+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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263
src/Mod/Inspection/Gui/VisualInspection.cpp
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263
src/Mod/Inspection/Gui/VisualInspection.cpp
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/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "VisualInspection.h"
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#include "ui_VisualInspection.h"
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Application.h>
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#include <Gui/Document.h>
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#include <Gui/ViewProvider.h>
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#include <Gui/Application.h>
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#include <Gui/MainWindow.h>
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#include <Gui/PrefWidgets.h>
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using namespace InspectionGui;
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namespace InspectionGui {
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class SingleSelectionItem : public QTreeWidgetItem
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{
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public:
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SingleSelectionItem (QTreeWidget* parent)
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: QTreeWidgetItem(parent), _compItem(0)
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{
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}
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SingleSelectionItem (QTreeWidgetItem* parent)
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: QTreeWidgetItem (parent), _compItem(0)
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{
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}
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~SingleSelectionItem ()
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{
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}
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SingleSelectionItem* getCompetitiveItem() const
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{
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return _compItem;
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}
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void setCompetitiveItem(SingleSelectionItem* item)
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{
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_compItem = item;
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}
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private:
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SingleSelectionItem* _compItem;
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};
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}
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/* TRANSLATOR InspectionGui::DlgVisualInspectionImp */
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/**
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* Constructs a VisualInspection as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*/
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VisualInspection::VisualInspection(QWidget* parent, Qt::WFlags fl)
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: QDialog(parent, fl), ui(new Ui_VisualInspection)
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{
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ui->setupUi(this);
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connect(ui->treeWidgetActual, SIGNAL(itemClicked(QTreeWidgetItem*, int)),
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this, SLOT(onActivateItem(QTreeWidgetItem*)));
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connect(ui->treeWidgetNominal, SIGNAL(itemClicked(QTreeWidgetItem*, int)),
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this, SLOT(onActivateItem(QTreeWidgetItem*)));
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//FIXME: Not used yet
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ui->textLabel2->hide();
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ui->prefFloatSpinBox2->hide();
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connect(ui->buttonHelp, SIGNAL(clicked()), Gui::getMainWindow(), SLOT(whatsThis()));
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App::Document* doc = App::GetApplication().getActiveDocument();
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// disable Ok button and enable of at least one item in each view is on
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ui->buttonOk->setDisabled(true);
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if (!doc) {
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ui->treeWidgetActual->setDisabled(true);
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ui->treeWidgetNominal->setDisabled(true);
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return;
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}
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Gui::Document* gui = Gui::Application::Instance->getDocument(doc);
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std::vector<App::DocumentObject*> obj = doc->getObjects();
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Base::Type point = Base::Type::fromName("Points::Feature");
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Base::Type mesh = Base::Type::fromName("Mesh::Feature");
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Base::Type shape = Base::Type::fromName("Part::Feature");
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for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) {
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if ((*it)->getTypeId().isDerivedFrom(point) ||
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(*it)->getTypeId().isDerivedFrom(mesh) ||
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(*it)->getTypeId().isDerivedFrom(shape)) {
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Gui::ViewProvider* view = gui->getViewProvider(*it);
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QIcon px = view->getIcon();
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SingleSelectionItem* item1 = new SingleSelectionItem(ui->treeWidgetActual);
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item1->setText(0, QString::fromUtf8((*it)->Label.getValue()));
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item1->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument()));
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item1->setCheckState(0, Qt::Unchecked);
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item1->setIcon(0, px);
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SingleSelectionItem* item2 = new SingleSelectionItem(ui->treeWidgetNominal);
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item2->setText(0, QString::fromUtf8((*it)->Label.getValue()));
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item2->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument()));
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item2->setCheckState(0, Qt::Unchecked);
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item2->setIcon(0, px);
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item1->setCompetitiveItem(item2);
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item2->setCompetitiveItem(item1);
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}
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}
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loadSettings();
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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VisualInspection::~VisualInspection()
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{
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// no need to delete child widgets, Qt does it all for us
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delete ui;
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}
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void VisualInspection::loadSettings()
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{
