source typo fixes pt2 (only on py3 merged code)

This commit is contained in:
Kunda
2017-02-27 19:18:00 -05:00
committed by wmayer
parent 06b10a4061
commit 0485edd560
33 changed files with 169 additions and 169 deletions

View File

@@ -67,7 +67,7 @@ public:
* The point \a rclRes holds the intersection point with the ray and the
* nearest facet with index \a rulFacet.
* \note This method tests all facets so it should only be used
* occassionally.
* occasionally.
*/
bool NearestFacetOnRay (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes,
unsigned long &rulFacet) const;

View File

@@ -206,7 +206,7 @@ public:
/** Searches for the nearest facet in a given grid element and returns the facet index and the actual distance. */
void SearchNearestFacetInGrid(unsigned long ulX, unsigned long ulY, unsigned long ulZ, const Base::Vector3f &rclPt,
float &rfMinDist, unsigned long &rulFacetInd) const;
/** Does basically the same as the method above unless that grid neighbours upto the order of \a ulDistance
/** Does basically the same as the method above unless that grid neighbours up to the order of \a ulDistance
* are introduced into the search. */
void SearchNearestFacetInHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance,
const Base::Vector3f &rclPt, unsigned long &rulFacetInd, float &rfMinDist) const;

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@@ -103,7 +103,7 @@ public:
void RecalcBoundBox (void);
/** Returns the point at the given index. This method is rather slow and should be
* called occassionally only. For fast access the MeshPointIterator interfsce should
* called occasionally only. For fast access the MeshPointIterator interfsce should
* be used.
*/
inline MeshPoint GetPoint (unsigned long ulIndex) const;
@@ -114,7 +114,7 @@ public:
std::vector<Base::Vector3f> CalcVertexNormals() const;
/** Returns the facet at the given index. This method is rather slow and should be
* called occassionally only. For fast access the MeshFacetIterator interface should
* called occasionally only. For fast access the MeshFacetIterator interface should
* be used.
*/
inline MeshGeomFacet GetFacet (unsigned long ulIndex) const;
@@ -130,7 +130,7 @@ public:
unsigned long &rulNIdx1, unsigned long &rulNIdx2) const;
/** Determines all facets that are associated to this point. This method is very
* slow and should be called occassionally only.
* slow and should be called occasionally only.
*/
std::vector<unsigned long> HasFacets (const MeshPointIterator &rclIter) const;
@@ -267,11 +267,11 @@ public:
/** @name Modification */
//@{
/** Adds a single facet to the data structure. This method is very slow and should
* be called occassionally only.
* be called occasionally only.
*/
MeshKernel& operator += (const MeshGeomFacet &rclSFacet);
/** Adds a single facet to the data structure. This method is very slow and should
* be called occassionally only. This does the same as the += operator above.
* be called occasionally only. This does the same as the += operator above.
*/
void AddFacet(const MeshGeomFacet &rclSFacet);
/** Adds an array of facets to the data structure. This method keeps temporarily
@@ -300,7 +300,7 @@ public:
*
* Example:
* We have a mesh with p points and f facets where we want append new points and facets to.
* Let's assume that the first facet of \a rclFAry refereneces the 1st, 2nd and 3rd points
* Let's assume that the first facet of \a rclFAry references the 1st, 2nd and 3rd points
* of \a rclPAry then its indices must be p, p+1, p+2 -- not 0,1,2. This is due to the fact
* that facets of \a rclFAry can also reference point indices of the internal point array.
* @note This method is quite expensive and should be rarely used.
@@ -330,7 +330,7 @@ public:
* \li Adjust the indices of the neighbour facets of all facets.
* \li If there is no neighbour facet check if the points can be deleted.
* True is returned if the facet could be deleted.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
* @note After deletion of the facet \a rclIter becomes invalid and must not
* be used before setting to a new position.
*/
@@ -343,14 +343,14 @@ public:
* @note This method overwrites the free usable property of each mesh point.
* @note This method also removes points from the structure that are no longer
* referenced by the facets.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
*/
void DeleteFacets (const std::vector<unsigned long> &raulFacets);
/** Deletes the point the iterator points to. The deletion of a point requires the following step:
* \li Find all associated facets to this point.
* \li Delete these facets.
* True is returned if the point could be deleted.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
* @note After deletion of the point \a rclIter becomes invalid and must not
* be used before setting to a new position.
*/

