Material: Continued Material enahncements

Continues the work of the material subsystem improvements.

Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.

Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.

Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.

More soon.
This commit is contained in:
David Carter
2023-11-06 20:06:58 -05:00
committed by Chris Hennes
parent b9d05e72fe
commit 0a094d4872
195 changed files with 2198 additions and 700 deletions

View File

@@ -43,10 +43,7 @@
using namespace Materials;
MaterialEntry::MaterialEntry()
{}
MaterialEntry::MaterialEntry(std::shared_ptr<MaterialLibrary> library,
MaterialEntry::MaterialEntry(const std::shared_ptr<MaterialLibrary>& library,
const QString& modelName,
const QString& dir,
const QString& modelUuid)
@@ -56,7 +53,7 @@ MaterialEntry::MaterialEntry(std::shared_ptr<MaterialLibrary> library,
, _uuid(modelUuid)
{}
MaterialYamlEntry::MaterialYamlEntry(std::shared_ptr<MaterialLibrary> library,
MaterialYamlEntry::MaterialYamlEntry(const std::shared_ptr<MaterialLibrary>& library,
const QString& modelName,
const QString& dir,
const QString& modelUuid,
@@ -78,6 +75,17 @@ QString MaterialYamlEntry::yamlValue(const YAML::Node& node,
return QString::fromStdString(defaultValue);
}
std::shared_ptr<QList<QVariant>> MaterialYamlEntry::readList(const YAML::Node& node)
{
auto list = std::make_shared<QList<QVariant>>();
for (auto it = node.begin(); it != node.end(); it++) {
QVariant nodeName = QString::fromStdString(it->as<std::string>());
list->append(nodeName);
}
return list;
}
std::shared_ptr<Material2DArray> MaterialYamlEntry::read2DArray(const YAML::Node& node)
{
// Base::Console().Log("Read 2D Array\n");
@@ -86,8 +94,8 @@ std::shared_ptr<Material2DArray> MaterialYamlEntry::read2DArray(const YAML::Node
if (node.size() == 2) {
// Get the default
Base::Quantity defaultValue =
Base::Quantity::parse(QString::fromStdString(node[0].as<std::string>()));
Base::Quantity defaultValue(
Base::Quantity::parse(QString::fromStdString(node[0].as<std::string>())));
array2d->setDefault(QVariant::fromValue(defaultValue));
auto yamlArray = node[1];
@@ -115,8 +123,8 @@ std::shared_ptr<Material3DArray> MaterialYamlEntry::read3DArray(const YAML::Node
if (node.size() == 2) {
// Get the default
Base::Quantity defaultValue =
Base::Quantity::parse(QString::fromStdString(node[0].as<std::string>()));
Base::Quantity defaultValue(
Base::Quantity::parse(QString::fromStdString(node[0].as<std::string>())));
array3d->setDefault(QVariant::fromValue(defaultValue));
auto yamlArray = node[1];
@@ -207,7 +215,12 @@ void MaterialYamlEntry::addToTree(
auto type = prop->getType();
try {
if (type == MaterialValue::Array2D) {
if (type == MaterialValue::List) {
auto list = readList(itp->second);
finalModel->setPhysicalValue(QString::fromStdString(propertyName),
list);
}
else if (type == MaterialValue::Array2D) {
auto array2d = read2DArray(itp->second);
finalModel->setPhysicalValue(QString::fromStdString(propertyName),
array2d);
@@ -259,7 +272,12 @@ void MaterialYamlEntry::addToTree(
auto type = prop->getType();
try {
if (type == MaterialValue::Array2D) {
if (type == MaterialValue::List) {
auto list = readList(itp->second);
finalModel->setAppearanceValue(QString::fromStdString(propertyName),
list);
}
else if (type == MaterialValue::Array2D) {
auto array2d = read2DArray(itp->second);
finalModel->setAppearanceValue(QString::fromStdString(propertyName),
array2d);
@@ -305,12 +323,6 @@ MaterialLoader::MaterialLoader(
loadLibraries();
}
/*
* Destroys the object and frees any allocated resources
*/
MaterialLoader::~MaterialLoader()
{}
void MaterialLoader::addLibrary(std::shared_ptr<MaterialLibrary> model)
{
_libraryList->push_back(model);
@@ -483,8 +495,6 @@ void MaterialLoader::loadLibrary(std::shared_ptr<MaterialLibrary> library)
QFileInfo file(pathname);
if (file.isFile()) {
if (file.suffix().toStdString() == "FCMat") {
QString libraryName = file.baseName();
auto model = getMaterialFromPath(library, file.canonicalFilePath());
if (model) {
(*_materialEntryMap)[model->getUUID()] = model;