Misc. typos
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@@ -261,7 +261,7 @@ void Rotation::setValue(const Vector3d & rotateFrom, const Vector3d & rotateTo)
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Vector3d u(rotateFrom); u.Normalize();
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Vector3d v(rotateTo); v.Normalize();
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// The vector from x to is the roatation axis because it's the normal of the plane defined by (0,u,v)
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// The vector from x to is the rotation axis because it's the normal of the plane defined by (0,u,v)
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const double dot = u * v;
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Vector3d w = u % v;
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const double wlen = w.Length();
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