add kd tree class
add mesh decimation algorithm
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@@ -200,7 +200,7 @@ void MeshSelection::prepareFreehandSelection(bool add,SoEventCallbackCB *cb)
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freehand->setColor(1.0f, 0.0f, 0.0f);
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freehand->setLineWidth(3.0f);
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viewer->navigationStyle()->startSelection(freehand);
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QBitmap cursor = QBitmap::fromData(QSize(CROSS_WIDTH, CROSS_HEIGHT), cross_bitmap);
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QBitmap mask = QBitmap::fromData(QSize(CROSS_WIDTH, CROSS_HEIGHT), cross_mask_bitmap);
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QCursor custom(cursor, mask, CROSS_HOT_X, CROSS_HOT_Y);
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