[Gui] View3D*: remove unused includes
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@@ -20,45 +20,31 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <string>
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# include <Inventor/SbClip.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoComplexity.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoTexture3.h>
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# include <Inventor/nodes/SoTextureCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/draggers/SoTransformerDragger.h>
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# include <float.h>
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# include <cstring>
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#endif
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#include "../Base/Console.h"
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#include "View3DInventorExamples.h"
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#include <Inventor/SbPlane.h>
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#include <Inventor/SoDB.h>
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#include <Inventor/SbPlane.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/manips/SoPointLightManip.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/draggers/SoTransformerDragger.h>
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#include <Inventor/SbBasic.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoTexture2.h>
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#include <Inventor/manips/SoPointLightManip.h>
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#include <Inventor/nodes/SoCube.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/nodes/SoTexture2.h>
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#include <Inventor/sensors/SoTimerSensor.h>
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#include "View3DInventorExamples.h"
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unsigned char * generateTexture(int w, int h, int d)
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