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@@ -22,7 +22,7 @@
/*! \namespace Mesh
\brief The namespace of the Mesh Aplication layer library
\brief The namespace of the Mesh Application layer library
*/
/*! \namespace MeshCore

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@@ -95,7 +95,7 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
//Mesh1.clear();
//Mesh2.clear();
// check that the surfaces are orientable manifolds
// check that the surfaces are orientable manifolds
if (!gts_surface_is_orientable (s1)) {
gts_object_destroy (GTS_OBJECT (s1));
gts_object_destroy (GTS_OBJECT (s2));
@@ -107,7 +107,7 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
throw Base::Exception("surface 2 is not an orientable manifold\n");
}
// check that the surfaces are not self-intersecting
// check that the surfaces are not self-intersecting
if (check_self_intersection) {
GtsSurface * self_intersects;
@@ -133,7 +133,7 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
}
}
// build bounding box tree for first surface
// build bounding box tree for first surface
tree1 = gts_bb_tree_surface (s1);
is_open1 = gts_surface_volume (s1) < 0. ? TRUE : FALSE;
@@ -177,7 +177,7 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
gts_surface_inter_boolean (si, s3, GTS_1_OUT_2);
}
// check that the resulting surface is not self-intersecting
// check that the resulting surface is not self-intersecting
if (check_self_intersection) {
GtsSurface * self_intersects;
@@ -192,14 +192,14 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
gts_object_destroy (GTS_OBJECT (s3));
gts_object_destroy (GTS_OBJECT (si));
gts_bb_tree_destroy (tree1, TRUE);
gts_bb_tree_destroy (tree2, TRUE);
gts_bb_tree_destroy (tree2, TRUE);
throw Base::Exception("the resulting surface is self-intersecting\n");
}
}
// display summary information about the resulting surface
// display summary information about the resulting surface
// if (verbose)
// gts_surface_print_stats (s3, stderr);
// write resulting surface to standard output
// write resulting surface to standard output
// get the standard mesh
_Mesh.clear();
@@ -212,9 +212,9 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
gts_object_destroy (GTS_OBJECT (s3));
gts_object_destroy (GTS_OBJECT (si));
// destroy bounding box trees (including bounding boxes)
// destroy bounding box trees (including bounding boxes)
gts_bb_tree_destroy (tree1, TRUE);
gts_bb_tree_destroy (tree2, TRUE);
gts_bb_tree_destroy (tree2, TRUE);
}
@@ -223,7 +223,7 @@ void GTSAlgos::boolean(const Mesh::MeshObject& ToolMesh, int Type)
/// helper function - construct a Edge out of two Vertexes if not allready there
/// helper function - construct a Edge out of two Vertexes if not already there
static GtsEdge * new_edge (GtsVertex * v1, GtsVertex * v2)
{
GtsSegment * s = gts_vertices_are_connected (v1, v2);
@@ -258,7 +258,7 @@ GtsSurface* GTSAlgos::createGTSSurface(const Mesh::MeshObject& Mesh)
// cycling through the facets
for (unsigned int pFIter = 0;pFIter < Mesh.getKernel().CountFacets(); pFIter++)
{
// geting the three points of the facet
// getting the three points of the facet
Mesh.getKernel().GetFacetPoints(pFIter,p1,p2,p3);
// creating the edges and add the face to the surface
@@ -273,7 +273,7 @@ GtsSurface* GTSAlgos::createGTSSurface(const Mesh::MeshObject& Mesh)
gts_surface_vertex_number(Surf),
gts_surface_edge_number(Surf),
gts_surface_is_orientable (Surf)?"orientable":"not orientable",
gts_surface_is_self_intersecting(Surf)?"self-intersections":"no self-intersection" );
gts_surface_is_self_intersecting(Surf)?"self-intersections":"no self-intersection" );
return Surf;
}
@@ -302,7 +302,7 @@ void GTSAlgos::fillMeshFromGTSSurface(Mesh::MeshObject& Mesh, GtsSurface* pSurfa
// gts_surface_foreach_vertex(pSurface,(GtsFunc) onVertices,&MeshK);
gts_surface_foreach_face (pSurface, (GtsFunc) onFaces,&VAry);
// destroy surfaces
// destroy surfaces
//gts_object_destroy (GTS_OBJECT (pSurface));
// put the facets the simple way in the mesh, totp is recalculated!

