+ unify DLL export defines to namespace names
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
This commit is contained in:
394
src/Mod/Part/Gui/ViewProviderReference.cpp
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394
src/Mod/Part/Gui/ViewProviderReference.cpp
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/***************************************************************************
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* Copyright (c) 2004 Jrgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Poly_Polygon3D.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepMesh.hxx>
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# include <BRepMesh_IncrementalMesh.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepTools.hxx>
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# include <BRepAdaptor_Curve.hxx>
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# include <BRepAdaptor_Surface.hxx>
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# include <GeomAbs_CurveType.hxx>
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# include <GeomAbs_SurfaceType.hxx>
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# include <Geom_BezierCurve.hxx>
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# include <Geom_BSplineCurve.hxx>
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# include <Geom_BezierSurface.hxx>
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# include <Geom_BSplineSurface.hxx>
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# include <GeomAPI_ProjectPointOnSurf.hxx>
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# include <GeomLProp_SLProps.hxx>
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# include <gp_Trsf.hxx>
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# include <Poly_Array1OfTriangle.hxx>
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# include <Poly_Triangulation.hxx>
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# include <TColgp_Array1OfPnt.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Edge.hxx>
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# include <TopoDS_Wire.hxx>
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# include <TopoDS_Face.hxx>
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# include <TopoDS_Shape.hxx>
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# include <TopoDS_Iterator.hxx>
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# include <TopExp_Explorer.hxx>
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# include <TopExp.hxx>
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# include <TopTools_IndexedMapOfShape.hxx>
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# include <Poly_PolygonOnTriangulation.hxx>
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# include <TColStd_Array1OfInteger.hxx>
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# include <TopTools_ListOfShape.hxx>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoNormal.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoPointSet.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoGroup.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoScale.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/Selection.h>
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#include <Gui/View3DInventorViewer.h>
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#include "ViewProvider.h"
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#include "ViewProviderReference.h"
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#include "SoFCShapeObject.h"
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/Part/App/PrimitiveFeature.h>
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using namespace PartGui;
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PROPERTY_SOURCE(PartGui::ViewProviderPartReference, Gui::ViewProviderGeometryObject)
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//**************************************************************************
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// Construction/Destruction
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ViewProviderPartReference::ViewProviderPartReference() : pcControlPoints(0)
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{
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App::Material mat;
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mat.ambientColor.set(0.2f,0.2f,0.2f);
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mat.diffuseColor.set(0.1f,0.1f,0.1f);
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mat.specularColor.set(0.0f,0.0f,0.0f);
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mat.emissiveColor.set(0.0f,0.0f,0.0f);
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mat.shininess = 0.0f;
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mat.transparency = 0.0f;
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//ADD_PROPERTY(LineMaterial,(mat));
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//ADD_PROPERTY(PointMaterial,(mat));
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//ADD_PROPERTY(LineColor,(mat.diffuseColor));
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//ADD_PROPERTY(PointColor,(mat.diffuseColor));
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//ADD_PROPERTY(LineWidth,(2.0f));
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//LineWidth.setConstraints(&floatRange);
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//PointSize.setConstraints(&floatRange);
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//ADD_PROPERTY(PointSize,(2.0f));
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//ADD_PROPERTY(ControlPoints,(false));
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//ADD_PROPERTY(Lighting,(1));
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//Lighting.setEnums(LightingEnums);
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//EdgeRoot = new SoSeparator();
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//EdgeRoot->ref();
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//FaceRoot = new SoSeparator();
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//FaceRoot->ref();
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//VertexRoot = new SoSeparator();
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//VertexRoot->ref();
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//pcLineMaterial = new SoMaterial;
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//pcLineMaterial->ref();
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//LineMaterial.touch();
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//pcPointMaterial = new SoMaterial;
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//pcPointMaterial->ref();
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//PointMaterial.touch();
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//pcLineStyle = new SoDrawStyle();
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//pcLineStyle->ref();
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//pcLineStyle->style = SoDrawStyle::LINES;
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//pcLineStyle->lineWidth = LineWidth.getValue();
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//pcPointStyle = new SoDrawStyle();
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//pcPointStyle->ref();
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//pcPointStyle->style = SoDrawStyle::POINTS;
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//pcPointStyle->pointSize = PointSize.getValue();
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//pShapeHints = new SoShapeHints;
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//pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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//pShapeHints->ref();
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//Lighting.touch();
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sPixmap = "Tree_Part";
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//loadParameter();
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}
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ViewProviderPartReference::~ViewProviderPartReference()
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{
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//EdgeRoot->unref();
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//FaceRoot->unref();
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//VertexRoot->unref();
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//pcLineMaterial->unref();
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//pcPointMaterial->unref();
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//pcLineStyle->unref();
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//pcPointStyle->unref();
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//pShapeHints->unref();
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}
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void ViewProviderPartReference::onChanged(const App::Property* prop)
