PartDesign: Fix hole centered on point edge case (#21257)
* Light refactor of getTopoShape function * Fix hole edge case * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update src/Mod/Part/App/PartFeature.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Refactor simplifyCompound() * Use Base::Flags<GetShapeOption> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Shorten enum name and move it from class scope to namespace scope * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Kacper Donat <kadet1090@gmail.com>
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@@ -564,7 +564,7 @@ std::vector<Base::Vector3d> ViewProviderPartExt::getModelPoints(const SoPickedPo
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try {
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std::vector<Base::Vector3d> pts;
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std::string element = this->getElement(pp->getDetail());
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const auto &shape = Part::Feature::getTopoShape(getObject());
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const auto &shape = Part::Feature::getTopoShape(getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
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TopoDS_Shape subShape = shape.getSubShape(element.c_str());
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@@ -943,7 +943,7 @@ void ViewProviderPartExt::updateVisual()
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haction.apply(this->lineset);
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haction.apply(this->nodeset);
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TopoDS_Shape cShape = Part::Feature::getShape(getObject());
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TopoDS_Shape cShape = Part::Feature::getShape(getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
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if (cShape.IsNull()) {
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coords ->point .setNum(0);
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norm ->vector .setNum(0);
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