Mesh: fix -Wclazy-connect-by-name
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@@ -34,6 +34,7 @@ Selection::Selection(QWidget* parent)
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: QWidget(parent), ui(new Ui_Selection())
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{
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ui->setupUi(this);
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setupConnections();
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ui->addSelection->installEventFilter(this);
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ui->clearSelection->installEventFilter(this);
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@@ -53,6 +54,18 @@ Selection::~Selection()
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meshSel.setEnabledViewerSelection(true);
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}
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void Selection::setupConnections()
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{
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connect(ui->addSelection, &QPushButton::clicked,
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this, &Selection::onAddSelectionClicked);
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connect(ui->clearSelection, &QPushButton::clicked,
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this, &Selection::onClearSelectionClicked);
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connect(ui->visibleTriangles, &QPushButton::clicked,
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this, &Selection::onVisibleTrianglesToggled);
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connect(ui->screenTriangles, &QPushButton::clicked,
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this, &Selection::onScreenTrianglesToggled);
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}
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void Selection::setObjects(const std::vector<Gui::SelectionObject>& o)
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{
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meshSel.setObjects(o);
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@@ -85,22 +98,22 @@ bool Selection::eventFilter(QObject* o, QEvent* e)
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return false;
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}
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void Selection::on_addSelection_clicked()
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void Selection::onAddSelectionClicked()
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{
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meshSel.startSelection();
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}
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void Selection::on_clearSelection_clicked()
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void Selection::onClearSelectionClicked()
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{
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meshSel.clearSelection();
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}
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void Selection::on_visibleTriangles_toggled(bool on)
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void Selection::onVisibleTrianglesToggled(bool on)
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{
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meshSel.setCheckOnlyVisibleTriangles(on);
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}
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void Selection::on_screenTriangles_toggled(bool on)
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void Selection::onScreenTrianglesToggled(bool on)
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{
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meshSel.setCheckOnlyPointToUserTriangles(on);
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}
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