+ fixes #0001499: Mesh trim loses some triangles
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@@ -124,6 +124,7 @@ public:
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// misc
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inline bool Contains (const Vector2D &rclV) const;
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bool Intersect (const Line2D& rclLine, Vector2D &rclV) const;
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bool Intersect (const Vector2D &rclV, double eps) const;
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bool IntersectAndContain (const Line2D& rclLine, Vector2D &rclV) const;
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Vector2D FromPos (double fDistance) const;
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};
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