Base: Fix header uniformity, whitespace, and doxygen
[skip ci]
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@@ -39,7 +39,7 @@ Matrix4D::Matrix4D (void)
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setToUnity();
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}
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Matrix4D::Matrix4D (float a11, float a12, float a13, float a14,
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Matrix4D::Matrix4D (float a11, float a12, float a13, float a14,
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float a21, float a22, float a23, float a24,
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float a31, float a32, float a33, float a34,
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float a41, float a42, float a43, float a44 )
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@@ -62,7 +62,7 @@ Matrix4D::Matrix4D (float a11, float a12, float a13, float a14,
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dMtrx4D[3][3] = static_cast<double>(a44);
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}
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Matrix4D::Matrix4D (double a11, double a12, double a13, double a14,
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Matrix4D::Matrix4D (double a11, double a12, double a13, double a14,
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double a21, double a22, double a23, double a24,
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double a31, double a32, double a33, double a34,
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double a41, double a42, double a43, double a44 )
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@@ -269,7 +269,7 @@ void Matrix4D::rotLine(const Vector3f& rclBase, const Vector3f& rclDir, float fA
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/**
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* If this matrix describes a rotation around an arbitrary axis with a translation (in axis direction)
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* then the base point of the axis, its direction, the rotation angle and the translation part get calculated.
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* In this case the return value is set to true, if this matrix doesn't describe a rotation false is returned.
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* In this case the return value is set to true, if this matrix doesn't describe a rotation false is returned.
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*
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* The translation vector can be calculated with \a fTranslation * \a rclDir, whereas the length of \a rclDir
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* is normalized to 1.
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@@ -451,7 +451,7 @@ void Matrix4D::inverse (void)
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for (iz = 0 ;iz < 3; iz++)
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for (is = 0 ;is < 3; is++)
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clInvRotMat.dMtrx4D[iz][is] = dMtrx4D[is][iz];
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/**** inv(M) = inv(Mtrl * Mrot) = inv(Mrot) * inv(Mtrl) ****/
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(*this) = clInvRotMat * clInvTrlMat;
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}
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@@ -572,11 +572,11 @@ void Matrix4D::inverseOrthogonal(void)
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void Matrix4D::inverseGauss (void)
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{
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double matrix [16];
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double matrix [16];
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double inversematrix [16] = { 1 ,0 ,0 ,0 ,
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0 ,1 ,0 ,0 ,
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0 ,0 ,1 ,0 ,
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0 ,0 ,0 ,1 };
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0 ,0 ,0 ,1 };
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getGLMatrix(matrix);
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// Matrix_invert(matrix, inversematrix);
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@@ -657,7 +657,7 @@ std::string Matrix4D::toString(void) const
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for (int j = 0; j < 4; j++)
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str << dMtrx4D[i][j] << " ";
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}
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return str.str();
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}
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@@ -671,7 +671,7 @@ void Matrix4D::fromString(const std::string &str)
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{
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for (int j = 0; j < 4; j++)
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input >> dMtrx4D[i][j];
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}
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}
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}
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// Analyse the a transformation Matrix and describe the transformation
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@@ -693,7 +693,7 @@ std::string Matrix4D::analyse(void) const
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{
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text = "Projection";
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}
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else //translation and affine
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else //translation and affine
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{
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if (dMtrx4D[0][1] == 0.0 && dMtrx4D[0][2] == 0.0 &&
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dMtrx4D[1][0] == 0.0 && dMtrx4D[1][2] == 0.0 &&
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