Integrate Werners & Jans double branch
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
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@@ -55,8 +55,8 @@ PROPERTY_SOURCE(PartDesign::Groove, PartDesign::Subtractive)
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Groove::Groove()
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{
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ADD_PROPERTY_TYPE(Base,(Base::Vector3f(0.0f,0.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Base");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3f(0.0f,1.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Axis");
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ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0f,0.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Base");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0f,1.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Axis");
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ADD_PROPERTY_TYPE(Angle,(360.0),"Groove", App::Prop_None, "Angle");
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ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Groove",(App::PropertyType)(App::Prop_None),"Reference axis of Groove");
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}
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@@ -99,9 +99,9 @@ App::DocumentObjectExecReturn *Groove::execute(void)
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updateAxis();
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// get revolve axis
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Base::Vector3f b = Base.getValue();
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Base::Vector3d b = Base.getValue();
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gp_Pnt pnt(b.x,b.y,b.z);
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Base::Vector3f v = Axis.getValue();
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Base::Vector3d v = Axis.getValue();
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gp_Dir dir(v.x,v.y,v.z);
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try {
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@@ -178,28 +178,26 @@ bool Groove::suggestReversed(void)
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std::vector<TopoDS_Wire> wires = getSketchWires();
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TopoDS_Shape sketchshape = makeFace(wires);
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Base::Vector3f b = Base.getValue();
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Base::Vector3f v = Axis.getValue();
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Base::Vector3d b = Base.getValue();
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Base::Vector3d v = Axis.getValue();
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// get centre of gravity of the sketch face
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GProp_GProps props;
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BRepGProp::SurfaceProperties(sketchshape, props);
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gp_Pnt cog = props.CentreOfMass();
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Base::Vector3f p_cog(cog.X(), cog.Y(), cog.Z());
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Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
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// get direction to cog from its projection on the revolve axis
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Base::Vector3f perp_dir = p_cog - p_cog.Perpendicular(b, v);
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Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
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// get cross product of projection direction with revolve axis direction
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Base::Vector3f cross = v % perp_dir;
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Base::Vector3d cross = v % perp_dir;
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// get sketch vector pointing away from support material
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Base::Placement SketchPos = sketch->Placement.getValue();
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Base::Rotation SketchOrientation = SketchPos.getRotation();
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Base::Vector3d SketchNormal(0,0,1);
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SketchOrientation.multVec(SketchNormal,SketchNormal);
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// simply convert double to float
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Base::Vector3f norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
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// return true if the angle between norm and cross is acute
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return norm * cross > 0.f;
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return SketchNormal * cross > 0.f;
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}
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catch (...) {
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return Reversed.getValue();
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@@ -55,8 +55,8 @@ PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::Additive)
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Revolution::Revolution()
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{
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ADD_PROPERTY_TYPE(Base,(Base::Vector3f(0.0f,0.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Base");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3f(0.0f,1.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Axis");
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ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0f,0.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Base");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0f,1.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Axis");
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ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
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ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
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}
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@@ -105,9 +105,9 @@ App::DocumentObjectExecReturn *Revolution::execute(void)
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updateAxis();
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// get revolve axis
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Base::Vector3f b = Base.getValue();
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Base::Vector3d b = Base.getValue();
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gp_Pnt pnt(b.x,b.y,b.z);
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Base::Vector3f v = Axis.getValue();
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Base::Vector3d v = Axis.getValue();
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gp_Dir dir(v.x,v.y,v.z);
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try {
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@@ -183,25 +183,25 @@ bool Revolution::suggestReversed(void)
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std::vector<TopoDS_Wire> wires = getSketchWires();
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TopoDS_Shape sketchshape = makeFace(wires);
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Base::Vector3f b = Base.getValue();
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Base::Vector3f v = Axis.getValue();
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Base::Vector3d b = Base.getValue();
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Base::Vector3d v = Axis.getValue();
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// get centre of gravity of the sketch face
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GProp_GProps props;
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BRepGProp::SurfaceProperties(sketchshape, props);
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gp_Pnt cog = props.CentreOfMass();
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Base::Vector3f p_cog(cog.X(), cog.Y(), cog.Z());
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Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
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// get direction to cog from its projection on the revolve axis
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Base::Vector3f perp_dir = p_cog - p_cog.Perpendicular(b, v);
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Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
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// get cross product of projection direction with revolve axis direction
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Base::Vector3f cross = v % perp_dir;
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Base::Vector3d cross = v % perp_dir;
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// get sketch vector pointing away from support material
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Base::Placement SketchPos = sketch->Placement.getValue();
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Base::Rotation SketchOrientation = SketchPos.getRotation();
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Base::Vector3d SketchNormal(0,0,1);
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SketchOrientation.multVec(SketchNormal,SketchNormal);
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// simply convert double to float
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Base::Vector3f norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
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Base::Vector3d norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
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// return true if the angle between norm and cross is obtuse
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return norm * cross < 0.f;
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