Integrate Werners & Jans double branch
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
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@@ -42,8 +42,8 @@ PROPERTY_SOURCE(Part::Mirroring, Part::Feature)
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Mirroring::Mirroring()
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{
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ADD_PROPERTY(Source,(0));
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ADD_PROPERTY_TYPE(Base,(Base::Vector3f()),"Plane",App::Prop_None,"The base point of the plane");
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ADD_PROPERTY_TYPE(Normal,(Base::Vector3f(0,0,1)),"Plane",App::Prop_None,"The normal of the plane");
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ADD_PROPERTY_TYPE(Base,(Base::Vector3d()),"Plane",App::Prop_None,"The base point of the plane");
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ADD_PROPERTY_TYPE(Normal,(Base::Vector3d(0,0,1)),"Plane",App::Prop_None,"The normal of the plane");
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}
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short Mirroring::mustExecute() const
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@@ -80,8 +80,8 @@ App::DocumentObjectExecReturn *Mirroring::execute(void)
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if (!link->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
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return new App::DocumentObjectExecReturn("Linked object is not a Part object");
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Part::Feature *source = static_cast<Part::Feature*>(link);
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Base::Vector3f base = Base.getValue();
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Base::Vector3f norm = Normal.getValue();
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Base::Vector3d base = Base.getValue();
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Base::Vector3d norm = Normal.getValue();
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try {
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const TopoDS_Shape& shape = source->Shape.getValue();
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