+ implement mechanism to connect QAction signal with class method
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71
src/Gui/ActionFunction.cpp
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71
src/Gui/ActionFunction.cpp
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/***************************************************************************
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* Copyright (c) 2015 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "ActionFunction.h"
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using namespace Gui;
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namespace Gui {
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class ActionFunctionPrivate
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{
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public:
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QMap<QAction*, boost::function<void()> > actionFuncMap;
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};
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}
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ActionFunction::ActionFunction(QObject* parent)
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: QObject(parent), d_ptr(new ActionFunctionPrivate())
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{
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}
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ActionFunction::~ActionFunction()
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{
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}
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void ActionFunction::mapSignal(QAction* action, boost::function<void()> func)
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{
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Q_D(ActionFunction);
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d->actionFuncMap[action] = func;
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connect(action, SIGNAL(triggered()), this, SLOT(trigger()));
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}
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void ActionFunction::trigger()
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{
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Q_D(ActionFunction);
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QAction* a = qobject_cast<QAction*>(sender());
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QMap<QAction*, boost::function<void()> >::iterator it = d->actionFuncMap.find(a);
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if (it != d->actionFuncMap.end()) {
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// invoke the class function here
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it.value()();
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}
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}
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#include "moc_ActionFunction.cpp"
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