Gui: fix possible problems with new style connect
* In UIntSpinBox rename the signal to not overwrite the signal of the base class * In UIntSpinBox use the (ambiguous) signal 'valueChanged' of the base class QSpinBox * To avoid that connect() fails use the function pointer of the Qt class where the signal is defined
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@@ -504,12 +504,12 @@ TreeWidget::TreeWidget(const char* name, QWidget* parent)
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this->selectTimer->setSingleShot(true);
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connect(this->statusTimer, &QTimer::timeout, this, &TreeWidget::onUpdateStatus);
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connect(this, &Gui::TreeWidget::itemEntered, this, &TreeWidget::onItemEntered);
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connect(this, &Gui::TreeWidget::itemCollapsed, this, &TreeWidget::onItemCollapsed);
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connect(this, &Gui::TreeWidget::itemExpanded, this, &TreeWidget::onItemExpanded);
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connect(this, &Gui::TreeWidget::itemSelectionChanged,
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this, &TreeWidget::onItemSelectionChanged);
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connect(this, &Gui::TreeWidget::itemChanged, this, &TreeWidget::onItemChanged);
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connect(this, &QTreeWidget::itemEntered, this, &TreeWidget::onItemEntered);
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connect(this, &QTreeWidget::itemCollapsed, this, &TreeWidget::onItemCollapsed);
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connect(this, &QTreeWidget::itemExpanded, this, &TreeWidget::onItemExpanded);
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connect(this, &QTreeWidget::itemSelectionChanged,
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this, &TreeWidget::onItemSelectionChanged);
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connect(this, &QTreeWidget::itemChanged, this, &TreeWidget::onItemChanged);
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connect(this->preselectTimer, &QTimer::timeout, this, &TreeWidget::onPreSelectTimer);
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connect(this->selectTimer, &QTimer::timeout, this, &TreeWidget::onSelectTimer);
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preselectTime.start();
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