harmonize functions to set camera orientations
This commit is contained in:
@@ -88,8 +88,12 @@ void View3DInventorPy::init_type()
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add_varargs_method("viewRear",&View3DInventorPy::viewRear,"viewRear()");
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add_varargs_method("viewRight",&View3DInventorPy::viewRight,"viewRight()");
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add_varargs_method("viewTop",&View3DInventorPy::viewTop,"viewTop()");
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add_varargs_method("viewAxometric",&View3DInventorPy::viewAxonometric,"viewAxonometric()"); // for backward compatibility
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add_varargs_method("viewAxonometric",&View3DInventorPy::viewAxonometric,"viewAxonometric()");
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add_varargs_method("viewAxometric",&View3DInventorPy::viewIsometric,"viewAxonometric()"); // for backward compatibility
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add_varargs_method("viewAxonometric",&View3DInventorPy::viewIsometric,"viewAxonometric()");
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add_varargs_method("viewIsometric",&View3DInventorPy::viewIsometric,"viewIsometric()");
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add_varargs_method("viewDimetric",&View3DInventorPy::viewDimetric,"viewDimetric()");
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add_varargs_method("viewTrimetric",&View3DInventorPy::viewTrimetric,"viewTrimetric()");
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add_varargs_method("viewDefaultOrientation",&View3DInventorPy::viewDefaultOrientation,"viewDefaultOrientation()");
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add_varargs_method("viewRotateLeft",&View3DInventorPy::viewRotateLeft,"viewRotateLeft()");
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add_varargs_method("viewRotateRight",&View3DInventorPy::viewRotateRight,"viewRotateRight()");
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add_varargs_method("zoomIn",&View3DInventorPy::zoomIn,"zoomIn()");
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@@ -320,13 +324,126 @@ Py::Object View3DInventorPy::boxZoom(const Py::Tuple& args, const Py::Dict& kwds
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return Py::None();
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}
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/**
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Formulas to get quaternion for axonometric views:
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\code
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from math import sqrt, degrees, asin, atan
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p1=App.Rotation(App.Vector(1,0,0),90)
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p2=App.Rotation(App.Vector(0,0,1),alpha)
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p3=App.Rotation(p2.multVec(App.Vector(1,0,0)),beta)
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p4=p3.multiply(p2).multiply(p1)
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from pivy import coin
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c=Gui.ActiveDocument.ActiveView.getCameraNode()
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c.orientation.setValue(*p4.Q)
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\endcode
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The angles alpha and beta depend on the type of axonometry
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Isometric:
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\code
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alpha=45
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beta=degrees(asin(-sqrt(1.0/3.0)))
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\endcode
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Dimetric:
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\code
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alpha=degrees(asin(sqrt(1.0/8.0)))
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beta=degrees(-asin(1.0/3.0))
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\endcode
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Trimetric:
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\code
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alpha=30.0
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beta=-35.0
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\endcode
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Verification code that the axonomtries are correct:
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\code
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from pivy import coin
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c=Gui.ActiveDocument.ActiveView.getCameraNode()
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vo=App.Vector(c.getViewVolume().getMatrix().multVecMatrix(coin.SbVec3f(0,0,0)).getValue())
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vx=App.Vector(c.getViewVolume().getMatrix().multVecMatrix(coin.SbVec3f(10,0,0)).getValue())
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vy=App.Vector(c.getViewVolume().getMatrix().multVecMatrix(coin.SbVec3f(0,10,0)).getValue())
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vz=App.Vector(c.getViewVolume().getMatrix().multVecMatrix(coin.SbVec3f(0,0,10)).getValue())
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(vx-vo).Length
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(vy-vo).Length
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(vz-vo).Length
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# Projection
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vo.z=0
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vx.z=0
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vy.z=0
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vz.z=0
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(vx-vo).Length
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(vy-vo).Length
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(vz-vo).Length
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\endcode
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See also:
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http://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/graphics_6_2_ger_web.html#1
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http://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code_v2/Axonometric/qt/Axonometric.cpp
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https://de.wikipedia.org/wiki/Arkussinus_und_Arkuskosinus
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*/
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SbRotation Camera::rotation(Camera::Orientation view)
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{
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switch (view) {
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case Top:
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return SbRotation(0, 0, 0, 1);
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case Bottom:
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return SbRotation(0, 1, 0, 0);
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case Front: {
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float root = (float)(sqrt(2.0)/2.0);
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return SbRotation(root, 0, 0, root);
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}
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case Rear: {
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float root = (float)(sqrt(2.0)/2.0);
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return SbRotation(0, root, root, 0);
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}
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case Left:
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return SbRotation(-0.5, 0.5, 0.5, -0.5);
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case Right:
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return SbRotation(0.5, 0.5, 0.5, 0.5);
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case Isometric:
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//from math import sqrt, degrees, asin
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//p1=App.Rotation(App.Vector(1,0,0),45)
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//p2=App.Rotation(App.Vector(0,0,1),-45)
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//p3=p2.multiply(p1)
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//return SbRotation(0.353553f, -0.146447f, -0.353553f, 0.853553f);
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//from math import sqrt, degrees, asin
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//p1=App.Rotation(App.Vector(1,0,0),90)
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//p2=App.Rotation(App.Vector(0,0,1),135)
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//p3=App.Rotation(App.Vector(-1,1,0),degrees(asin(-sqrt(1.0/3.0))))
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//p4=p3.multiply(p2).multiply(p1)
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//return SbRotation(0.17592, 0.424708, 0.820473, 0.339851);
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//from math import sqrt, degrees, asin
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//p1=App.Rotation(App.Vector(1,0,0),90)
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//p2=App.Rotation(App.Vector(0,0,1),45)
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//#p3=App.Rotation(App.Vector(1,1,0),45)
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//p3=App.Rotation(App.Vector(1,1,0),degrees(asin(-sqrt(1.0/3.0))))
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//p4=p3.multiply(p2).multiply(p1)
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return SbRotation(0.424708f, 0.17592f, 0.339851f, 0.820473f);
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case Dimetric:
