Working proof of concept for DPG rots & dirs
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@@ -116,8 +116,7 @@ public:
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Base::Vector3d projectPoint(const Base::Vector3d& pt) const;
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virtual gp_Ax2 getViewAxis(const Base::Vector3d& pt,
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const Base::Vector3d& direction,
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const bool flip=true,
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const Base::Vector3d& xAxis=Base::Vector3d(0.0,0.0,0.0)) const;
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const bool flip=true) const;
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virtual short mustExecute() const;
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