Remove magic number and hard type enums in DrawViewPart.h
- Remove currently present magic numbers - Hard type enums, so magic numbers can no longer be introduced. We don't want people to introduce magic numbers.
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@@ -444,12 +444,12 @@ void TaskProjGroup::rotateButtonClicked()
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if (multiView) {
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//change Front View Dir by 90
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if (clicked == ui->butTopRotate) multiView->rotate("Up");
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else if (clicked == ui->butDownRotate) multiView->rotate("Down");
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else if (clicked == ui->butRightRotate) multiView->rotate("Right");
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else if (clicked == ui->butLeftRotate) multiView->rotate("Left");
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else if (clicked == ui->butCWRotate) multiView->spin("CW");
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else if (clicked == ui->butCCWRotate) multiView->spin("CCW");
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if (clicked == ui->butTopRotate) multiView->rotate(RotationMotion::Up);
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else if (clicked == ui->butDownRotate) multiView->rotate(RotationMotion::Down);
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else if (clicked == ui->butRightRotate) multiView->rotate(RotationMotion::Right);
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else if (clicked == ui->butLeftRotate) multiView->rotate(RotationMotion::Left);
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else if (clicked == ui->butCWRotate) multiView->spin(SpinDirection::CW);
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else if (clicked == ui->butCCWRotate) multiView->spin(SpinDirection::CCW);
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else if (clicked == ui->butFront) {
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multiView->getAnchor()->Direction.setValue(Base::Vector3d(0.0, -1.0, 0.0));
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multiView->getAnchor()->RotationVector.setValue(Base::Vector3d(1.0, 0.0, 0.0));
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@@ -466,12 +466,12 @@ void TaskProjGroup::rotateButtonClicked()
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}
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else {
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auto* viewPart = static_cast<TechDraw::DrawViewPart*>(view);
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if (clicked == ui->butTopRotate) viewPart->rotate("Up");
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else if (clicked == ui->butDownRotate) viewPart->rotate("Down");
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else if (clicked == ui->butRightRotate) viewPart->rotate("Right");
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else if (clicked == ui->butLeftRotate) viewPart->rotate("Left");
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else if (clicked == ui->butCWRotate) viewPart->spin("CW");
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else if (clicked == ui->butCCWRotate) viewPart->spin("CCW");
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if (clicked == ui->butTopRotate) viewPart->rotate(RotationMotion::Up);
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else if (clicked == ui->butDownRotate) viewPart->rotate(RotationMotion::Down);
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else if (clicked == ui->butRightRotate) viewPart->rotate(RotationMotion::Right);
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else if (clicked == ui->butLeftRotate) viewPart->rotate(RotationMotion::Left);
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else if (clicked == ui->butCWRotate) viewPart->spin(SpinDirection::CW);
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else if (clicked == ui->butCCWRotate) viewPart->spin(SpinDirection::CCW);
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else if (clicked == ui->butFront) {
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viewPart->Direction.setValue(Base::Vector3d(0.0,-1.0,0.0));
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viewPart->XDirection.setValue(Base::Vector3d(1.0, 0.0, 0.0));
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