Integrate Werners & Jans double branch

Move from float to double
Further suggestions for float -> double move
Moved Tools2D from float to double
More suggestions for float->double move from Gui subdirectory
Changes to FEM constraint visuals for float->double move
Suggested changes for float -> double move
Suggestions for Part module moving float -> double
This commit is contained in:
jriegel
2013-09-22 21:55:11 +02:00
parent 78ba09a490
commit 00ea24e07e
64 changed files with 719 additions and 589 deletions

View File

@@ -118,9 +118,9 @@ void ViewProviderFemConstraintBearing::updateData(const App::Property* prop)
pShapeSep->removeAllChildren();
// This should always point outside of the cylinder
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3f base = pcConstraint->BasePoint.getValue();
float radius = pcConstraint->Radius.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
double radius = pcConstraint->Radius.getValue();
base = base + radius * normal;
SbVec3f b(base.x, base.y, base.z);
@@ -132,9 +132,9 @@ void ViewProviderFemConstraintBearing::updateData(const App::Property* prop)
} else if (strcmp(prop->getName(),"AxialFree") == 0) {
if (pShapeSep->getNumChildren() > 0) {
// Change the symbol
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3f base = pcConstraint->BasePoint.getValue();
float radius = pcConstraint->Radius.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
double radius = pcConstraint->Radius.getValue();
base = base + radius * normal;
SbVec3f b(base.x, base.y, base.z);