Fix wrong Pi literal on Win

This commit is contained in:
wandererfan
2018-06-04 17:00:40 -04:00
parent 4fe09d8502
commit 04a03a71c6

View File

@@ -857,12 +857,12 @@ void CDxfWrite::writeAngularDimBlock(const double* textMidPoint, const double* l
Base::Vector3d e1 = e1E - e1S;
double startAngle = atan2(e2.y,e2.x);
if (startAngle < 0) {
startAngle += 2.0 * M_PI;
startAngle += 2.0 * Pi;
}
startAngle = startAngle * 180.0 / Pi;
double endAngle = atan2(e1.y,e1.x);
if (endAngle < 0) {
endAngle += 2.0 * M_PI;
endAngle += 2.0 * Pi;
}
endAngle = endAngle * 180.0 / Pi;
@@ -1114,12 +1114,12 @@ void CDxfWrite::writeHeaderSection(void)
(*m_ofs) << " 0" << endl;
(*m_ofs) << "ENDSEC" << endl;
(*m_ofs) << " 0" << endl;
(*m_ofs) << "SECTION" << endl;
(*m_ofs) << " 2" << endl;
(*m_ofs) << "CLASSES" << endl;
(*m_ofs) << " 0" << endl;
(*m_ofs) << "ENDSEC" << endl;
// (*m_ofs) << " 0" << endl; //Classes are not R12
// (*m_ofs) << "SECTION" << endl;
// (*m_ofs) << " 2" << endl;
// (*m_ofs) << "CLASSES" << endl;
// (*m_ofs) << " 0" << endl;
// (*m_ofs) << "ENDSEC" << endl;
}
//***************************