
      <location/>
      <source>Rotate or move a mesh</source>
      <translation>Rotate or move a mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Union</source>
      <translation>Union</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Calculates the curvature of the vertices of a mesh</translation>
    </message>
    <message>
      <location/>
      <source>Curvature plot</source>
      <translation>Curvature plot</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <location/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Curvature info</source>
      <translation>Curvature info</translation>
    </message>
    <message>
      <location/>
      <source>Information about curvature</source>
      <translation>Information about curvature</translation>
    </message>
  </context>
  <context>
    <name>DockEvaluateMeshImp</name>
    <message>
      <location/>
      <source>Evaluate Mesh</source>
      <translation>Evaluate Mesh</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <location/>
      <source>Evaluate Mesh</source>
      <translation>Evaluate Mesh</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Help</source>
      <translation>&amp;Help</translation>
    </message>
    <message>
      <location/>
      <source>F1</source>
      <translation>F1</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Close</source>
      <translation>&amp;Close</translation>
    </message>
    <message>
      <location/>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <location/>
      <source>Mesh information</source>
      <translation>Mesh information</translation>
    </message>
    <message>
      <location/>
      <source>No information</source>
      <translation>No information</translation>
    </message>
    <message>
      <location/>
      <source>Number of points:</source>
      <translation>Number of points:</translation>
    </message>
    <message>
      <location/>
      <source>Number of edges:</source>
      <translation>Number of edges:</translation>
    </message>
    <message>
      <location/>
      <source>Refresh</source>
      <translation>Refresh</translation>
    </message>
    <message>
      <location/>
      <source>Analyze</source>
      <translation>Analyze</translation>
    </message>
    <message>
      <location/>
      <source>Repair</source>
      <translation>Repair</translation>
    </message>
    <message>
      <location/>
      <source>Orientation</source>
      <translation>Orientation</translation>
    </message>
    <message>
      <location/>
      <source>Degenerated faces</source>
      <translation>Degenerated faces</translation>
    </message>
    <message>
      <location/>
      <source>Face indices</source>
      <translation>Face indices</translation>
    </message>
    <message>
      <location/>
      <source>Number of faces:</source>
      <translation>Number of faces:</translation>
    </message>
    <message>
      <location/>
      <source>Duplicated faces</source>
      <translation>Duplicated faces</translation>
    </message>
    <message>
      <location/>
      <source>Duplicated points</source>
      <translation>Duplicated points</translation>
    </message>
    <message>
      <location/>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <location/>
      <source>Self-intersections</source>
      <translation>Self-intersections</translation>
    </message>
    <message>
      <location/>
      <source>All above tests together</source>
      <translation>All above tests together</translation>
    </message>
    <message>
      <location/>
      <source>Repetitive repair</source>
      <translation>Repetitive repair</translation>
    </message>
    <message>
      <location/>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evaluate &amp; Repair Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Folds on surface</source>
      <translation>Folds on surface</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <location/>
      <source>No information</source>
      <translation>No information</translation>
    </message>
    <message>
      <location/>
      <source>Invalid neighbour indices</source>
      <translation>Invalid neighbour indices</translation>
    </message>
    <message>
      <location/>
      <source>Invalid face indices</source>
      <translation>Invalid face indices</translation>
    </message>
    <message>
      <location/>
      <source>Invalid point indices</source>
      <translation>Invalid point indices</translation>
    </message>
    <message>
      <location/>
      <source>Multiple point indices</source>
      <translation>Multiple point indices</translation>
    </message>
    <message>
      <location/>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <location/>
      <source>Cannot remove non-manifolds</source>
      <translation>Cannot remove non-manifolds</translation>
    </message>
    <message>
      <location/>
      <source>No selection</source>
      <translation>No selection</translation>
    </message>
    <message>
      <location/>
      <source>No flipped normals</source>
      <translation>No flipped normals</translation>
    </message>
    <message>
      <location/>
      <source>%1 flipped normals</source>
      <translation>%1 flipped normals</translation>
    </message>
    <message>
      <location/>
      <source>No non-manifolds</source>
      <translation>No non-manifolds</translation>
    </message>
    <message>
      <location/>
      <source>%1 non-manifolds</source>
      <translation>%1 non-manifolds</translation>
    </message>
    <message>
      <location/>
      <source>No invalid indices</source>
      <translation>No invalid indices</translation>
    </message>
    <message>
      <location/>
      <source>No degenerations</source>
      <translation>No degenerations</translation>
    </message>
    <message>
      <location/>
      <source>%1 degenerated faces</source>
      <translation>%1 degenerated faces</translation>
    </message>
    <message>
      <location/>
      <source>No duplicated faces</source>
      <translation>No duplicated faces</translation>
    </message>
    <message>
      <location/>
      <source>%1 duplicated faces</source>
      <translation>%1 duplicated faces</translation>
    </message>
    <message>
