+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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119
src/Mod/Mesh/App/WildMagic4/Wm4DistVector3Segment3.cpp
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119
src/Mod/Mesh/App/WildMagic4/Wm4DistVector3Segment3.cpp
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// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4DistVector3Segment3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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DistVector3Segment3<Real>::DistVector3Segment3 (const Vector3<Real>& rkVector,
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const Segment3<Real>& rkSegment)
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:
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m_rkVector(rkVector),
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m_rkSegment(rkSegment)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Vector3<Real>& DistVector3Segment3<Real>::GetVector () const
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{
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return m_rkVector;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Segment3<Real>& DistVector3Segment3<Real>::GetSegment () const
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{
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return m_rkSegment;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistVector3Segment3<Real>::Get ()
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{
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Real fSqrDist = GetSquared();
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return Math<Real>::Sqrt(fSqrDist);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistVector3Segment3<Real>::GetSquared ()
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{
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Vector3<Real> kDiff = m_rkVector - m_rkSegment.Origin;
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m_fSegmentParameter = m_rkSegment.Direction.Dot(kDiff);
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if (-m_rkSegment.Extent < m_fSegmentParameter)
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{
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if (m_fSegmentParameter < m_rkSegment.Extent)
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{
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m_kClosestPoint1 = m_rkSegment.Origin +
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m_fSegmentParameter*m_rkSegment.Direction;
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}
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else
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{
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m_kClosestPoint1 = m_rkSegment.Origin +
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m_rkSegment.Extent*m_rkSegment.Direction;
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}
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}
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else
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{
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m_kClosestPoint1 = m_rkSegment.Origin -
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m_rkSegment.Extent*m_rkSegment.Direction;
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}
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m_kClosestPoint0 = m_rkVector;
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kDiff = m_kClosestPoint1 - m_kClosestPoint0;
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return kDiff.SquaredLength();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistVector3Segment3<Real>::Get (Real fT,
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const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMVector = m_rkVector + fT*rkVelocity0;
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Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity1;
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Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
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m_rkSegment.Extent);
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return DistVector3Segment3<Real>(kMVector,kMSegment).Get();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistVector3Segment3<Real>::GetSquared (Real fT,
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const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMVector = m_rkVector + fT*rkVelocity0;
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Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity1;
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Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
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m_rkSegment.Extent);
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return DistVector3Segment3<Real>(kMVector,kMSegment).GetSquared();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistVector3Segment3<Real>::GetSegmentParameter () const
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{
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return m_fSegmentParameter;
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class DistVector3Segment3<float>;
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template WM4_FOUNDATION_ITEM
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class DistVector3Segment3<double>;
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//----------------------------------------------------------------------------
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}
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