Typos: Various workbenches and misc.
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@@ -152,7 +152,7 @@ public:
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bool Load(const TopoDS_Shape& aShape);
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/** @brief loads input-shape and -mesh */
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bool Load(const TopoDS_Shape& aShape, const MeshCore::MeshKernel& aMesh);
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/** @brief sets parameter-values to initial state, tesselates the input
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/** @brief sets parameter-values to initial state, tessellates the input
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shape and computes a curvature-radius-value at each edge
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contained in the input-shape */
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bool Init();
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@@ -175,13 +175,13 @@ bool best_fit::Perform()
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Runtime_BestFit << "Runtime Best-Fit" << std::endl;
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cout << "tesselate shape" << endl;
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cout << "tessellate shape" << endl;
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sec1 = time(NULL);
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Tesselate_Shape(m_Cad, m_CadMesh, 1); // Tesselates m_Cad Shape and stores Tesselation in m_CadMesh
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Tesselate_Shape(m_Cad, m_CadMesh, 1); // Tessellates m_Cad Shape and stores Tessellation in m_CadMesh
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sec2 = time(NULL);
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Runtime_BestFit << "Tesselate Shape: " << sec2 - sec1 << " sec" << std::endl;
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Runtime_BestFit << "Tessellate Shape: " << sec2 - sec1 << " sec" << std::endl;
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sec1 = time(NULL);
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Comp_Weights(); // m_pntCloud_1, m_weights, m_normals des/r Cad-Meshs/Punktewolke werden hier gefüllt
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@@ -108,7 +108,7 @@ public:
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/*! \brief Computes a triangulation on shape.
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\param shape specifies the shape to be tesselated
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\param shape specifies the shape to be tessellated
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\param mesh output-mesh to store the computed triangulation
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\param deflection parameter which determines the accuracy of the
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triangulation
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@@ -117,7 +117,7 @@ public:
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/*! \brief Computes a triangulation on aface.
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\param aface specifies the face to be tesselated
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\param aface specifies the face to be tessellated
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\param mesh output-mesh to store the computed triangulation
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\param deflection parameter which determines the accuracy of the
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triangulation
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@@ -201,7 +201,7 @@ private:
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*/
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inline bool TransMat(Base::Matrix4D &matrix, double translation, int translationAxis);
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/*! \brief Tranforms the point-set \p pnts and the corresponding
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/*! \brief Transforms the point-set \p pnts and the corresponding
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surface-normals normals with reference to the input-matrix
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\param pnts point-vector to transform
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@@ -212,7 +212,7 @@ private:
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std::vector<Base::Vector3f> &normals,
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Base::Matrix4D &M);
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/*! \brief Tranforms the point-set pnts with reference to the input-matrix
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/*! \brief Transforms the point-set pnts with reference to the input-matrix
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\param pnts point-vector to transform
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\param M is the 4x4-input-matrix
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