Base: Simplify Base::Matrix4D
As discussed in https://forum.freecad.org/viewtopic.php?t=65959 reduce code duplications
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@@ -277,13 +277,9 @@ void Matrix4D::rotLine(const Vector3d& vec, double fAngle)
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double fsin {};
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// set all entries to "0"
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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clMA.dMtrx4D[i][j] = 0;
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clMB.dMtrx4D[i][j] = 0;
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clMC.dMtrx4D[i][j] = 0;
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}
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}
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clMA.nullify();
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clMB.nullify();
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clMC.nullify();
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// ** normalize the rotation axis
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clRotAxis.Normalize();
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@@ -623,7 +619,7 @@ void Matrix4D::inverseOrthogonal()
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{
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Base::Vector3d vec(dMtrx4D[0][3], dMtrx4D[1][3], dMtrx4D[2][3]);
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transpose();
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vec = this->operator*(vec);
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multVec(vec, vec);
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dMtrx4D[0][3] = -vec.x;
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dMtrx4D[3][0] = 0;
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dMtrx4D[1][3] = -vec.y;
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