Sketcher: comment typos
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@@ -427,8 +427,8 @@ int SketchObject::movePoint(int GeoId, PointPos PosId, const Base::Vector3d& toP
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{
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// if we are moving a point at SketchObject level, we need to start from a solved sketch
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// if we have conflicts we can forget about moving. However, there is the possibility that we
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// need to do programatically moves of new geometry that has not been solved yet and that because
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// they were programmetically generated won't generate a conflict. This is the case of Fillet for
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// need to do programmatically moves of new geometry that has not been solved yet and that because
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// they were programmatically generated won't generate a conflict. This is the case of Fillet for
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// example. This is why exceptionally, it may be required to update the sketch geometry to that of
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// of SketchObject upon moving. => use updateGeometry parameter = true then
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