FreeCAD-VR: Some fixes
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@@ -33,6 +33,8 @@
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#include "PreCompiled.h"
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#include "CoinRiftWidget.h"
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#include <Base/Console.h>
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#if BUILD_VR
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@@ -319,6 +321,10 @@ void CoinRiftWidget::paintGL()
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eyePose[eye].Position.y,
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eyePose[eye].Position.z);
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//Base::Console().Log("Pos: (%d) %f, %f, %f \n",eye, eyePose[eye].Position.x,
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// eyePose[eye].Position.y,
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// eyePose[eye].Position.z);
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//SbVec3f originalPosition(camera[eye]->position.getValue());
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camera[eye]->position.setValue(basePosition - SbVec3f(eyeRenderDesc[eye].ViewAdjust.x,
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