      <location/>
      <source>No duplicated points</source>
      <translation>No duplicated points</translation>
    </message>
    <message>
      <location/>
      <source>Duplicated points</source>
      <translation>Duplicated points</translation>
    </message>
    <message>
      <location/>
      <source>Orientation</source>
      <translation>Orientation</translation>
    </message>
    <message>
      <location/>
      <source>Indices</source>
      <translation>Indices</translation>
    </message>
    <message>
      <location/>
      <source>Degenerations</source>
      <translation>Degenerations</translation>
    </message>
    <message>
      <location/>
      <source>Duplicated faces</source>
      <translation>Duplicated faces</translation>
    </message>
    <message>
      <location/>
      <source>No self-intersections</source>
      <translation>No self-intersections</translation>
    </message>
    <message>
      <location/>
      <source>Self-intersections</source>
      <translation>Self-intersections</translation>
    </message>
    <message>
      <location/>
      <source>Mesh repair</source>
      <translation>Mesh repair</translation>
    </message>
    <message>
      <location/>
      <source>Flipped normals found</source>
      <translation>Flipped normals found</translation>
    </message>
    <message>
      <location/>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Check failed due to folds on the surface.
Please run the command to repair folds first</translation>
    </message>
    <message>
      <location/>
      <source>No folds on surface</source>
      <translation>No folds on surface</translation>
    </message>
    <message>
      <location/>
      <source>%1 folds on surface</source>
      <translation>%1 folds on surface</translation>
    </message>
    <message>
      <location/>
      <source>Folds</source>
      <translation>Folds</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <location/>
      <source>Regular Solid</source>
      <translation>Regular Solid</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Create</source>
      <translation>&amp;Create</translation>
    </message>
    <message>
      <location/>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <location/>
      <source>Cl&amp;ose</source>
      <translation>Cl&amp;ose</translation>
    </message>
    <message>
      <location/>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <location/>
      <source>Solid:</source>
      <translation>Solid:</translation>
    </message>
    <message>
      <location/>
      <source>Cube</source>
      <translation>Cube</translation>
    </message>
    <message>
      <location/>
      <source>Cylinder</source>
      <translation>Cylinder</translation>
    </message>
    <message>
      <location/>
      <source>Cone</source>
      <translation>Cone</translation>
    </message>
    <message>
      <location/>
      <source>Sphere</source>
      <translation>Sphere</translation>
    </message>
    <message>
      <location/>
      <source>Ellipsoid</source>
      <translation>Ellipsoid</translation>
    </message>
    <message>
      <location/>
      <source>Torus</source>
      <translation>Torus</translation>
    </message>
    <message>
      <location/>
      <source>Height:</source>
      <translation>Height:</translation>
    </message>
    <message>
      <location/>
      <source>Length:</source>
      <translation>Length:</translation>
    </message>
    <message>
      <location/>
      <source>Width:</source>
      <translation>Width:</translation>
    </message>
    <message>
      <location/>
      <source>Radius:</source>
      <translation>Radius:</translation>
    </message>
    <message>
      <location/>
      <source>Closed</source>
      <translation>Closed</translation>
    </message>
    <message>
      <location/>
      <source>Sampling:</source>
      <translation>Sampling:</translation>
    </message>
    <message>
      <location/>
      <source>Edge length:</source>
      <translation>Edge length:</translation>
    </message>
    <message>
      <location/>
      <source>Radius 1:</source>
      <translation>Radius 1:</translation>
    </message>
    <message>
      <location/>
      <source>Radius 2:</source>
      <translation>Radius 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <location/>
      <source>Create %1</source>
      <translation>Create %1</translation>
    </message>
    <message>
      <location/>
      <source>No active document</source>
      <translation>No active document</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location/>
      <source>Mesh view</source>
      <translation>Mesh view</translation>
    </message>
    <message>
      <location/>
      <source>Appearance</source>
      <translation>Appearance</translation>
    </message>
    <message>
      <location/>
      <source>Face color</source>
      <translation>Face color</translation>
    </message>
    <message>
      <location/>
      <source>Two-side rendering</source>
      <translation>Two-side rendering</translation>
    </message>
    <message>
      <location/>
      <source>Backface color</source>
      <translation>Backface color</translation>
    </message>
    <message>
      <location/>
      <source>Smoothing</source>
      <translation>Smoothing</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Crease angle</source>
      <translation>Crease angle</translation>
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    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Define normal per vertex</source>
      <translation>Define normal per vertex</translation>
    </message>
    <message>
      <location/>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <location/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location/>
      <source>Default appearance for new meshes</source>
      <translation>Default appearance for new meshes</translation>
    </message>
    <message>
      <location/>
      <source>Default line color</source>
      <translation>Default line color</translation>
    </message>
    <message>
      <location/>
      <source>Mesh transparency</source>
      <translation>Mesh transparency</translation>
    </message>
    <message>
      <location/>
