PartDesign: Fix hole centered on point edge case (#21257)
* Light refactor of getTopoShape function * Fix hole edge case * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Refactor simplifyCompound() * Use Base::Flags<GetShapeOption> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Shorten enum name and move it from class scope to namespace scope * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Kacper Donat <kadet1090@gmail.com>
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@@ -626,7 +626,7 @@ void DlgFilletEdges::setupFillet(const std::vector<App::DocumentObject*>& objs)
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std::vector<std::string> subElements;
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QStandardItemModel *model = qobject_cast<QStandardItemModel*>(ui->treeView->model());
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bool block = model->blockSignals(true); // do not call toggleCheckState
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auto baseShape = Part::Feature::getTopoShape(base);
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auto baseShape = Part::Feature::getTopoShape(base, Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
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std::set<Part::FilletElement> elements;
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for(size_t i=0;i<e.size();++i) {
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auto &sub = subs[i];
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