Gui: clean-up Selection API
Replace the int of the 'resolve' argument of several functions with a proper enum class. * This avoids the inconsistencies in client code where often true/false is passed when an int is expected * This avoids the use of magic numbers like 0, 1, 2 or the undocumented 3
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@@ -144,7 +144,7 @@ void ViewProviderShapeBinder::highlightReferences(const bool on, bool /*auxiliar
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PartGui::ViewProviderPart* svp = dynamic_cast<PartGui::ViewProviderPart*>(
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Gui::Application::Instance->getViewProvider(obj));
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if (svp == nullptr)
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if (svp == nullptr)
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return;
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if (on) {
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@@ -271,7 +271,7 @@ std::string ViewProviderSubShapeBinder::dropObjectEx(App::DocumentObject* obj, A
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const char* subname, const std::vector<std::string>& elements)
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{
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auto self = dynamic_cast<PartDesign::SubShapeBinder*>(getObject());
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if (!self)
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if (!self)
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return std::string();
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std::map<App::DocumentObject*, std::vector<std::string> > values;
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if (!subname) subname = "";
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@@ -356,7 +356,7 @@ void ViewProviderSubShapeBinder::updatePlacement(bool transaction) {
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App::DocumentObject* parent = nullptr;
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std::string parentSub;
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if (relative && self->getParents().size()) {
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const auto& sel = Gui::Selection().getSelection("", 0);
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const auto& sel = Gui::Selection().getSelection("", Gui::ResolveMode::NoResolve);
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if (sel.size() != 1 || !sel[0].pObject ||
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sel[0].pObject->getSubObject(sel[0].SubName) != self)
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{
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