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return SbRotation(0.567952f, 0.103751f, 0.146726f, 0.803205f);
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case Trimetric:
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return SbRotation(0.446015f, 0.119509f, 0.229575f, 0.856787f);
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default:
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return SbRotation(0, 0, 0, 1);
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}
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}
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Py::Object View3DInventorPy::viewBottom(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(SbRotation(0, -1, 0, 0));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Bottom));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -347,8 +464,7 @@ Py::Object View3DInventorPy::viewFront(const Py::Tuple& args)
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throw Py::Exception();
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try {
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float root = (float)(sqrt(2.0)/2.0);
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_view->getViewer()->setCameraOrientation(SbRotation(-root, 0, 0, -root));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Front));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -369,7 +485,7 @@ Py::Object View3DInventorPy::viewLeft(const Py::Tuple& args)
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(SbRotation(-0.5, 0.5, 0.5, -0.5));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Left));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -390,8 +506,7 @@ Py::Object View3DInventorPy::viewRear(const Py::Tuple& args)
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throw Py::Exception();
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try {
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float root = (float)(sqrt(2.0)/2.0);
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_view->getViewer()->setCameraOrientation(SbRotation(0, root, root, 0));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Rear));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -412,7 +527,7 @@ Py::Object View3DInventorPy::viewRight(const Py::Tuple& args)
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(SbRotation(0.5, 0.5, 0.5, 0.5));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Right));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -433,7 +548,7 @@ Py::Object View3DInventorPy::viewTop(const Py::Tuple& args)
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(SbRotation(0, 0, 0, 1));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Top));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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@@ -448,27 +563,115 @@ Py::Object View3DInventorPy::viewTop(const Py::Tuple& args)
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return Py::None();
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}
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Py::Object View3DInventorPy::viewAxonometric(const Py::Tuple& args)
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Py::Object View3DInventorPy::viewIsometric(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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//from math import sqrt, degrees, asin
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//p1=App.Rotation(App.Vector(1,0,0),45)
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//p2=App.Rotation(App.Vector(0,0,1),-45)
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//p3=p2.multiply(p1)
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//_view->getViewer()->setCameraOrientation(SbRotation
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// (0.353553f, -0.146447f, -0.353553f, 0.853553f));
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Isometric));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch (const std::exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch(...) {
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throw Py::RuntimeError("Unknown C++ exception");
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}
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//from math import sqrt, degrees, asin
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//p1=App.Rotation(App.Vector(1,0,0),90)
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//p2=App.Rotation(App.Vector(0,0,1),45)
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//p3=App.Rotation(App.Vector(1,1,0),45)
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//p3=App.Rotation(App.Vector(1,1,0),degrees(asin(-sqrt(1.0/3.0))))
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//p4=p3.multiply(p2).multiply(p1)
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_view->getViewer()->setCameraOrientation(SbRotation
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(0.424708f, 0.17592f, 0.339851f, 0.820473f));
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return Py::None();
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}
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Py::Object View3DInventorPy::viewDimetric(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Dimetric));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch (const std::exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch(...) {
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throw Py::RuntimeError("Unknown C++ exception");
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}
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return Py::None();
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}
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Py::Object View3DInventorPy::viewTrimetric(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(Camera::rotation(Camera::Trimetric));
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch (const std::exception& e) {
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throw Py::RuntimeError(e.what());
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}
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catch(...) {
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throw Py::RuntimeError("Unknown C++ exception");
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}
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return Py::None();
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}
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Py::Object View3DInventorPy::viewDefaultOrientation(const Py::Tuple& args)
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{
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char* view = nullptr;
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if (!PyArg_ParseTuple(args.ptr(), "|s", &view))
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throw Py::Exception();
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try {
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std::string newDocView;
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SbRotation rot(0,0,0,1);
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if (view) {
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newDocView = view;
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}
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else {
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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newDocView = hGrp->GetASCII("NewDocumentCameraOrientation", "Top");
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}
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if (newDocView == "Top") {
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rot = Camera::rotation(Camera::Top);
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}
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else if (newDocView == "Bottom") {
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rot = Camera::rotation(Camera::Bottom);
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}
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else if (newDocView == "Front") {
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rot = Camera::rotation(Camera::Front);
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}
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else if (newDocView == "Rear") {
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rot = Camera::rotation(Camera::Rear);
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}
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else if (newDocView == "Left") {
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rot = Camera::rotation(Camera::Left);
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}
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else if (newDocView == "Right") {
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rot = Camera::rotation(Camera::Right);
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}
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else if (newDocView == "Isometric") {
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rot = Camera::rotation(Camera::Isometric);
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}
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else if (newDocView == "Dimetric") {
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rot = Camera::rotation(Camera::Dimetric);
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}
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else if (newDocView == "Trimetric") {
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rot = Camera::rotation(Camera::Trimetric);
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}
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_view->getViewer()->setCameraOrientation(rot);
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}
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catch (const Base::Exception& e) {
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throw Py::RuntimeError(e.what());
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