Sketcher: Fix issue of reversed arcs input for polar pattern (#24351)
* Sketcher: Fix issue of reversed arcs input for polar pattern * DrawSketchHandlerRotate: remove getRotatedPoint that is no longer needed * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update Geometry.cpp --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -129,6 +129,11 @@ public:
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void transform(const Base::Matrix4D& mat) const;
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void translate(const Base::Vector3d& vec) const;
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virtual bool reverseIfReversed()
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{
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return false;
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};
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protected:
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/// create a new tag for the geometry object
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void createNewTag();
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@@ -420,6 +425,7 @@ public:
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double getAngleXU() const;
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void setAngleXU(double angle);
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bool isReversed() const;
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bool reverseIfReversed() override;
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Base::Vector3d getAxisDirection() const;
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@@ -505,6 +511,7 @@ public:
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inline void setRange(double u, double v) override { setRange(u,v,false);}
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bool isReversed() const;
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bool reverseIfReversed() override;
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double getAngleXU() const;
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void setAngleXU(double angle);
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