Gui: clean-up Selection API
Replace the int of the 'resolve' argument of several functions with a proper enum class. * This avoids the inconsistencies in client code where often true/false is passed when an int is expected * This avoids the use of magic numbers like 0, 1, 2 or the undocumented 3
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@@ -320,8 +320,8 @@ void CmdTechDrawView::activated(int iMsg)
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std::vector<App::DocumentObject*> xShapes;
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App::DocumentObject* partObj = nullptr;
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std::string faceName;
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int resolve = 1; //mystery
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bool single = false; //mystery
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Gui::ResolveMode resolve = Gui::ResolveMode::OldStyleElement; //mystery
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bool single = false; //mystery
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auto selection = getSelection().getSelectionEx(nullptr,
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App::DocumentObject::getClassTypeId(),
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resolve,
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@@ -599,8 +599,8 @@ void CmdTechDrawProjectionGroup::activated(int iMsg)
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std::vector<App::DocumentObject*> xShapes;
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App::DocumentObject* partObj = nullptr;
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std::string faceName;
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int resolve = 1; //mystery
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bool single = false; //mystery
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Gui::ResolveMode resolve = Gui::ResolveMode::OldStyleElement; //mystery
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bool single = false; //mystery
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auto selection = getSelection().getSelectionEx(nullptr,
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App::DocumentObject::getClassTypeId(),
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resolve,
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@@ -995,14 +995,13 @@ void CmdTechDrawLinkDimension::activated(int iMsg)
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if (!page) {
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return;
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}
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std::string PageName = page->getNameInDocument();
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bool result = _checkSelection(this,2);
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if (!result)
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return;
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std::vector<Gui::SelectionObject> selection = getSelection().getSelectionEx(nullptr,
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App::DocumentObject::getClassTypeId(),0);
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App::DocumentObject::getClassTypeId(), Gui::ResolveMode::NoResolve);
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App::DocumentObject* obj3D = nullptr;
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std::vector<App::DocumentObject*> parts;
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