Gui: fix possible problems with new style connect

* In UIntSpinBox rename the signal to not overwrite the signal of the base class
* In UIntSpinBox use the (ambiguous) signal 'valueChanged' of the base class QSpinBox
* To avoid that connect() fails use the function pointer of the Qt class where the signal is defined
This commit is contained in:
wmayer
2023-01-12 17:02:59 +01:00
parent 19d624396f
commit 103de43a4e
14 changed files with 43 additions and 50 deletions

View File

@@ -574,7 +574,7 @@ ExpressionLineEdit::ExpressionLineEdit(QWidget *parent, bool noProperty, char ch
, checkInList(checkInList)
, checkPrefix(checkPrefix)
{
connect(this, &Gui::ExpressionLineEdit::textEdited, this, &ExpressionLineEdit::slotTextChanged);
connect(this, &QLineEdit::textEdited, this, &ExpressionLineEdit::slotTextChanged);
}
void ExpressionLineEdit::setPrefix(char prefix) {
@@ -685,8 +685,7 @@ ExpressionTextEdit::ExpressionTextEdit(QWidget *parent)
, block(true)
, exactMatch(false)
{
connect(this, &Gui::ExpressionTextEdit::textChanged,
this, &ExpressionTextEdit::slotTextChanged);
connect(this, &QPlainTextEdit::textChanged, this, &ExpressionTextEdit::slotTextChanged);
}
void ExpressionTextEdit::setExactMatch(bool enabled) {