Integrate Werners & Jans double branch

Move from float to double
Further suggestions for float -> double move
Moved Tools2D from float to double
More suggestions for float->double move from Gui subdirectory
Changes to FEM constraint visuals for float->double move
Suggested changes for float -> double move
Suggestions for Part module moving float -> double
This commit is contained in:
jriegel
2013-09-22 21:55:11 +02:00
parent 78ba09a490
commit 00ea24e07e
64 changed files with 719 additions and 589 deletions

View File

@@ -23,7 +23,7 @@
#include "PreCompiled.h"
#ifndef _PreComp_
#ifndef _PreComp_
# include <cstdlib>
# include <set>
#endif
@@ -33,22 +33,22 @@
using namespace Base;
float Vector2D::GetAngle (const Vector2D &rclVect) const
double Vector2D::GetAngle (const Vector2D &rclVect) const
{
float fDivid, fNum;
double fDivid, fNum;
fDivid = Length() * rclVect.Length();
if ((fDivid < -1e-10f) || (fDivid > 1e-10f))
if ((fDivid < -1e-10) || (fDivid > 1e-10))
{
fNum = (*this * rclVect) / fDivid;
if (fNum < -1)
return F_PI;
else
if (fNum > 1)
return 0.0F;
return 0.0;
else
return float(acos(fNum));
return acos(fNum);
}
else
return -FLOAT_MAX; // division by zero
@@ -56,8 +56,8 @@ float Vector2D::GetAngle (const Vector2D &rclVect) const
void Vector2D::ProjToLine (const Vector2D &rclPt, const Vector2D &rclLine)
{
float l = rclLine.Length();
float t1 = (rclPt * rclLine) / l;
double l = rclLine.Length();
double t1 = (rclPt * rclLine) / l;
Vector2D clNormal = rclLine;
clNormal.Normalize();
clNormal.Scale(t1);
@@ -178,16 +178,16 @@ bool BoundBox2D::Contains (const Vector2D &rclV) const
BoundBox2D Line2D::CalcBoundBox (void) const
{
BoundBox2D clBB;
clBB.fMinX = std::min<float> (clV1.fX, clV2.fX);
clBB.fMinY = std::min<float> (clV1.fY, clV2.fY);
clBB.fMaxX = std::max<float> (clV1.fX, clV2.fX);
clBB.fMaxY = std::max<float> (clV1.fY, clV2.fY);
clBB.fMinX = std::min<double> (clV1.fX, clV2.fX);
clBB.fMinY = std::min<double> (clV1.fY, clV2.fY);
clBB.fMaxX = std::max<double> (clV1.fX, clV2.fX);
clBB.fMaxY = std::max<double> (clV1.fY, clV2.fY);
return clBB;
}
bool Line2D::Intersect (const Line2D& rclLine, Vector2D &rclV) const
{
float m1, m2, b1, b2;
double m1, m2, b1, b2;
// calc coefficients
if (fabs (clV2.fX - clV1.fX) > 1e-10)
@@ -225,7 +225,7 @@ bool Line2D::Intersect (const Line2D& rclLine, Vector2D &rclV) const
return true; /*** RETURN TRUE (intersection) **********/
}
Vector2D Line2D::FromPos (float fDistance) const
Vector2D Line2D::FromPos (double fDistance) const
{
Vector2D clDir(clV2 - clV1);
clDir.Normalize();
@@ -249,18 +249,18 @@ BoundBox2D Polygon2D::CalcBoundBox (void) const
BoundBox2D clBB;
for (i = 0; i < _aclVct.size(); i++)
{
clBB.fMinX = std::min<float> (clBB.fMinX, _aclVct[i].fX);
clBB.fMinY = std::min<float> (clBB.fMinY, _aclVct[i].fY);
clBB.fMaxX = std::max<float> (clBB.fMaxX, _aclVct[i].fX);
clBB.fMaxY = std::max<float> (clBB.fMaxY, _aclVct[i].fY);
clBB.fMinX = std::min<double> (clBB.fMinX, _aclVct[i].fX);
clBB.fMinY = std::min<double> (clBB.fMinY, _aclVct[i].fY);
clBB.fMaxX = std::max<double> (clBB.fMaxX, _aclVct[i].fX);
clBB.fMaxY = std::max<double> (clBB.fMaxY, _aclVct[i].fY);
}
return clBB;
}
static short _CalcTorsion (float *pfLine, float fX, float fY)
static short _CalcTorsion (double *pfLine, double fX, double fY)
{
short sQuad[2], i;
float fResX;
double fResX;
// Klassifizierung der beiden Polygonpunkte in Quadranten
for (i = 0; i < 2; i++)
@@ -297,7 +297,7 @@ bool Polygon2D::Contains (const Vector2D &rclV) const
// Ermittelt mit dem Verfahren der Windungszahl, ob ein Punkt innerhalb
// eines Polygonzugs enthalten ist.
// Summe aller Windungszahlen gibt an, ob ja oder nein.
float pfTmp[4];
double pfTmp[4];
unsigned long i;
short sTorsion = 0;
@@ -358,7 +358,7 @@ void Polygon2D::Intersect (const Polygon2D &rclPolygon, std::list<Polygon2D> &rc
Line2D clLine(clPt0, clPt1);
// try to intersect with each line of the trim-polygon
std::set<float> afIntersections; // set of intersections (sorted by line parameter)
std::set<double> afIntersections; // set of intersections (sorted by line parameter)
Vector2D clTrimPt2; // second line point
for (size_t i = 0; i < ulTrimCt; i++)
{
@@ -369,14 +369,14 @@ void Polygon2D::Intersect (const Polygon2D &rclPolygon, std::list<Polygon2D> &rc
if (clLine.IntersectAndContain(clToTrimLine, clV) == true)
{
// save line parameter of intersection point
float fDist = (clV - clPt0).Length();
double fDist = (clV - clPt0).Length();
afIntersections.insert(fDist);
}
}
if (afIntersections.size() > 0) // intersections founded
{
for (std::set<float>::iterator pF = afIntersections.begin(); pF != afIntersections.end(); pF++)
for (std::set<double>::iterator pF = afIntersections.begin(); pF != afIntersections.end(); pF++)
{
// intersection point
Vector2D clPtIS = clLine.FromPos(*pF);