+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
This commit is contained in:
221
src/Mod/Mesh/Gui/ViewProviderMeshFaceSet.cpp
Normal file
221
src/Mod/Mesh/Gui/ViewProviderMeshFaceSet.cpp
Normal file
@@ -0,0 +1,221 @@
|
||||
/***************************************************************************
|
||||
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
|
||||
* *
|
||||
* This file is part of the FreeCAD CAx development system. *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Library General Public *
|
||||
* License as published by the Free Software Foundation; either *
|
||||
* version 2 of the License, or (at your option) any later version. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Library General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Library General Public *
|
||||
* License along with this library; see the file COPYING.LIB. If not, *
|
||||
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
||||
* Suite 330, Boston, MA 02111-1307, USA *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#include "PreCompiled.h"
|
||||
|
||||
#ifndef _PreComp_
|
||||
# include <algorithm>
|
||||
# include <Inventor/SoPickedPoint.h>
|
||||
# include <Inventor/details/SoFaceDetail.h>
|
||||
# include <Inventor/nodes/SoBaseColor.h>
|
||||
# include <Inventor/nodes/SoCoordinate3.h>
|
||||
# include <Inventor/nodes/SoDrawStyle.h>
|
||||
# include <Inventor/nodes/SoIndexedLineSet.h>
|
||||
# include <Inventor/nodes/SoMaterial.h>
|
||||
# include <Inventor/nodes/SoMaterialBinding.h>
|
||||
# include <Inventor/nodes/SoPolygonOffset.h>
|
||||
# include <Inventor/nodes/SoShapeHints.h>
|
||||
# include <Inventor/nodes/SoOrthographicCamera.h>
|
||||
# include <Inventor/nodes/SoTransform.h>
|
||||
# include <Inventor/nodes/SoSeparator.h>
|
||||
# include <Inventor/events/SoMouseButtonEvent.h>
|
||||
# include <QAction>
|
||||
# include <QMenu>
|
||||
#endif
|
||||
|
||||
/// Here the FreeCAD includes sorted by Base,App,Gui......
|
||||
#include <Base/Console.h>
|
||||
#include <Base/Exception.h>
|
||||
#include <Base/Sequencer.h>
|
||||
#include <Base/Tools2D.h>
|
||||
#include <Base/ViewProj.h>
|
||||
|
||||
#include <App/Document.h>
|
||||
#include <App/PropertyLinks.h>
|
||||
|
||||
#include <Gui/Application.h>
|
||||
#include <Gui/Command.h>
|
||||
#include <Gui/Document.h>
|
||||
#include <Gui/SoFCSelection.h>
|
||||
#include <Gui/MainWindow.h>
|
||||
#include <Gui/Selection.h>
|
||||
#include <Gui/WaitCursor.h>
|
||||
#include <Gui/Window.h>
|
||||
#include <Gui/Flag.h>
|
||||
#include <Gui/View3DInventor.h>
|
||||
#include <Gui/View3DInventorViewer.h>
|
||||
|
||||
#include <Mod/Mesh/App/Core/Algorithm.h>
|
||||
#include <Mod/Mesh/App/Core/Evaluation.h>
|
||||
#include <Mod/Mesh/App/Core/Grid.h>
|
||||
#include <Mod/Mesh/App/Core/Iterator.h>
|
||||
#include <Mod/Mesh/App/Core/MeshIO.h>
|
||||
#include <Mod/Mesh/App/Core/MeshKernel.h>
|
||||
#include <Mod/Mesh/App/Core/Triangulation.h>
|
||||
#include <Mod/Mesh/App/Core/Visitor.h>
|
||||
#include <Mod/Mesh/App/Mesh.h>
|
||||
#include <Mod/Mesh/App/MeshFeature.h>
|
||||
#include <Mod/Mesh/App/MeshProperties.h>
|
||||
|
||||
#include "ViewProviderMeshFaceSet.h"
|
||||
#include "SoFCMeshObject.h"
|
||||
#include "SoFCIndexedFaceSet.h"
|
||||
|
||||
|
||||
using namespace MeshGui;
|
||||
|
||||
|
||||
PROPERTY_SOURCE(MeshGui::ViewProviderMeshFaceSet, MeshGui::ViewProviderMesh)
|
||||
|
||||
ViewProviderMeshFaceSet::ViewProviderMeshFaceSet()
|
||||
{
|
||||
directRendering = false;
|
||||
triangleCount = 2500000;
|
||||
|
||||
pcMeshNode = new SoFCMeshObjectNode;
|
||||
pcMeshNode->ref();
|
||||
pcMeshShape = new SoFCMeshObjectShape;
|
||||
pcMeshShape->ref();
|
||||
pcMeshCoord = new SoCoordinate3;
|
||||
pcMeshCoord->ref();
|
||||
pcMeshFaces = new SoFCIndexedFaceSet;
|
||||
pcMeshFaces->ref();
|
||||
}
|
||||
|
||||
ViewProviderMeshFaceSet::~ViewProviderMeshFaceSet()