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{
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//if (prop == &LineWidth) {
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// pcLineStyle->lineWidth = LineWidth.getValue();
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//}
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//else if (prop == &PointSize) {
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// pcPointStyle->pointSize = PointSize.getValue();
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//}
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//else if (prop == &LineColor) {
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// const App::Color& c = LineColor.getValue();
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// pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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// if (c != LineMaterial.getValue().diffuseColor)
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// LineMaterial.setDiffuseColor(c);
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//}
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//else if (prop == &PointColor) {
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// const App::Color& c = PointColor.getValue();
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// pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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// if (c != PointMaterial.getValue().diffuseColor)
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// PointMaterial.setDiffuseColor(c);
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//}
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//else if (prop == &LineMaterial) {
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// const App::Material& Mat = LineMaterial.getValue();
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// if (LineColor.getValue() != Mat.diffuseColor)
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// LineColor.setValue(Mat.diffuseColor);
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// pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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// pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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// pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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// pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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// pcLineMaterial->shininess.setValue(Mat.shininess);
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// pcLineMaterial->transparency.setValue(Mat.transparency);
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//}
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//else if (prop == &PointMaterial) {
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// const App::Material& Mat = PointMaterial.getValue();
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// if (PointColor.getValue() != Mat.diffuseColor)
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// PointColor.setValue(Mat.diffuseColor);
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// pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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// pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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// pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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// pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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// pcPointMaterial->shininess.setValue(Mat.shininess);
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// pcPointMaterial->transparency.setValue(Mat.transparency);
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//}
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//else if (prop == &ControlPoints) {
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// App::DocumentObject* obj = this->pcObject;
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// App::Property* shape = obj->getPropertyByName("Shape");
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// showControlPoints(ControlPoints.getValue(), shape);
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//}
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//else if (prop == &Lighting) {
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// if (Lighting.getValue() == 0)
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// pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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// else
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// pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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//}
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//else {
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// ViewProviderGeometryObject::onChanged(prop);
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//}
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}
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void ViewProviderPartReference::attach(App::DocumentObject *pcFeat)
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{
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// call parent attach method
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ViewProviderGeometryObject::attach(pcFeat);
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SoGroup* pcNormalRoot = new SoGroup();
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SoGroup* pcFlatRoot = new SoGroup();
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SoGroup* pcWireframeRoot = new SoGroup();
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SoGroup* pcPointsRoot = new SoGroup();
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// enable two-side rendering
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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// normal viewing with edges and points
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pcNormalRoot->addChild(pShapeHints);
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pcNormalRoot->addChild(FaceRoot);
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pcNormalRoot->addChild(EdgeRoot);
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pcNormalRoot->addChild(VertexRoot);
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// just faces with no edges or points
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pcFlatRoot->addChild(pShapeHints);
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pcFlatRoot->addChild(FaceRoot);
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// only edges
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pcWireframeRoot->addChild(EdgeRoot);
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pcWireframeRoot->addChild(VertexRoot);
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// normal viewing with edges and points
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pcPointsRoot->addChild(VertexRoot);
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// putting all together with the switch
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addDisplayMaskMode(pcNormalRoot, "Reference");
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}
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void ViewProviderPartReference::setDisplayMode(const char* ModeName)
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{
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if ( strcmp("Reference",ModeName)==0 )
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setDisplayMaskMode("Reference");
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ViewProviderGeometryObject::setDisplayMode( ModeName );
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}
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std::vector<std::string> ViewProviderPartReference::getDisplayModes(void) const
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{
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// get the modes of the father
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std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
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// add your own modes
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StrList.push_back("Flat Lines");
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StrList.push_back("Shaded");
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StrList.push_back("Wireframe");
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StrList.push_back("Points");
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return StrList;
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}
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void ViewProviderPartReference::shapeInfoCallback(void * ud, SoEventCallback * n)
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{
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const SoMouseButtonEvent * mbe = (SoMouseButtonEvent *)n->getEvent();