View File

@@ -438,7 +438,7 @@ plane if none of its neighours is coplanar.</UserDocu>
<Documentation>
<UserDocu>getSegmentsByCurvature(list) -> list
The argument list gives a list if tuples where it defines the preferred maximum curvature,
the preferred minumum curvature, the tolerances and the number of minimum faces for the segment.
the preferred minimum curvature, the tolerances and the number of minimum faces for the segment.
Example:
c=(1.0, 0.0, 0.1, 0.1, 500) # search for a cylinder with radius 1.0
p=(0.0, 0.0, 0.1, 0.1, 500) # search for a plane

View File

@@ -209,7 +209,7 @@ void CmdMeshUnion::activated(int)
if (found) {
QMessageBox::critical(Gui::getMainWindow(),
qApp->translate("Mesh_Union", "OpenSCAD"),
qApp->translate("Mesh_Union", "Unknwon error occured while running OpenSCAD."));
qApp->translate("Mesh_Union", "Unknown error occurred while running OpenSCAD."));
}
else {
QMessageBox::warning(Gui::getMainWindow(),
@@ -279,7 +279,7 @@ void CmdMeshDifference::activated(int)
if (found) {
QMessageBox::critical(Gui::getMainWindow(),
qApp->translate("Mesh_Union", "OpenSCAD"),
qApp->translate("Mesh_Union", "Unknwon error occured while running OpenSCAD."));
qApp->translate("Mesh_Union", "Unknown error occurred while running OpenSCAD."));
}
else {
QMessageBox::warning(Gui::getMainWindow(),
@@ -349,7 +349,7 @@ void CmdMeshIntersection::activated(int)
if (found) {
QMessageBox::critical(Gui::getMainWindow(),
qApp->translate("Mesh_Union", "OpenSCAD"),
qApp->translate("Mesh_Union", "Unknwon error occured while running OpenSCAD."));
qApp->translate("Mesh_Union", "Unknown error occurred while running OpenSCAD."));
}
else {
QMessageBox::warning(Gui::getMainWindow(),

