Integrate Werners & Jans double branch

Move from float to double
Further suggestions for float -> double move
Moved Tools2D from float to double
More suggestions for float->double move from Gui subdirectory
Changes to FEM constraint visuals for float->double move
Suggested changes for float -> double move
Suggestions for Part module moving float -> double
This commit is contained in:
jriegel
2013-09-22 21:55:11 +02:00
parent 78ba09a490
commit 00ea24e07e
64 changed files with 719 additions and 589 deletions

View File

@@ -294,7 +294,7 @@ void ViewProviderInspection::setDistances()
}
// distance values
const std::vector<float>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
const std::vector<double>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
if ((int)fValues.size() != this->pcCoords->point.getNum()) {
pcMatBinding->value = SoMaterialBinding::OVERALL;
return;
@@ -309,7 +309,7 @@ void ViewProviderInspection::setDistances()
float * tran = pcColorMat->transparency.startEditing();
unsigned long j=0;
for (std::vector<float>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
for (std::vector<double>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
App::Color col = pcColorBar->getColor(*jt);
cols[j] = SbColor(col.r, col.g, col.b);
if (pcColorBar->isVisible(*jt))