Material: add workbench manipulator
Implement a workbench manipulator to inject Std_Material and Std_Appearance to (context) menu.
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77
src/Mod/Material/Gui/WorkbenchManipulator.cpp
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77
src/Mod/Material/Gui/WorkbenchManipulator.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#include "WorkbenchManipulator.h"
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#include <Gui/MenuManager.h>
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#include <Gui/ToolBarManager.h>
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using namespace MatGui;
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void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] Gui::MenuItem* menuBar)
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{
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addCommands(menuBar, "Std_ToggleNavigation");
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}
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void WorkbenchManipulator::modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar)
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{
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if (strcmp(recipient, "View") == 0) {
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addCommands(menuBar, "Std_TreeSelection");
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}
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else if (strcmp(recipient, "Tree") == 0) {
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addCommandsToTree(menuBar);
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}
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}
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void WorkbenchManipulator::addCommands(Gui::MenuItem* menuBar, const char* reference)
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{
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auto par = menuBar->findParentOf(reference);
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if (par) {
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auto item = par->findItem(reference);
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item = par->afterItem(item);
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auto cmd1 = new Gui::MenuItem();
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cmd1->setCommand("Std_SetMaterial");
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par->insertItem(item, cmd1);
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auto cmd2 = new Gui::MenuItem();
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cmd2->setCommand("Std_SetAppearance");
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par->insertItem(item, cmd2);
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}
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}
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void WorkbenchManipulator::addCommandsToTree(Gui::MenuItem* menuBar)
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{
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const char* randomColor = "Std_RandomColor";
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auto par = menuBar->findParentOf(randomColor);
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if (par) {
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auto item = par->findItem(randomColor);
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auto cmd1 = new Gui::MenuItem();
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cmd1->setCommand("Std_SetMaterial");
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par->insertItem(item, cmd1);
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auto cmd2 = new Gui::MenuItem();
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cmd2->setCommand("Std_SetAppearance");
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par->insertItem(item, cmd2);
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}
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}
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