Integrate Werners & Jans double branch

Move from float to double
Further suggestions for float -> double move
Moved Tools2D from float to double
More suggestions for float->double move from Gui subdirectory
Changes to FEM constraint visuals for float->double move
Suggested changes for float -> double move
Suggestions for Part module moving float -> double
This commit is contained in:
jriegel
2013-09-22 21:55:11 +02:00
parent 78ba09a490
commit 00ea24e07e
64 changed files with 719 additions and 589 deletions

View File

@@ -877,15 +877,15 @@ QVariant PropertyVectorItem::value(const App::Property* prop) const
{
assert(prop && prop->getTypeId().isDerivedFrom(App::PropertyVector::getClassTypeId()));
const Base::Vector3f& value = static_cast<const App::PropertyVector*>(prop)->getValue();
return QVariant::fromValue<Base::Vector3f>(value);
const Base::Vector3d& value = static_cast<const App::PropertyVector*>(prop)->getValue();
return QVariant::fromValue<Base::Vector3d>(value);
}
void PropertyVectorItem::setValue(const QVariant& value)
{
if (!value.canConvert<Base::Vector3f>())
if (!value.canConvert<Base::Vector3d>())
return;
const Base::Vector3f& val = value.value<Base::Vector3f>();
const Base::Vector3d& val = value.value<Base::Vector3d>();
QString data = QString::fromAscii("(%1, %2, %3)")
.arg(val.x,0,'f',decimals())
.arg(val.y,0,'f',decimals())
@@ -920,32 +920,32 @@ QVariant PropertyVectorItem::editorData(QWidget *editor) const
double PropertyVectorItem::x() const
{
return data(1,Qt::EditRole).value<Base::Vector3f>().x;
return data(1,Qt::EditRole).value<Base::Vector3d>().x;
}
void PropertyVectorItem::setX(double x)
{
setData(QVariant::fromValue(Base::Vector3f(x, y(), z())));
setData(QVariant::fromValue(Base::Vector3d(x, y(), z())));
}
double PropertyVectorItem::y() const
{
return data(1,Qt::EditRole).value<Base::Vector3f>().y;
return data(1,Qt::EditRole).value<Base::Vector3d>().y;
}
void PropertyVectorItem::setY(double y)
{
setData(QVariant::fromValue(Base::Vector3f(x(), y, z())));
setData(QVariant::fromValue(Base::Vector3d(x(), y, z())));
}
double PropertyVectorItem::z() const
{
return data(1,Qt::EditRole).value<Base::Vector3f>().z;
return data(1,Qt::EditRole).value<Base::Vector3d>().z;
}
void PropertyVectorItem::setZ(double z)
{
setData(QVariant::fromValue(Base::Vector3f(x(), y(), z)));
setData(QVariant::fromValue(Base::Vector3d(x(), y(), z)));
}
// ---------------------------------------------------------------