Integrate Werners & Jans double branch
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
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@@ -48,12 +48,12 @@ ConstraintForce::ConstraintForce()
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ADD_PROPERTY_TYPE(Direction,(0),"ConstraintForce",(App::PropertyType)(App::Prop_None),
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"Element giving direction of constraint");
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ADD_PROPERTY(Reversed,(0));
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ADD_PROPERTY_TYPE(Points,(Base::Vector3f()),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Points where arrows are drawn");
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ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3f(0,0,1)),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3d(0,0,1)),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Direction of arrows");
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naturalDirectionVector = Base::Vector3f(0,0,1);
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Points.setValues(std::vector<Base::Vector3f>());
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naturalDirectionVector = Base::Vector3d(0,0,1);
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Points.setValues(std::vector<Base::Vector3d>());
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}
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App::DocumentObjectExecReturn *ConstraintForce::execute(void)
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@@ -68,14 +68,14 @@ void ConstraintForce::onChanged(const App::Property* prop)
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Constraint::onChanged(prop);
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if (prop == &References) {
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std::vector<Base::Vector3f> points;
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std::vector<Base::Vector3f> normals;
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std::vector<Base::Vector3d> points;
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std::vector<Base::Vector3d> normals;
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if (getPoints(points, normals)) {
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Points.setValues(points); // We don't use the normals because all arrows should have the same direction
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Points.touch(); // This triggers ViewProvider::updateData()
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}
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} else if (prop == &Direction) {
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Base::Vector3f direction = getDirection(Direction);
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Base::Vector3d direction = getDirection(Direction);
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if (direction.Length() < Precision::Confusion())
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return;
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naturalDirectionVector = direction;
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