+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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216
src/Gui/SoFCInteractiveElement.cpp
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216
src/Gui/SoFCInteractiveElement.cpp
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/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "SoFCInteractiveElement.h"
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using namespace Gui;
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SO_ELEMENT_SOURCE(SoFCInteractiveElement);
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void SoFCInteractiveElement::initClass(void)
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{
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SO_ELEMENT_INIT_CLASS(SoFCInteractiveElement, inherited);
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SO_ENABLE(SoGLRenderAction, SoFCInteractiveElement);
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}
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void SoFCInteractiveElement::init(SoState * state)
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{
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this->interactiveMode = false;
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}
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SoFCInteractiveElement::~SoFCInteractiveElement()
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{
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}
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void SoFCInteractiveElement::set(SoState * const state, SoNode * const node, SbBool mode)
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{
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SoFCInteractiveElement * elem = (SoFCInteractiveElement *)
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SoReplacedElement::getElement(state, classStackIndex, node);
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elem->setElt(mode);
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}
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SbBool SoFCInteractiveElement::get(SoState * const state)
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{
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return SoFCInteractiveElement::getInstance(state)->interactiveMode;
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}
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void SoFCInteractiveElement::setElt(SbBool mode)
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{
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this->interactiveMode = mode;
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}
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const SoFCInteractiveElement * SoFCInteractiveElement::getInstance(SoState * state)
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{
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return (const SoFCInteractiveElement *) SoElement::getConstElement(state, classStackIndex);
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}
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// ---------------------------------
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SO_ELEMENT_SOURCE(SoGLWidgetElement);
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void SoGLWidgetElement::initClass(void)
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{
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SO_ELEMENT_INIT_CLASS(SoGLWidgetElement, inherited);
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SO_ENABLE(SoGLRenderAction, SoGLWidgetElement);
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SO_ENABLE(SoHandleEventAction, SoGLWidgetElement);
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}
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void SoGLWidgetElement::init(SoState * state)
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{
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inherited::init(state);
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this->window = 0;
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}
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SoGLWidgetElement::~SoGLWidgetElement()
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{
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}
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void SoGLWidgetElement::set(SoState * state, QGLWidget * window)
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{
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SoGLWidgetElement * elem = static_cast<SoGLWidgetElement *>
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(SoElement::getElement(state, classStackIndex));
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elem->window = window;
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}
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void SoGLWidgetElement::get(SoState * state, QGLWidget *& window)
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{
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const SoGLWidgetElement* that = static_cast<const SoGLWidgetElement *>
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(SoElement::getConstElement(state, classStackIndex));
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window = that->window;
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}
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void SoGLWidgetElement::push(SoState * state)
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{
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inherited::push(state);
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}
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void SoGLWidgetElement::pop(SoState * state, const SoElement * prevTopElement)
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{
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inherited::pop(state, prevTopElement);
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}
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SbBool SoGLWidgetElement::matches(const SoElement * element) const
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{
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return TRUE;
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}
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SoElement * SoGLWidgetElement::copyMatchInfo(void) const
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{
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return 0;
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}
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// ---------------------------------
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SO_ELEMENT_SOURCE(SoGLRenderActionElement);
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void SoGLRenderActionElement::initClass(void)
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{
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SO_ELEMENT_INIT_CLASS(SoGLRenderActionElement, inherited);
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SO_ENABLE(SoGLRenderAction, SoGLRenderActionElement);
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SO_ENABLE(SoHandleEventAction, SoGLRenderActionElement);
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}
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void SoGLRenderActionElement::init(SoState * state)
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{
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inherited::init(state);
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this->glRenderAction = 0;
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}
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SoGLRenderActionElement::~SoGLRenderActionElement()
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{
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}
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void SoGLRenderActionElement::set(SoState * state, SoGLRenderAction * action)
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{
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SoGLRenderActionElement * elem = static_cast<SoGLRenderActionElement *>
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(SoElement::getElement(state, classStackIndex));
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elem->glRenderAction = action;
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}
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void SoGLRenderActionElement::get(SoState * state, SoGLRenderAction * & action)
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{
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const SoGLRenderActionElement* that = static_cast<const SoGLRenderActionElement *>
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(SoElement::getConstElement(state, classStackIndex));
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action = that->glRenderAction;
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}
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void SoGLRenderActionElement::push(SoState * state)
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{
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inherited::push(state);
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}
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void SoGLRenderActionElement::pop(SoState * state, const SoElement * prevTopElement)
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{
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inherited::pop(state, prevTopElement);
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}
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SbBool SoGLRenderActionElement::matches(const SoElement * element) const
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{
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return TRUE;
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}
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SoElement * SoGLRenderActionElement::copyMatchInfo(void) const
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{
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return 0;
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}
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// ---------------------------------
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SO_NODE_SOURCE(SoGLWidgetNode);
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/*!
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Constructor.
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*/
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SoGLWidgetNode::SoGLWidgetNode(void) : window(0)
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{
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SO_NODE_CONSTRUCTOR(SoGLWidgetNode);
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}
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/*!
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Destructor.
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*/
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SoGLWidgetNode::~SoGLWidgetNode()
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{
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}
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// Doc from superclass.
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void SoGLWidgetNode::initClass(void)
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{
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SO_NODE_INIT_CLASS(SoGLWidgetNode, SoNode, "Node");
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SO_ENABLE(SoGLRenderAction, SoGLWidgetElement);
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}
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// Doc from superclass.
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void SoGLWidgetNode::doAction(SoAction * action)
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{
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SoGLWidgetElement::set(action->getState(), this->window);
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}
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// Doc from superclass.
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void SoGLWidgetNode::GLRender(SoGLRenderAction * action)
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{
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SoGLWidgetNode::doAction(action);
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}
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