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ui->prefFloatSpinBox1->onRestore();
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ui->prefFloatSpinBox2->onRestore();
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}
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void VisualInspection::saveSettings()
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{
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ui->prefFloatSpinBox1->onSave();
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ui->prefFloatSpinBox2->onSave();
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}
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void VisualInspection::onActivateItem(QTreeWidgetItem* item)
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{
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if (item) {
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SingleSelectionItem* sel = (SingleSelectionItem*)item;
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SingleSelectionItem* cmp = sel->getCompetitiveItem();
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if (cmp && cmp->checkState(0) == Qt::Checked)
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cmp->setCheckState(0, Qt::Unchecked);
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}
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bool ok=false;
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for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; ++it) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked) {
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ok = true;
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break;
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}
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}
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if (ok) {
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ok = false;
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for (QTreeWidgetItemIterator it (ui->treeWidgetNominal); *it; ++it) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked) {
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ok = true;
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break;
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}
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}
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}
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ui->buttonOk->setEnabled(ok);
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}
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void VisualInspection::accept()
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{
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onActivateItem(0);
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if (ui->buttonOk->isEnabled()) {
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QDialog::accept();
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saveSettings();
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// collect all nominal geometries
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QStringList nominalNames;
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for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked)
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nominalNames << sel->data(0, Qt::UserRole).toString();
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}
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float searchRadius = ui->prefFloatSpinBox1->value();
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float thickness = ui->prefFloatSpinBox2->value();
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// open a new command
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Gui::Document* doc = Gui::Application::Instance->activeDocument();
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doc->openCommand("Visual Inspection");
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// create a group
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Gui::Application::Instance->runCommand(
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true, "App_activeDocument___InspectionGroup=App.ActiveDocument.addObject(\"Inspection::Group\",\"Inspection\")");
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// for each actual geometry create an inspection feature
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for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked) {
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QString actualName = sel->data(0, Qt::UserRole).toString();
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Gui::Application::Instance->runCommand(
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true, "App_activeDocument___InspectionGroup.newObject(\"Inspection::Feature\",\"%s_Inspect\")", (const char*)actualName.toAscii());
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Gui::Application::Instance->runCommand(
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true, "App.ActiveDocument.ActiveObject.Actual=App.ActiveDocument.%s\n"
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"App_activeDocument___activeObject___Nominals=list()\n"
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"App.ActiveDocument.ActiveObject.SearchRadius=%.3f\n"
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"App.ActiveDocument.ActiveObject.Thickness=%.3f\n", (const char*)actualName.toAscii(), searchRadius, thickness);
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for (QStringList::Iterator it = nominalNames.begin(); it != nominalNames.end(); ++it) {
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Gui::Application::Instance->runCommand(
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true, "App_activeDocument___activeObject___Nominals.append(App.ActiveDocument.%s)\n", (const char*)(*it).toAscii());
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}
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Gui::Application::Instance->runCommand(
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true, "App.ActiveDocument.ActiveObject.Nominals=App_activeDocument___activeObject___Nominals\n"
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"del App_activeDocument___activeObject___Nominals\n");
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}
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}
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Gui::Application::Instance->runCommand(
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true, "del App_activeDocument___InspectionGroup\n");
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doc->commitCommand();
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doc->getDocument()->recompute();
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// hide the checked features
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for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked) {
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Gui::Application::Instance->runCommand(
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true, "Gui.ActiveDocument.getObject(\"%s\").Visibility=False"
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, (const char*)sel->data(0, Qt::UserRole).toString().toAscii());
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}
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}
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for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) {
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SingleSelectionItem* sel = (SingleSelectionItem*)*it;
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if (sel->checkState(0) == Qt::Checked) {
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Gui::Application::Instance->runCommand(
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true, "Gui.ActiveDocument.getObject(\"%s\").Visibility=False"
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, (const char*)sel->data(0, Qt::UserRole).toString().toAscii());
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}
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}
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}
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}
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#include "moc_VisualInspection.cpp"
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