[PD] add feature to set direction for pockets

This PR adds the functionality of pads to pad along either a custom direction or along an edge to pockets.

So with this PR Pad and Pocket are on the same level of functionality.
This commit is contained in:
Uwe
2021-11-10 05:08:36 +01:00
committed by Chris Hennes
parent bce2c0e648
commit 0995c81240
5 changed files with 620 additions and 23 deletions

View File

@@ -67,6 +67,10 @@ Pocket::Pocket()
Type.setEnums(TypeEnums);
ADD_PROPERTY_TYPE(Length,(100.0),"Pocket",App::Prop_None,"Pocket length");
ADD_PROPERTY_TYPE(Length2,(100.0),"Pocket",App::Prop_None,"P");
ADD_PROPERTY_TYPE(UseCustomVector, (false), "Pocket", App::Prop_None, "Use custom vector for pocket direction");
ADD_PROPERTY_TYPE(Direction, (Base::Vector3d(1.0, 1.0, 1.0)), "Pocket", App::Prop_None, "Pocket direction vector");
ADD_PROPERTY_TYPE(ReferenceAxis, (0), "Pocket", App::Prop_None, "Reference axis of direction");
ADD_PROPERTY_TYPE(AlongSketchNormal, (true), "Pocket", App::Prop_None, "Measure pocket length along the sketch normal direction");
ADD_PROPERTY_TYPE(UpToFace,(0),"Pocket",App::Prop_None,"Face where pocket will end");
ADD_PROPERTY_TYPE(Offset,(0.0),"Pocket",App::Prop_None,"Offset from face in which pocket will end");
static const App::PropertyQuantityConstraint::Constraints signedLengthConstraint = {-DBL_MAX, DBL_MAX, 1.0};
@@ -84,6 +88,10 @@ short Pocket::mustExecute() const
Length.isTouched() ||
Length2.isTouched() ||
Offset.isTouched() ||
UseCustomVector.isTouched() ||
Direction.isTouched() ||
ReferenceAxis.isTouched() ||
AlongSketchNormal.isTouched() ||
UpToFace.isTouched())
return 1;
return ProfileBased::mustExecute();
@@ -130,6 +138,7 @@ App::DocumentObjectExecReturn *Pocket::execute(void)
// get the Sketch plane
Base::Placement SketchPos = obj->Placement.getValue();
// get the normal vector of the sketch
Base::Vector3d SketchVector = getProfileNormal();
// turn around for pockets
@@ -141,7 +150,78 @@ App::DocumentObjectExecReturn *Pocket::execute(void)
base.Move(invObjLoc);
gp_Dir dir(SketchVector.x,SketchVector.y,SketchVector.z);
Base::Vector3d pocketDirection;
if (!UseCustomVector.getValue()) {
if (!ReferenceAxis.getValue()) {
// use sketch's normal vector for direction
pocketDirection = SketchVector;
AlongSketchNormal.setReadOnly(true);
}
else {
// update Direction from ReferenceAxis
try {
App::DocumentObject* pcReferenceAxis = ReferenceAxis.getValue();
const std::vector<std::string>& subReferenceAxis = ReferenceAxis.getSubValues();
Base::Vector3d base;
Base::Vector3d dir;
getAxis(pcReferenceAxis, subReferenceAxis, base, dir, false);
pocketDirection = dir;
}
catch (const Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
}
}
else {
// use the given vector
// if null vector, use SketchVector
if ((fabs(Direction.getValue().x) < Precision::Confusion())
&& (fabs(Direction.getValue().y) < Precision::Confusion())
&& (fabs(Direction.getValue().z) < Precision::Confusion())) {
Direction.setValue(SketchVector);
}
pocketDirection = Direction.getValue();
}
// disable options of UseCustomVector
Direction.setReadOnly(!UseCustomVector.getValue());
ReferenceAxis.setReadOnly(UseCustomVector.getValue());
// UseCustomVector allows AlongSketchNormal but !UseCustomVector does not forbid it
if (UseCustomVector.getValue())
AlongSketchNormal.setReadOnly(false);
// create vector in pocketing direction with length 1
gp_Dir dir(pocketDirection.x, pocketDirection.y, pocketDirection.z);
// store the finally used direction to display it in the dialog
Direction.setValue(dir.X(), dir.Y(), dir.Z());
// The length of a gp_Dir is 1 so the resulting pocket would have
// the length L in the direction of dir. But we want to have its height in the
// direction of the normal vector.
// Therefore we must multiply L by the factor that is necessary
// to make dir as long that its projection to the SketchVector
// equals the SketchVector.
// This is the scalar product of both vectors.
// Since the pocket length cannot be negative, the factor must not be negative.
double factor = fabs(dir * gp_Dir(SketchVector.x, SketchVector.y, SketchVector.z));
// factor would be zero if vectors are orthogonal
if (factor < Precision::Confusion())
return new App::DocumentObjectExecReturn("Pocket: Creation failed because direction is orthogonal to sketch's normal vector");
// perform the length correction if not along custom vector
if (AlongSketchNormal.getValue()) {
L = L / factor;
L2 = L2 / factor;
}
// explicitly set the Direction so that the dialog shows also the used direction
// if the sketch's normal vector was used
Direction.setValue(pocketDirection);
dir.Transform(invObjLoc.Transformation());
if (profileshape.IsNull())