+ unify DLL export defines to namespace names

git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
This commit is contained in:
wmayer
2011-10-10 13:44:52 +00:00
commit 120ca87015
4155 changed files with 2965978 additions and 0 deletions

64
src/Gui/InputVector.cpp Normal file
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/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "InputVector.h"
#include "ui_InputVector.h"
using namespace Gui;
LocationDialog::LocationDialog(QWidget* parent, Qt::WFlags fl)
: QDialog(parent, fl)
{
}
LocationDialog::~LocationDialog()
{
}
Base::Vector3f LocationDialog::getUserDirection(bool* ok) const
{
Gui::Dialog::Ui_InputVector iv;
QDialog dlg(const_cast<LocationDialog*>(this));
iv.setupUi(&dlg);
Base::Vector3f dir;
if (dlg.exec()) {
dir.x = (float)iv.vectorX->value();
dir.y = (float)iv.vectorY->value();
dir.z = (float)iv.vectorZ->value();
if (ok) *ok = true;
}
else {
if (ok) *ok = false;
}
return dir;
}
void LocationDialog::on_direction_activated(int index)
{
directionActivated(index);
}
#include "moc_InputVector.cpp"