|
||||
{
|
||||
pcMeshNode->unref();
|
||||
pcMeshShape->unref();
|
||||
pcMeshCoord->unref();
|
||||
pcMeshFaces->unref();
|
||||
}
|
||||
|
||||
void ViewProviderMeshFaceSet::attach(App::DocumentObject *pcFeat)
|
||||
{
|
||||
ViewProviderMesh::attach(pcFeat);
|
||||
|
||||
pcHighlight->addChild(pcMeshCoord);
|
||||
pcHighlight->addChild(pcMeshFaces);
|
||||
|
||||
// read the threshold from the preferences
|
||||
Base::Reference<ParameterGrp> hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
|
||||
int size = hGrp->GetInt("RenderTriangleLimit", -1);
|
||||
if (size > 0) {
|
||||
pcMeshShape->renderTriangleLimit = (unsigned int)(pow(10.0f,size));
|
||||
static_cast<SoFCIndexedFaceSet*>(pcMeshFaces)->renderTriangleLimit = (unsigned int)(pow(10.0f,size));
|
||||
}
|
||||
}
|
||||
|
||||
void ViewProviderMeshFaceSet::updateData(const App::Property* prop)
|
||||
{
|
||||
Gui::ViewProviderGeometryObject::updateData(prop);
|
||||
if (prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
|
||||
const Mesh::MeshObject* mesh = static_cast<const Mesh::PropertyMeshKernel*>(prop)->getValuePtr();
|
||||
|
||||
bool direct = (mesh->countFacets() > this->triangleCount);
|
||||
if (direct) {
|
||||
this->pcMeshNode->mesh.setValue(mesh);
|
||||
// Needs to update internal bounding box caches
|
||||
this->pcMeshShape->touch();
|
||||
pcMeshCoord->point.setNum(0);
|
||||
pcMeshFaces->coordIndex.setNum(0);
|
||||
}
|
||||
else {
|
||||
ViewProviderMeshBuilder builder;
|
||||
builder.createMesh(prop, pcMeshCoord, pcMeshFaces);
|
||||
}
|
||||
|
||||
if (direct != directRendering) {
|
||||
directRendering = direct;
|
||||
pcHighlight->removeAllChildren();
|
||||
|
||||
if (directRendering) {
|
||||
pcHighlight->addChild(pcMeshNode);
|
||||
pcHighlight->addChild(pcMeshShape);
|
||||
}
|
||||
else {
|
||||
pcHighlight->addChild(pcMeshCoord);
|
||||
pcHighlight->addChild(pcMeshFaces);
|
||||
}
|
||||
}
|
||||
|
||||
showOpenEdges(OpenEdges.getValue());
|
||||
highlightSelection();
|
||||
}
|
||||
}
|
||||
|
||||
void ViewProviderMeshFaceSet::showOpenEdges(bool show)
|
||||
{
|
||||
if (pcOpenEdge) {
|
||||
// remove the node and destroy the data
|
||||
pcRoot->removeChild(pcOpenEdge);
|
||||
pcOpenEdge = 0;
|
||||
}
|
||||
|
||||
if (show) {
|
||||
pcOpenEdge = new SoSeparator();
|
||||
pcOpenEdge->addChild(pcLineStyle);
|
||||
pcOpenEdge->addChild(pOpenColor);
|
||||
|
||||
if (directRendering) {
|
||||
pcOpenEdge->addChild(pcMeshNode);
|
||||
pcOpenEdge->addChild(new SoFCMeshObjectBoundary);
|
||||
}
|
||||
else {
|
||||
pcOpenEdge->addChild(pcMeshCoord);
|
||||
SoIndexedLineSet* lines = new SoIndexedLineSet;
|
||||
pcOpenEdge->addChild(lines);
|
||||
|
||||
// Build up the lines with indices to the list of vertices 'pcMeshCoord'
|
||||
int index=0;
|
||||
const MeshCore::MeshKernel& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue().getKernel();
|
||||
const MeshCore::MeshFacetArray& rFaces = rMesh.GetFacets();
|
||||
for (MeshCore::MeshFacetArray::_TConstIterator it = rFaces.begin(); it != rFaces.end(); ++it) {
|
||||
for (int i=0; i<3; i++) {
|
||||
if (it->_aulNeighbours[i] == ULONG_MAX) {
|
||||
lines->coordIndex.set1Value(index++,it->_aulPoints[i]);
|
||||
lines->coordIndex.set1Value(index++,it->_aulPoints[(i+1)%3]);
|
||||
lines->coordIndex.set1Value(index++,SO_END_LINE_INDEX);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add to the highlight node
|
||||
pcRoot->addChild(pcOpenEdge);
|
||||
}
|
||||
}
|
||||
|
||||
SoShape* ViewProviderMeshFaceSet::getShapeNode() const
|
||||
{
|
||||
if (directRendering)
|
||||
return this->pcMeshShape;
|
||||
return this->pcMeshFaces;
|
||||
}
|
||||
|
||||
SoNode* ViewProviderMeshFaceSet::getCoordNode() const
|
||||
{
|
||||
if (directRendering)
|
||||
return this->pcMeshNode;
|
||||
return this->pcMeshCoord;
|
||||
}
|
||||
Reference in New Issue
Block a user