MeshPart: use CMake to generate precompiled headers on all platforms

"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
This commit is contained in:
Markus Reitböck
2025-09-21 16:54:06 +02:00
parent 5b6a0b1852
commit 015896f4e4
22 changed files with 19 additions and 104 deletions

View File

@@ -20,11 +20,9 @@
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <BRepBuilderAPI_MakePolygon.hxx>
#include <TopoDS.hxx>
#endif
#include <Base/Console.h>
#include <Base/Converter.h>