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Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
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// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
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n->getAction()->setHandled();
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if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
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n->setHandled();
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view->setEditing(false);
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view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
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view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), shapeInfoCallback);
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}
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else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
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const SoPickedPoint * point = n->getPickedPoint();
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if (point == NULL) {
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Base::Console().Message("No point picked.\n");
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return;
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}
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n->setHandled();
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// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
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// really from the mesh we render and not from any other geometry
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Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
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if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderPartReference::getClassTypeId()))
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return;
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ViewProviderPartReference* that = static_cast<ViewProviderPartReference*>(vp);
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TopoDS_Shape sh = that->getShape(point);
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if (!sh.IsNull()) {
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SbVec3f pt = point->getPoint();
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Base::Console().Message("(%.6f, %.6f, %.6f, %d)\n", pt[0], pt[1], pt[2], sh.HashCode(IntegerLast()));
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}
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}
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}
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TopoDS_Shape ViewProviderPartReference::getShape(const SoPickedPoint* point) const
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{
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if (point && point->getPath()->getTail()->getTypeId().isDerivedFrom(SoVertexShape::getClassTypeId())) {
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SoVertexShape* vs = static_cast<SoVertexShape*>(point->getPath()->getTail());
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std::map<SoVertexShape*, TopoDS_Shape>::const_iterator it = vertexShapeMap.find(vs);
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if (it != vertexShapeMap.end())
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return it->second;
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}
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return TopoDS_Shape();
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}
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void ViewProviderPartReference::updateData(const App::Property* prop)
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{
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// Gui::ViewProviderGeometryObject::updateData(prop);
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// if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
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// TopoDS_Shape cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
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//
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// // clear anchor nodes
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// vertexShapeMap.clear();
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// EdgeRoot->removeAllChildren();
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// FaceRoot->removeAllChildren();
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// VertexRoot->removeAllChildren();
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// // do nothing if shape is empty
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// if (cShape.IsNull())
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// return;
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//
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// try {
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// // creating the mesh on the data structure
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// Bnd_Box bounds;
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// BRepBndLib::Add(cShape, bounds);
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// bounds.SetGap(0.0);
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// Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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// bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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// Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 *
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// this->meshDeviation;
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//
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// BRepMesh::Mesh(cShape,deflection);
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// //BRepMesh_IncrementalMesh MESH(cShape,meshDeviation);
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// // We must reset the location here because the transformation data
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// // are set in the placement property
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// TopLoc_Location aLoc;
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// cShape.Location(aLoc);
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// computeFaces (FaceRoot,cShape,deflection);
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// computeEdges (EdgeRoot,cShape);
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// computeVertices(VertexRoot,cShape);
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// BRepTools::Clean(cShape); // remove triangulation
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//
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// // update control points if there
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// /* if (pcControlPoints) {
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// pcControlPoints->removeAllChildren();
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// showControlPoints(this->ControlPoints.getValue(), prop);
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// }*/
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// }
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// catch (...){
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// Base::Console().Error("Cannot compute Inventor representation for the shape of %s.\n",
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// pcObject->getNameInDocument());
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// // For many 64-bit Linux systems this error is due to a missing compiler switch
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// // Note: echo "" | g++ -E -dM -x c - | sort | less prints a list of gcc-internals.
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//#if defined(__GNUC__) && defined(__LP64__) && !defined(_OCC64)
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// std::string exe = App::Application::Config()["ExeName"];
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// Base::Console().Error("IMPORTANT: Apparently, %s isn't built with the OpenCASCADE-internal "
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// "define '_OCC64'.\nReconfigure the build system with the missing define "
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// "(e.g. ./configure CXXFLAGS=\"-D_OCC64\") and run a complete rebuild.\n",
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// exe.c_str());
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//#endif
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// }
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// }
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}
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// ----------------------------------------------------------------------------
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