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@@ -23,13 +23,13 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QPushButton>
#ifndef _PreComp_
# include <QPushButton>
#endif
#include "RemoveComponents.h"
#include "ui_RemoveComponents.h"
#include <Gui/Application.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
using namespace MeshGui;
@@ -44,9 +44,9 @@ RemoveComponents::RemoveComponents(QWidget* parent, Qt::WindowFlags fl)
ui->spSelectComp->setValue(10);
ui->spDeselectComp->setRange(1, INT_MAX);
ui->spDeselectComp->setValue(10);
meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked());
meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked());
meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked());
meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked());
}
RemoveComponents::~RemoveComponents()
@@ -54,108 +54,108 @@ RemoveComponents::~RemoveComponents()
// no need to delete child widgets, Qt does it all for us
delete ui;
}
void RemoveComponents::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QWidget::changeEvent(e);
}
void RemoveComponents::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QWidget::changeEvent(e);
}
void RemoveComponents::on_selectRegion_clicked()
{
meshSel.startSelection();
meshSel.startSelection();
}
void RemoveComponents::on_deselectRegion_clicked()
{
meshSel.startDeselection();
meshSel.startDeselection();
}
void RemoveComponents::on_selectAll_clicked()
{
// select the complete meshes
meshSel.fullSelection();
meshSel.fullSelection();
}
void RemoveComponents::on_deselectAll_clicked()
{
// deselect all meshes
meshSel.clearSelection();
meshSel.clearSelection();
}
void RemoveComponents::on_selectComponents_clicked()
{
// select components upto a certain size
// select components up to a certain size
int size = ui->spSelectComp->value();
meshSel.selectComponent(size);
meshSel.selectComponent(size);
}
void RemoveComponents::on_deselectComponents_clicked()
{
// deselect components from a certain size on
int size = ui->spDeselectComp->value();
meshSel.deselectComponent(size);
}
meshSel.deselectComponent(size);
}
void RemoveComponents::on_visibleTriangles_toggled(bool on)
{
meshSel.setCheckOnlyVisibleTriangles(on);
}
void RemoveComponents::on_screenTriangles_toggled(bool on)
{
meshSel.setCheckOnlyPointToUserTriangles(on);
}
void RemoveComponents::on_cbSelectComp_toggled(bool on)
{
meshSel.setAddComponentOnClick(on);
}
void RemoveComponents::on_cbDeselectComp_toggled(bool on)
{
meshSel.setRemoveComponentOnClick(on);
void RemoveComponents::on_visibleTriangles_toggled(bool on)
{
meshSel.setCheckOnlyVisibleTriangles(on);
}
void RemoveComponents::on_screenTriangles_toggled(bool on)
{
meshSel.setCheckOnlyPointToUserTriangles(on);
}
void RemoveComponents::on_cbSelectComp_toggled(bool on)
{
meshSel.setAddComponentOnClick(on);
}
void RemoveComponents::on_cbDeselectComp_toggled(bool on)
{
meshSel.setRemoveComponentOnClick(on);
}
void RemoveComponents::deleteSelection()
{
Gui::Document* doc = Gui::Application::Instance->activeDocument();
if (!doc) return;
// delete all selected faces
// delete all selected faces
doc->openCommand("Delete selection");
bool ok = meshSel.deleteSelection();
if (!ok)
doc->abortCommand();
else
doc->commitCommand();
bool ok = meshSel.deleteSelection();
if (!ok)
doc->abortCommand();
else
doc->commitCommand();
}
void RemoveComponents::invertSelection()
{
meshSel.invertSelection();
meshSel.invertSelection();
}
void RemoveComponents::on_selectTriangle_clicked()
{
meshSel.selectTriangle();
meshSel.setAddComponentOnClick(ui->cbSelectComp->isChecked());
meshSel.selectTriangle();
meshSel.setAddComponentOnClick(ui->cbSelectComp->isChecked());
}
void RemoveComponents::on_deselectTriangle_clicked()
{
meshSel.deselectTriangle();
meshSel.setRemoveComponentOnClick(ui->cbDeselectComp->isChecked());
meshSel.deselectTriangle();
meshSel.setRemoveComponentOnClick(ui->cbDeselectComp->isChecked());
}
void RemoveComponents::reject()
{
// deselect all meshes
meshSel.clearSelection();
// deselect all meshes
meshSel.clearSelection();
}
// -------------------------------------------------
// -------------------------------------------------
RemoveComponentsDialog::RemoveComponentsDialog(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
@@ -204,8 +204,8 @@ void RemoveComponentsDialog::clicked(QAbstractButton* btn)
}
// ---------------------------------------
/* TRANSLATOR MeshGui::TaskRemoveComponents */
/* TRANSLATOR MeshGui::TaskRemoveComponents */
TaskRemoveComponents::TaskRemoveComponents()
{

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@@ -60,7 +60,7 @@
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Minumum number of faces</string>
<string>Minimum number of faces</string>
</property>
</widget>
</item>