      <source>Default mesh color</source>
      <translation>Default mesh color</translation>
    </message>
    <message>
      <location/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Show bounding-box for highlighted or selected meshes</translation>
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    <message>
      <location/>
      <source>Line transparency</source>
      <translation>Line transparency</translation>
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  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location/>
      <source>Smoothing</source>
      <translation>Smoothing</translation>
    </message>
    <message>
      <location/>
      <source>Method</source>
      <translation>Method</translation>
    </message>
    <message>
      <location/>
      <source>Taubin</source>
      <translation>Taubin</translation>
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    <message>
      <location/>
      <source>Laplace</source>
      <translation>Laplace</translation>
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    <message>
      <location/>
      <source>Parameter</source>
      <translation>Parameter</translation>
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    <message>
      <location/>
      <source>Iterations:</source>
      <translation>Iterations:</translation>
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    <message>
      <location/>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
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    <message>
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      <source>Mu:</source>
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  <context>
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    <message>
      <location/>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evaluate &amp; Repair Mesh</translation>
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  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location/>
      <source>Add triangle</source>
      <translation>Add triangle</translation>
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    <message>
      <location/>
      <source>Flip normal</source>
      <translation>Flip normal</translation>
    </message>
    <message>
      <location/>
      <source>Clear</source>
      <translation>Clear</translation>
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    <message>
      <location/>
      <source>Finish</source>
      <translation>Finish</translation>
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  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location/>
      <source>Remove components</source>
      <translation>Remove components</translation>
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    <message>
      <location/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location/>
      <source>Select whole component</source>
      <translation>Select whole component</translation>
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    <message>
      <location/>
      <source>Pick triangle</source>
      <translation>Pick triangle</translation>
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    <message>
      <location/>
      <source>&lt; faces than</source>
      <translation>&lt; faces than</translation>
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    <message>
      <location/>
      <source>Region</source>
      <translation>Region</translation>
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    <message>
      <location/>
      <source>Components</source>
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    <message>
      <location/>
      <source>All</source>
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    <message>
      <location/>
      <source>Deselect</source>
      <translation>Deselect</translation>
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    <message>
      <location/>
      <source>Deselect whole component</source>
      <translation>Deselect whole component</translation>
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    <message>
      <location/>
      <source>&gt; faces than</source>
      <translation>&gt; faces than</translation>
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    <message>
      <location/>
      <source>Region options</source>
      <translation>Region options</translation>
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    <message>
      <location/>
      <source>Respect only front triangles</source>
      <translation>Respect only front triangles</translation>
    </message>
    <message>
      <location/>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Respect only triangles with normals facing screen</translation>
    </message>
    <message>
      <location/>
      <source>Respect only visible triangles</source>
      <translation>Respect only visible triangles</translation>
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  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <location/>
      <source>Delete</source>
      <translation>Delete</translation>
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    <message>
      <location/>
      <source>Invert</source>
      <translation>Invert</translation>
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  <context>
    <name>MeshGui::Workbench</name>
    <message>
      <location/>
      <source>Analyze</source>
      <translation>Analyze</translation>
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    <message>
      <location/>
      <source>Boolean</source>
      <translation>Boolean</translation>
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    <message>
      <location/>
      <source>&amp;Meshes</source>
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    <message>
      <location/>
      <source>Mesh tools</source>
      <translation>Mesh tools</translation>
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    <message>
      <location/>
      <source>Mesh test suite</source>
      <translation>Mesh test suite</translation>
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  <context>
    <name>QObject</name>
    <message>
      <location/>
      <source>Import mesh</source>
      <translation>Import mesh</translation>
    </message>
    <message>
      <location/>
