source typo fixes pt2 (only on py3 merged code)

This commit is contained in:
Kunda
2017-02-27 19:18:00 -05:00
committed by wmayer
parent 06b10a4061
commit 0485edd560
33 changed files with 169 additions and 169 deletions

View File

@@ -67,7 +67,7 @@ public:
* The point \a rclRes holds the intersection point with the ray and the
* nearest facet with index \a rulFacet.
* \note This method tests all facets so it should only be used
* occassionally.
* occasionally.
*/
bool NearestFacetOnRay (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes,
unsigned long &rulFacet) const;

View File

@@ -206,7 +206,7 @@ public:
/** Searches for the nearest facet in a given grid element and returns the facet index and the actual distance. */
void SearchNearestFacetInGrid(unsigned long ulX, unsigned long ulY, unsigned long ulZ, const Base::Vector3f &rclPt,
float &rfMinDist, unsigned long &rulFacetInd) const;
/** Does basically the same as the method above unless that grid neighbours upto the order of \a ulDistance
/** Does basically the same as the method above unless that grid neighbours up to the order of \a ulDistance
* are introduced into the search. */
void SearchNearestFacetInHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance,
const Base::Vector3f &rclPt, unsigned long &rulFacetInd, float &rfMinDist) const;

View File

@@ -103,7 +103,7 @@ public:
void RecalcBoundBox (void);
/** Returns the point at the given index. This method is rather slow and should be
* called occassionally only. For fast access the MeshPointIterator interfsce should
* called occasionally only. For fast access the MeshPointIterator interfsce should
* be used.
*/
inline MeshPoint GetPoint (unsigned long ulIndex) const;
@@ -114,7 +114,7 @@ public:
std::vector<Base::Vector3f> CalcVertexNormals() const;
/** Returns the facet at the given index. This method is rather slow and should be
* called occassionally only. For fast access the MeshFacetIterator interface should
* called occasionally only. For fast access the MeshFacetIterator interface should
* be used.
*/
inline MeshGeomFacet GetFacet (unsigned long ulIndex) const;
@@ -130,7 +130,7 @@ public:
unsigned long &rulNIdx1, unsigned long &rulNIdx2) const;
/** Determines all facets that are associated to this point. This method is very
* slow and should be called occassionally only.
* slow and should be called occasionally only.
*/
std::vector<unsigned long> HasFacets (const MeshPointIterator &rclIter) const;
@@ -267,11 +267,11 @@ public:
/** @name Modification */
//@{
/** Adds a single facet to the data structure. This method is very slow and should
* be called occassionally only.
* be called occasionally only.
*/
MeshKernel& operator += (const MeshGeomFacet &rclSFacet);
/** Adds a single facet to the data structure. This method is very slow and should
* be called occassionally only. This does the same as the += operator above.
* be called occasionally only. This does the same as the += operator above.
*/
void AddFacet(const MeshGeomFacet &rclSFacet);
/** Adds an array of facets to the data structure. This method keeps temporarily
@@ -300,7 +300,7 @@ public:
*
* Example:
* We have a mesh with p points and f facets where we want append new points and facets to.
* Let's assume that the first facet of \a rclFAry refereneces the 1st, 2nd and 3rd points
* Let's assume that the first facet of \a rclFAry references the 1st, 2nd and 3rd points
* of \a rclPAry then its indices must be p, p+1, p+2 -- not 0,1,2. This is due to the fact
* that facets of \a rclFAry can also reference point indices of the internal point array.
* @note This method is quite expensive and should be rarely used.
@@ -330,7 +330,7 @@ public:
* \li Adjust the indices of the neighbour facets of all facets.
* \li If there is no neighbour facet check if the points can be deleted.
* True is returned if the facet could be deleted.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
* @note After deletion of the facet \a rclIter becomes invalid and must not
* be used before setting to a new position.
*/
@@ -343,14 +343,14 @@ public:
* @note This method overwrites the free usable property of each mesh point.
* @note This method also removes points from the structure that are no longer
* referenced by the facets.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
*/
void DeleteFacets (const std::vector<unsigned long> &raulFacets);
/** Deletes the point the iterator points to. The deletion of a point requires the following step:
* \li Find all associated facets to this point.
* \li Delete these facets.
* True is returned if the point could be deleted.
* @note This method is very slow and should only be called occassionally.
* @note This method is very slow and should only be called occasionally.
* @note After deletion of the point \a rclIter becomes invalid and must not
* be used before setting to a new position.
*/