source typo fixes pt2 (only on py3 merged code)
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@@ -67,7 +67,7 @@ public:
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* The point \a rclRes holds the intersection point with the ray and the
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* nearest facet with index \a rulFacet.
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* \note This method tests all facets so it should only be used
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* occassionally.
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* occasionally.
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*/
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bool NearestFacetOnRay (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes,
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unsigned long &rulFacet) const;
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@@ -206,7 +206,7 @@ public:
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/** Searches for the nearest facet in a given grid element and returns the facet index and the actual distance. */
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void SearchNearestFacetInGrid(unsigned long ulX, unsigned long ulY, unsigned long ulZ, const Base::Vector3f &rclPt,
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float &rfMinDist, unsigned long &rulFacetInd) const;
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/** Does basically the same as the method above unless that grid neighbours upto the order of \a ulDistance
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/** Does basically the same as the method above unless that grid neighbours up to the order of \a ulDistance
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* are introduced into the search. */
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void SearchNearestFacetInHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance,
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const Base::Vector3f &rclPt, unsigned long &rulFacetInd, float &rfMinDist) const;
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@@ -103,7 +103,7 @@ public:
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void RecalcBoundBox (void);
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/** Returns the point at the given index. This method is rather slow and should be
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* called occassionally only. For fast access the MeshPointIterator interfsce should
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* called occasionally only. For fast access the MeshPointIterator interfsce should
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* be used.
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*/
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inline MeshPoint GetPoint (unsigned long ulIndex) const;
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@@ -114,7 +114,7 @@ public:
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std::vector<Base::Vector3f> CalcVertexNormals() const;
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/** Returns the facet at the given index. This method is rather slow and should be
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* called occassionally only. For fast access the MeshFacetIterator interface should
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* called occasionally only. For fast access the MeshFacetIterator interface should
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* be used.
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*/
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inline MeshGeomFacet GetFacet (unsigned long ulIndex) const;
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@@ -130,7 +130,7 @@ public:
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unsigned long &rulNIdx1, unsigned long &rulNIdx2) const;
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/** Determines all facets that are associated to this point. This method is very
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* slow and should be called occassionally only.
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* slow and should be called occasionally only.
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*/
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std::vector<unsigned long> HasFacets (const MeshPointIterator &rclIter) const;
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@@ -267,11 +267,11 @@ public:
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/** @name Modification */
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//@{
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/** Adds a single facet to the data structure. This method is very slow and should
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* be called occassionally only.
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* be called occasionally only.
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*/
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MeshKernel& operator += (const MeshGeomFacet &rclSFacet);
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/** Adds a single facet to the data structure. This method is very slow and should
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* be called occassionally only. This does the same as the += operator above.
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* be called occasionally only. This does the same as the += operator above.
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*/
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void AddFacet(const MeshGeomFacet &rclSFacet);
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/** Adds an array of facets to the data structure. This method keeps temporarily
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@@ -300,7 +300,7 @@ public:
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*
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* Example:
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* We have a mesh with p points and f facets where we want append new points and facets to.
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* Let's assume that the first facet of \a rclFAry refereneces the 1st, 2nd and 3rd points
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* Let's assume that the first facet of \a rclFAry references the 1st, 2nd and 3rd points
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* of \a rclPAry then its indices must be p, p+1, p+2 -- not 0,1,2. This is due to the fact
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* that facets of \a rclFAry can also reference point indices of the internal point array.
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* @note This method is quite expensive and should be rarely used.
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@@ -330,7 +330,7 @@ public:
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* \li Adjust the indices of the neighbour facets of all facets.
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* \li If there is no neighbour facet check if the points can be deleted.
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* True is returned if the facet could be deleted.
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* @note This method is very slow and should only be called occassionally.
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* @note This method is very slow and should only be called occasionally.
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* @note After deletion of the facet \a rclIter becomes invalid and must not
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* be used before setting to a new position.
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*/
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@@ -343,14 +343,14 @@ public:
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* @note This method overwrites the free usable property of each mesh point.
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* @note This method also removes points from the structure that are no longer
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* referenced by the facets.
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* @note This method is very slow and should only be called occassionally.
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* @note This method is very slow and should only be called occasionally.
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*/
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void DeleteFacets (const std::vector<unsigned long> &raulFacets);
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/** Deletes the point the iterator points to. The deletion of a point requires the following step:
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* \li Find all associated facets to this point.
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* \li Delete these facets.
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* True is returned if the point could be deleted.
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* @note This method is very slow and should only be called occassionally.
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* @note This method is very slow and should only be called occasionally.
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* @note After deletion of the point \a rclIter becomes invalid and must not
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* be used before setting to a new position.
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*/
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