      <source>Export mesh</source>
      <translation>Export mesh</translation>
    </message>
    <message>
      <location/>
      <source>Solid Mesh</source>
      <translation>Solid Mesh</translation>
    </message>
    <message>
      <location/>
      <source>Boundings</source>
      <translation>Boundings</translation>
    </message>
    <message>
      <location/>
      <source>Fill holes</source>
      <translation>Fill holes</translation>
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    <message>
      <location/>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Fill holes with maximum number of edges:</translation>
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    <message>
      <location/>
      <source>Remove components</source>
      <translation>Remove components</translation>
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    <message>
      <location/>
      <source>Removes components up to a maximum number of triangles:</source>
      <translation>Removes components up to a maximum number of triangles:</translation>
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    <message>
      <location/>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj)</translation>
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    <message>
      <location/>
      <source>Binary STL (*.stl)</source>
      <translation>Binary STL (*.stl)</translation>
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    <message>
      <location/>
      <source>ASCII STL (*.ast)</source>
      <translation>ASCII STL (*.ast)</translation>
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    <message>
      <location/>
      <source>Binary Mesh (*.bms)</source>
      <translation>Binary Mesh (*.bms)</translation>
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    <message>
      <location/>
      <source>Alias Mesh (*.obj)</source>
      <translation>Alias Mesh (*.obj)</translation>
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    <message>
      <location/>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
      <location/>
      <source>All Files (*.*)</source>
      <translation>All Files (*.*)</translation>
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    <message>
      <location/>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
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    <message>
      <location/>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
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    <message>
      <location/>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>Compressed VRML 2.0 (*.wrz)</translation>
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    <message>
      <location/>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
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    <message>
      <location/>
      <source>Python module def (*.py)</source>
      <translation>Python module def (*.py)</translation>
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    <message>
      <location/>
      <source>Meshing Tolerance</source>
      <translation>Meshing Tolerance</translation>
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    <message>
      <location/>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Enter tolerance for meshing geometry:</translation>
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    <message>
      <location/>
      <source>The mesh '%1' is a solid.</source>
      <translation>The mesh '%1' is a solid.</translation>
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    <message>
      <location/>
      <source>The mesh '%1' is not a solid.</source>
      <translation>The mesh '%1' is not a solid.</translation>
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    <message>
      <location/>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
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    <message>
      <location/>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[Points: %1, Edges: %2 Faces: %3]</translation>
    </message>
    <message>
      <location/>
      <source>Leave info mode</source>
      <translation>Leave info mode</translation>
    </message>
    <message>
      <location/>
      <source>Index: %1</source>
      <translation>Index: %1</translation>
    </message>
    <message>
      <location/>
      <source>Leave hole-filling mode</source>
      <translation>Leave hole-filling mode</translation>
    </message>
    <message>
      <location/>
      <source>Leave removal mode</source>
      <translation>Leave removal mode</translation>
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    <message>
      <location/>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <location/>
      <source>Stanford Polygon (*.ply)</source>
      <translation>Stanford Polygon (*.ply)</translation>
    </message>
    <message>
      <location/>
      <source>Object File Format (*.off)</source>
      <translation>Object File Format (*.off)</translation>
    </message>
    <message>
      <location/>
      <source>Standford Polygon (*.ply)</source>
      <translation>Standford Polygon (*.ply)</translation>
    </message>
    <message>
      <location/>
      <source>Delete selected faces</source>
      <translation>Delete selected faces</translation>
    </message>
    <message>
      <location/>
      <source>Clear selected faces</source>
      <translation>Clear selected faces</translation>
    </message>
    <message>
      <location/>
      <source>Annotation</source>
      <translation>Annotation</translation>
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  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location/>
      <source>Analyze</source>
      <translation>Analyze</translation>
    </message>
    <message>
      <location/>
      <source>Boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <location/>
      <source>&amp;Meshes</source>
      <translation>&amp;Meshes</translation>
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    <message>
      <location/>
      <source>Mesh tools</source>
      <translation>Mesh tools</translation>
    </message>
    <message>
      <location/>
      <source>Mesh test suite</source>
      <translation>Mesh test suite</translation>
    </message>
  </context>
</TS>
