Integrate Werners & Jans double branch
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
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@@ -68,7 +68,7 @@ PROPERTY_SOURCE(Fem::Constraint, App::DocumentObject);
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Constraint::Constraint()
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{
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ADD_PROPERTY_TYPE(References,(0,0),"Constraint",(App::PropertyType)(App::Prop_None),"Elements where the constraint is applied");
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ADD_PROPERTY_TYPE(NormalDirection,(Base::Vector3f(0,0,1)),"Constraint",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),"Normal direction pointing outside of solid");
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ADD_PROPERTY_TYPE(NormalDirection,(Base::Vector3d(0,0,1)),"Constraint",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),"Normal direction pointing outside of solid");
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}
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Constraint::~Constraint()
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@@ -129,7 +129,7 @@ void Constraint::onDocumentRestored()
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App::DocumentObject::onDocumentRestored();
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}
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const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vector<Base::Vector3f> &normals) const
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const bool Constraint::getPoints(std::vector<Base::Vector3d> &points, std::vector<Base::Vector3d> &normals) const
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{
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std::vector<App::DocumentObject*> Objects = References.getValues();
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std::vector<std::string> SubElements = References.getSubValues();
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@@ -148,7 +148,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
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if (sh.ShapeType() == TopAbs_VERTEX) {
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const TopoDS_Vertex& vertex = TopoDS::Vertex(sh);
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gp_Pnt p = BRep_Tool::Pnt(vertex);
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points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
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points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
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normals.push_back(NormalDirection.getValue());
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} else if (sh.ShapeType() == TopAbs_EDGE) {
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BRepAdaptor_Curve curve(TopoDS::Edge(sh));
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@@ -166,7 +166,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
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double step = (lp - fp) / steps;
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for (int i = 0; i < steps + 1; i++) {
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gp_Pnt p = curve.Value(i * step);
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points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
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points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
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normals.push_back(NormalDirection.getValue());
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}
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} else if (sh.ShapeType() == TopAbs_FACE) {
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@@ -212,10 +212,10 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
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gp_Pnt p = surface.Value(u, v);
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BRepClass_FaceClassifier classifier(face, p, Precision::Confusion());
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if (classifier.State() != TopAbs_OUT) {
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points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
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points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
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props.Normal(u, v,center,normal);
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normal.Normalize();
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normals.push_back(Base::Vector3f(normal.X(), normal.Y(), normal.Z()));
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normals.push_back(Base::Vector3d(normal.X(), normal.Y(), normal.Z()));
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}
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}
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}
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@@ -225,7 +225,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
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return true;
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}
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const bool Constraint::getCylinder(float& radius, float& height, Base::Vector3f& base, Base::Vector3f& axis) const
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const bool Constraint::getCylinder(double &radius, double &height, Base::Vector3d& base, Base::Vector3d& axis) const
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{
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std::vector<App::DocumentObject*> Objects = References.getValues();
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std::vector<std::string> SubElements = References.getSubValues();
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@@ -247,21 +247,21 @@ const bool Constraint::getCylinder(float& radius, float& height, Base::Vector3f&
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radius = cyl.Radius();
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gp_Pnt b = cyl.Location();
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base = Base::Vector3f(b.X(), b.Y(), b.Z());
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base = Base::Vector3d(b.X(), b.Y(), b.Z());
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gp_Dir dir = cyl.Axis().Direction();
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axis = Base::Vector3f(dir.X(), dir.Y(), dir.Z());
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axis = Base::Vector3d(dir.X(), dir.Y(), dir.Z());
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return true;
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}
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Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::Vector3f& axis,
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const App::PropertyLinkSub& location, const float& dist)
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Base::Vector3d Constraint::getBasePoint(const Base::Vector3d& base, const Base::Vector3d& axis,
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const App::PropertyLinkSub& location, const double& dist)
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{
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// Get the point specified by Location and Distance
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App::DocumentObject* objLoc = location.getValue();
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std::vector<std::string> names = location.getSubValues();
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if (names.size() == 0)
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return Base::Vector3f(0,0,0);
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return Base::Vector3d(0,0,0);
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std::string subName = names.front();
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Part::Feature* featLoc = static_cast<Part::Feature*>(objLoc);
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TopoDS_Shape shloc = featLoc->Shape.getShape().getSubShape(subName.c_str());
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@@ -285,7 +285,7 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
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gp_Pnt cylbase(base.x, base.y, base.z);
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GeomAPI_ProjectPointOnSurf proj(cylbase, pln);
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if (!proj.IsDone())
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return Base::Vector3f(0,0,0);
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return Base::Vector3d(0,0,0);
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gp_Pnt projPnt = proj.NearestPoint();
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if ((fabs(dist) > Precision::Confusion()) && (projPnt.IsEqual(cylbase, Precision::Confusion()) == Standard_False))
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@@ -296,17 +296,17 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
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Handle_Geom_Curve crv = new Geom_Line(cylbase, cylaxis);
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GeomAPI_IntCS intersector(crv, plnt);
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if (!intersector.IsDone())
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return Base::Vector3f(0,0,0);
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return Base::Vector3d(0,0,0);
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gp_Pnt inter = intersector.Point(1);
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return Base::Vector3f(inter.X(), inter.Y(), inter.Z());
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return Base::Vector3d(inter.X(), inter.Y(), inter.Z());
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}
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const Base::Vector3f Constraint::getDirection(const App::PropertyLinkSub &direction)
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const Base::Vector3d Constraint::getDirection(const App::PropertyLinkSub &direction)
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{
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App::DocumentObject* obj = direction.getValue();
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std::vector<std::string> names = direction.getSubValues();
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if (names.size() == 0)
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return Base::Vector3f(0,0,0);
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return Base::Vector3d(0,0,0);
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std::string subName = names.front();
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Part::Feature* feat = static_cast<Part::Feature*>(obj);
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TopoDS_Shape sh = feat->Shape.getShape().getSubShape(subName.c_str());
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@@ -317,18 +317,18 @@ const Base::Vector3f Constraint::getDirection(const App::PropertyLinkSub &direct
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if (surface.GetType() == GeomAbs_Plane) {
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dir = surface.Plane().Axis().Direction();
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} else {
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return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
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return Base::Vector3d(0,0,0); // "Direction must be a planar face or linear edge"
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}
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} else if (sh.ShapeType() == TopAbs_EDGE) {
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BRepAdaptor_Curve line(TopoDS::Edge(sh));
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if (line.GetType() == GeomAbs_Line) {
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dir = line.Line().Direction();
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} else {
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return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
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return Base::Vector3d(0,0,0); // "Direction must be a planar face or linear edge"
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}
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}
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Base::Vector3f the_direction(dir.X(), dir.Y(), dir.Z());
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Base::Vector3d the_direction(dir.X(), dir.Y(), dir.Z());
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the_direction.Normalize();
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return the_direction;
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}
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