+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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143
src/App/Property.cpp
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143
src/App/Property.cpp
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/***************************************************************************
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* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cassert>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include "Property.h"
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#include "PropertyContainer.h"
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using namespace App;
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//**************************************************************************
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//**************************************************************************
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// Property
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE_ABSTRACT(App::Property , Base::Persistence);
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//**************************************************************************
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// Construction/Destruction
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// here the implemataion! description should take place in the header file!
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Property::Property()
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:father(0)
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{
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}
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Property::~Property()
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{
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}
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const char* Property::getName(void) const
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{
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return father->getName(this);
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}
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short Property::getType(void) const
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{
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return father->getPropertyType(this);
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}
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const char* Property::getGroup(void) const
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{
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return father->getPropertyGroup(this);
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}
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const char* Property::getDocumentation(void) const
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{
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return father->getPropertyDocumentation(this);
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}
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void Property::setContainer(PropertyContainer *Father)
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{
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father = Father;
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}
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void Property::touch()
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{
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if (father)
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father->onChanged(this);
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StatusBits.set(0);
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}
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void Property::hasSetValue(void)
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{
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if (father)
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father->onChanged(this);
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StatusBits.set(0);
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}
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void Property::aboutToSetValue(void)
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{
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if (father)
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father->onBeforeChange(this);
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}
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Property *Property::Copy(void) const
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{
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// have to be reimplemented by a subclass!
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assert(0);
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return 0;
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}
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void Property::Paste(const Property& /*from*/)
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{
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// have to be reimplemented by a subclass!
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assert(0);
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}
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std::string Property::encodeAttribute(const std::string& str) const
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{
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std::string tmp;
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for (std::string::const_iterator it = str.begin(); it != str.end(); ++it) {
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if (*it == '<')
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tmp += "<";
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else if (*it == '"')
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tmp += """;
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else if (*it == '&')
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tmp += "&";
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else if (*it == '>')
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tmp += ">";
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else if (*it == '\n')
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tmp += " ";
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else
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tmp += *it;
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}
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return tmp;
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyLists
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyLists , App::Property);
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