Sketcher: Fix issue of reversed arcs input for polar pattern (#24351)

* Sketcher: Fix issue of reversed arcs input for polar pattern

* DrawSketchHandlerRotate: remove getRotatedPoint that is no longer needed

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Geometry.cpp

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
PaddleStroke
2025-10-20 17:45:18 +02:00
committed by GitHub
parent 5ba4feac59
commit 06c46bd352
4 changed files with 56 additions and 104 deletions

View File

@@ -129,6 +129,11 @@ public:
void transform(const Base::Matrix4D& mat) const;
void translate(const Base::Vector3d& vec) const;
virtual bool reverseIfReversed()
{
return false;
};
protected:
/// create a new tag for the geometry object
void createNewTag();
@@ -420,6 +425,7 @@ public:
double getAngleXU() const;
void setAngleXU(double angle);
bool isReversed() const;
bool reverseIfReversed() override;
Base::Vector3d getAxisDirection() const;
@@ -505,6 +511,7 @@ public:
inline void setRange(double u, double v) override { setRange(u,v,false);}
bool isReversed() const;
bool reverseIfReversed() override;
double getAngleXU() const;
void setAngleXU(double angle);