[TD]fix unwanted inversion in edge scrubbing
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@@ -128,8 +128,8 @@ public:
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static bool vertexEqual(TopoDS_Vertex& v1, TopoDS_Vertex& v2);
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static bool vectorEqual(Base::Vector3d& v1, Base::Vector3d& v2);
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static TopoDS_Shape vectorToCompound(std::vector<TopoDS_Edge> vecIn);
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static TopoDS_Shape vectorToCompound(std::vector<TopoDS_Wire> vecIn);
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static TopoDS_Shape vectorToCompound(std::vector<TopoDS_Edge> vecIn, bool invert = true);
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static TopoDS_Shape vectorToCompound(std::vector<TopoDS_Wire> vecIn, bool invert = true);
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static std::vector<TopoDS_Edge> shapeToVector(TopoDS_Shape shapeIn);
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static Base::Vector3d toR3(const gp_Ax2& fromSystem, const Base::Vector3d& fromPoint);
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