fix performance-*
* performance-type-promotion-in-math-fn * performance-trivially-destructible * performance-noexcept-move-constructor * performance-faster-string-find
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@@ -36,8 +36,6 @@ CoordinateSystem::CoordinateSystem()
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, ydir(0, 1, 0)
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{}
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CoordinateSystem::~CoordinateSystem() = default;
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void CoordinateSystem::setAxes(const Axis& vec, const Vector3d& xd)
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{
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if (xd.Sqr() < Base::Vector3d::epsilon()) {
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