+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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151
src/Mod/Mesh/App/WildMagic4/Wm4DistSegment3Triangle3.cpp
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151
src/Mod/Mesh/App/WildMagic4/Wm4DistSegment3Triangle3.cpp
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// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4DistSegment3Triangle3.h"
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#include "Wm4DistLine3Triangle3.h"
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#include "Wm4DistVector3Triangle3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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DistSegment3Triangle3<Real>::DistSegment3Triangle3 (
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const Segment3<Real>& rkSegment, const Triangle3<Real>& rkTriangle)
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:
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m_rkSegment(rkSegment),
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m_rkTriangle(rkTriangle)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Segment3<Real>& DistSegment3Triangle3<Real>::GetSegment () const
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{
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return m_rkSegment;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Triangle3<Real>& DistSegment3Triangle3<Real>::GetTriangle () const
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{
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return m_rkTriangle;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::Get ()
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{
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Real fSqrDist = GetSquared();
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return Math<Real>::Sqrt(fSqrDist);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::GetSquared ()
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{
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DistLine3Triangle3<Real> kLTDist(Line3<Real>(m_rkSegment.Origin,
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m_rkSegment.Direction),m_rkTriangle);
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Real fSqrDist;
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m_fSegmentParameter = kLTDist.GetLineParameter();
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if (m_fSegmentParameter >= -m_rkSegment.Extent)
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{
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if (m_fSegmentParameter <= m_rkSegment.Extent)
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{
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fSqrDist = kLTDist.GetSquared();
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m_kClosestPoint0 = kLTDist.GetClosestPoint0();
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m_kClosestPoint1 = kLTDist.GetClosestPoint1();
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m_afTriangleBary[0] = kLTDist.GetTriangleBary(0);
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m_afTriangleBary[1] = kLTDist.GetTriangleBary(1);
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m_afTriangleBary[2] = kLTDist.GetTriangleBary(2);
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}
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else
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{
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m_kClosestPoint0 = m_rkSegment.GetPosEnd();
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DistVector3Triangle3<Real> kVTDist(m_kClosestPoint0,m_rkTriangle);
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fSqrDist = kVTDist.GetSquared();
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m_kClosestPoint1 = kVTDist.GetClosestPoint1();
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m_fSegmentParameter = m_rkSegment.Extent;
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m_afTriangleBary[0] = kVTDist.GetTriangleBary(0);
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m_afTriangleBary[1] = kVTDist.GetTriangleBary(1);
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m_afTriangleBary[2] = kVTDist.GetTriangleBary(2);
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}
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}
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else
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{
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m_kClosestPoint0 = m_rkSegment.GetNegEnd();
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DistVector3Triangle3<Real> kVTDist(m_kClosestPoint0,m_rkTriangle);
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fSqrDist = kVTDist.GetSquared();
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m_kClosestPoint1 = kVTDist.GetClosestPoint1();
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m_fSegmentParameter = -m_rkSegment.Extent;
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m_afTriangleBary[0] = kVTDist.GetTriangleBary(0);
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m_afTriangleBary[1] = kVTDist.GetTriangleBary(1);
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m_afTriangleBary[2] = kVTDist.GetTriangleBary(2);
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}
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return fSqrDist;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::Get (Real fT,
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const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity0;
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Vector3<Real> kMV0 = m_rkTriangle.V[0] + fT*rkVelocity1;
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Vector3<Real> kMV1 = m_rkTriangle.V[1] + fT*rkVelocity1;
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Vector3<Real> kMV2 = m_rkTriangle.V[2] + fT*rkVelocity1;
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Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
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m_rkSegment.Extent);
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Triangle3<Real> kMTriangle(kMV0,kMV1,kMV2);
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return DistSegment3Triangle3<Real>(kMSegment,kMTriangle).Get();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::GetSquared (Real fT,
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const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity0;
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Vector3<Real> kMV0 = m_rkTriangle.V[0] + fT*rkVelocity1;
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Vector3<Real> kMV1 = m_rkTriangle.V[1] + fT*rkVelocity1;
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Vector3<Real> kMV2 = m_rkTriangle.V[2] + fT*rkVelocity1;
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Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
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m_rkSegment.Extent);
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Triangle3<Real> kMTriangle(kMV0,kMV1,kMV2);
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return DistSegment3Triangle3<Real>(kMSegment,kMTriangle).GetSquared();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::GetSegmentParameter () const
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{
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return m_fSegmentParameter;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistSegment3Triangle3<Real>::GetTriangleBary (int i) const
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{
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assert(0 <= i && i < 3);
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return m_afTriangleBary[i];
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class DistSegment3Triangle3<float>;
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template WM4_FOUNDATION_ITEM
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class DistSegment3Triangle3<double>;
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//----------------------------------------------------------------------------
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}
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