diff --git a/src/Base/MatrixPy.xml b/src/Base/MatrixPy.xml
index f9f81f06fa..0e4122d010 100644
--- a/src/Base/MatrixPy.xml
+++ b/src/Base/MatrixPy.xml
@@ -18,12 +18,12 @@
This is the Matrix export class
Base.Matrix class.\n
A 4x4 Matrix.
-In particular, this matrix can represent an affine transformation, that is, given a
-3D vector `x`, apply the transformation y = M*x + b, where the matrix `M` is a linear
-map and the vector `b` is a translation.
-`y` can be obtained using a linear transformation represented by the 4x4 matrix `A`
-conformed by the augmented 3x4 matrix (M|b), augmented by row with (0,0,0,1), therefore:
-(y, 1) = A*(x, 1).\n
+In particular, this matrix can represent an affine transformation, that is,
+given a 3D vector `x`, apply the transformation y = M*x + b, where the matrix
+`M` is a linear map and the vector `b` is a translation.
+`y` can be obtained using a linear transformation represented by the 4x4 matrix
+`A` conformed by the augmented 3x4 matrix (M|b), augmented by row with
+(0,0,0,1), therefore: (y, 1) = A*(x, 1).\n
The following constructors are supported:\n
Matrix()
Empty constructor.\n
@@ -34,8 +34,9 @@ Matrix(*coef)
Define from 16 coefficients of the 4x4 matrix.
coef : sequence of float\n The sequence can have up to 16 elements which complete the matrix by rows.\n
Matrix(vector1, vector2, vector3, vector4)
-Define from four 3D vectors which represent the columns of the 3x4 submatrix, useful
-to represent an affine transformation. The fourth row is made up by (0,0,0,1).
+Define from four 3D vectors which represent the columns of the 3x4 submatrix,
+useful to represent an affine transformation. The fourth row is made up by
+(0,0,0,1).
vector1 : Base.Vector
vector2 : Base.Vector
vector3 : Base.Vector
@@ -115,7 +116,7 @@ matrix2 : Base.Matrix
col(index) -> Base.Vector\n
Return the vector of a column, that is, the vector generated by the three
-first elements of the specified column.
+first elements of the specified column.\n
index : int\n Required column index.
@@ -161,21 +162,21 @@ vector : Base.Vector
rotateX(angle) -> None\n
-Rotate around X axis.
+Rotate around X axis.\n
angle : float\n Angle in radians.
rotateY(angle) -> None\n
-Rotate around Y axis.
+Rotate around Y axis.\n
angle : float\n Angle in radians.
rotateZ(angle) -> None\n
-Rotate around Z axis.
+Rotate around Z axis.\n
angle : float\n Angle in radians.
@@ -192,7 +193,7 @@ vector : Base.Vector
multVec(vector) -> Base.Vector\n
-Compute the transformed vector using the matrix.
+Compute the transformed vector using the matrix.\n
vector : Base.Vector
diff --git a/src/Base/PlacementPy.xml b/src/Base/PlacementPy.xml
index b6f599fbc9..658bd6f26a 100644
--- a/src/Base/PlacementPy.xml
+++ b/src/Base/PlacementPy.xml
@@ -37,7 +37,7 @@ base : Base.Vector
rotation : Base.Rotation
center : Base.Vector\n
Placement(base, axis, angle)
-define position and rotation
+define position and rotation.
base : Base.Vector
axis : Base.Vector
angle : float