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@@ -443,7 +443,7 @@ void SoFCMeshFaceSet::notify(SoNotList * node)
* If \a simplest is true then the model is built from the bounding box instead.
*
* For every move event the complete data set must be iterated to refresh internal Inventor data @see generatePrimitives().
* Doing this very often for very huge data sets slows down the system noticable. Using a rough model as proxy instead of the orignal
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the orignal
* data set can speed up the user interaction extremely.
* @note The proxy will never be displayed. It's just used for the picking mechanism.
* @note The usage of the proxy might be confusing a little bit due to the fact that some details get lost. So it'll be possible
@@ -673,7 +673,7 @@ SoFCMeshFaceSet::Binding SoFCMeshFaceSet::findMaterialBinding(SoState * const st
/**
* Renders the triangles of the complete mesh.
* FIXME: Do it the same way as Coin did to have only one implementation which is controled by defines
* FIXME: Do it the same way as Coin did to have only one implementation which is controlled by defines
* FIXME: Implement using different values of transparency for each vertex or face
*/
void SoFCMeshFaceSet::drawFaces(const MeshCore::MeshPointArray * rPoints, const MeshCore::MeshFacetArray* rFacets,

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@@ -135,7 +135,7 @@ void SoFCMeshNode::setMesh(const Mesh::MeshObject* mesh)
* If \a simplest is true then the model is built from the bounding box instead.
*
* For every move event the complete data set must be iterated to refresh internal Inventor data @see generatePrimitives().
* Doing this very often for very huge data sets slows down the system noticable. Using a rough model as proxy instead of the orignal
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the orignal
* data set can speed up the user interaction extremely.
* @note The proxy will never be displayed. It's just used for the picking mechanism.
* @note The usage of the proxy might be confusing a little bit due to the fact that some details get lost. So it'll be possible
@@ -295,18 +295,18 @@ void SoFCMeshNode::GLRender(SoGLRenderAction *action)
SoState* state = action->getState();
SbBool mode = Gui::SoFCInteractiveElement::get(state);
//Binding mbind = this->findMaterialBinding(state);
//Binding mbind = this->findMaterialBinding(state);
SoMaterialBundle mb(action);
//SoTextureCoordinateBundle tb(action, true, false);
SbBool needNormals = !mb.isColorOnly()/* || tb.isFunction()*/;
mb.sendFirst(); // make sure we have the correct material
//SbBool ccw = TRUE;
//if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
// ccw = FALSE;
//SbBool ccw = TRUE;
//if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
// ccw = FALSE;
if ( mode == false || countTriangles() <= this->MaximumTriangles )
drawFaces(needNormals);

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@@ -682,7 +682,7 @@ SoFCMeshObjectShape::Binding SoFCMeshObjectShape::findMaterialBinding(SoState *
/**
* Renders the triangles of the complete mesh.
* FIXME: Do it the same way as Coin did to have only one implementation which is controled by defines
* FIXME: Do it the same way as Coin did to have only one implementation which is controlled by defines
* FIXME: Implement using different values of transparency for each vertex or face
*/
void SoFCMeshObjectShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBundle* mb,
@@ -1219,7 +1219,7 @@ SoFCMeshSegmentShape::Binding SoFCMeshSegmentShape::findMaterialBinding(SoState
/**
* Renders the triangles of the complete mesh.
* FIXME: Do it the same way as Coin did to have only one implementation which is controled by defines
* FIXME: Do it the same way as Coin did to have only one implementation which is controlled by defines
* FIXME: Implement using different values of transparency for each vertex or face
*/
void SoFCMeshSegmentShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBundle* mb,

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@@ -72,7 +72,7 @@ public:
numFacets = new QLabel();
labelMin = new QLabel();
labelMin->setText(QString::fromLatin1("Minumum bound:"));
labelMin->setText(QString::fromLatin1("Minimum bound:"));
labelMax = new QLabel();
labelMax->setText(QString::fromLatin1("Maximum bound:"));