Integrate Werners & Jans double branch
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
This commit is contained in:
@@ -50,9 +50,9 @@ ConstraintGear::ConstraintGear()
|
||||
ADD_PROPERTY_TYPE(Direction,(0),"ConstraintGear",(App::PropertyType)(App::Prop_None),
|
||||
"Element giving direction of gear force");
|
||||
ADD_PROPERTY(Reversed,(0));
|
||||
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3f(1,1,1).Normalize()),"ConstraintGear",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
|
||||
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3d(1,1,1).Normalize()),"ConstraintGear",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
|
||||
"Direction of gear force");
|
||||
naturalDirectionVector = Base::Vector3f(1,1,1).Normalize();
|
||||
naturalDirectionVector = Base::Vector3d(1,1,1).Normalize();
|
||||
}
|
||||
|
||||
App::DocumentObjectExecReturn *ConstraintGear::execute(void)
|
||||
@@ -65,7 +65,7 @@ void ConstraintGear::onChanged(const App::Property* prop)
|
||||
ConstraintBearing::onChanged(prop);
|
||||
|
||||
if (prop == &Direction) {
|
||||
Base::Vector3f direction = getDirection(Direction);
|
||||
Base::Vector3d direction = getDirection(Direction);
|
||||
if (direction.Length() < Precision::Confusion())
|
||||
return;
|
||||
naturalDirectionVector = direction;
|
||||
|
||||
Reference in New Issue
Block a user