Mesh: Apply clang-format

This commit is contained in:
wmayer
2023-09-23 00:29:09 +02:00
committed by wwmayer
parent 4e328682d9
commit 15b11bc360
78 changed files with 4221 additions and 3294 deletions

View File

@@ -23,27 +23,27 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
# include <functional>
# include <QMenu>
# include <QTimer>
#include <QMenu>
#include <QTimer>
#include <algorithm>
#include <functional>
# include <Inventor/SbLine.h>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/details/SoFaceDetail.h>
# include <Inventor/events/SoKeyboardEvent.h>
# include <Inventor/events/SoLocation2Event.h>
# include <Inventor/events/SoMouseButtonEvent.h>
# include <Inventor/nodes/SoBaseColor.h>
# include <Inventor/nodes/SoCamera.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoDirectionalLight.h>
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoFaceSet.h>
# include <Inventor/nodes/SoPickStyle.h>
# include <Inventor/nodes/SoPointSet.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/SbLine.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/events/SoKeyboardEvent.h>
#include <Inventor/events/SoLocation2Event.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShapeHints.h>
#endif
#include <App/Application.h>
@@ -51,8 +51,8 @@
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#include <Gui/WaitCursor.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include "MeshEditor.h"
#include "SoFCMeshObject.h"
@@ -64,7 +64,9 @@ namespace sp = std::placeholders;
PROPERTY_SOURCE(MeshGui::ViewProviderFace, Gui::ViewProviderDocumentObject)
ViewProviderFace::ViewProviderFace() : mesh(nullptr), current_index(-1)
ViewProviderFace::ViewProviderFace()
: mesh(nullptr)
, current_index(-1)
{
pcCoords = new SoCoordinate3();
pcCoords->ref();
@@ -95,7 +97,7 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
pointStyle->pointSize = 8.0f;
markers->addChild(pointStyle);
SoBaseColor * markcol = new SoBaseColor;
SoBaseColor* markcol = new SoBaseColor;
markcol->rgb.setValue(1.0f, 1.0f, 0.0f);
SoPointSet* marker = new SoPointSet();
markers->addChild(markcol);
@@ -108,9 +110,9 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
faceStyle->style = SoDrawStyle::FILLED;
faces->addChild(faceStyle);
SoShapeHints * flathints = new SoShapeHints;
//flathints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE ;
//flathints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
SoShapeHints* flathints = new SoShapeHints;
// flathints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE ;
// flathints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
faces->addChild(flathints);
SoBaseColor* basecol = new SoBaseColor;
@@ -137,10 +139,12 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
void ViewProviderFace::setDisplayMode(const char* ModeName)
{
if (strcmp(ModeName, "Face") == 0)
if (strcmp(ModeName, "Face") == 0) {
setDisplayMaskMode("Face");
else if (strcmp(ModeName, "Marker") == 0)
}
else if (strcmp(ModeName, "Marker") == 0) {
setDisplayMaskMode("Marker");
}
ViewProviderDocumentObject::setDisplayMode(ModeName);
}
@@ -157,7 +161,8 @@ std::vector<std::string> ViewProviderFace::getDisplayModes() const
return modes;
}
SoPickedPoint* ViewProviderFace::getPickedPoint(const SbVec2s& pos, const Gui::View3DInventorViewer* viewer) const
SoPickedPoint* ViewProviderFace::getPickedPoint(const SbVec2s& pos,
const Gui::View3DInventorViewer* viewer) const
{
SoSeparator* root = new SoSeparator;
root->ref();
@@ -172,7 +177,7 @@ SoPickedPoint* ViewProviderFace::getPickedPoint(const SbVec2s& pos, const Gui::V
// returns a copy of the point
SoPickedPoint* pick = rp.getPickedPoint();
//return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
// return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
return (pick ? new SoPickedPoint(*pick) : nullptr);
}
@@ -181,9 +186,9 @@ SoPickedPoint* ViewProviderFace::getPickedPoint(const SbVec2s& pos, const Gui::V
/* TRANSLATOR MeshGui::MeshFaceAddition */
MeshFaceAddition::MeshFaceAddition(Gui::View3DInventor* parent)
: QObject(parent), faceView(new MeshGui::ViewProviderFace())
{
}
: QObject(parent)
, faceView(new MeshGui::ViewProviderFace())
{}
MeshFaceAddition::~MeshFaceAddition()
{
@@ -202,9 +207,8 @@ void MeshFaceAddition::startEditing(MeshGui::ViewProviderMesh* vp)
faceView->mesh = vp;
faceView->attach(vp->getObject());
viewer->addViewProvider(faceView);
//faceView->mesh->startEditing();
viewer->addEventCallback(SoEvent::getClassTypeId(),
MeshFaceAddition::addFacetCallback, this);
// faceView->mesh->startEditing();
viewer->addEventCallback(SoEvent::getClassTypeId(), MeshFaceAddition::addFacetCallback, this);
}
void MeshFaceAddition::finishEditing()
@@ -217,9 +221,10 @@ void MeshFaceAddition::finishEditing()
viewer->setRedirectToSceneGraphEnabled(false);
viewer->removeViewProvider(faceView);
//faceView->mesh->finishEditing();
// faceView->mesh->finishEditing();
viewer->removeEventCallback(SoEvent::getClassTypeId(),
MeshFaceAddition::addFacetCallback, this);
MeshFaceAddition::addFacetCallback,
this);
this->deleteLater();
}
@@ -252,8 +257,9 @@ void MeshFaceAddition::clearPoints()
void MeshFaceAddition::flipNormal()
{
if (faceView->index.size() < 3)
if (faceView->index.size() < 3) {
return;
}
std::swap(faceView->index[0], faceView->index[1]);
SbVec3f v1 = faceView->pcCoords->point[0];
SbVec3f v2 = faceView->pcCoords->point[1];
@@ -263,14 +269,17 @@ void MeshFaceAddition::flipNormal()
bool MeshFaceAddition::addMarkerPoint()
{
if (faceView->current_index < 0)
if (faceView->current_index < 0) {
return false;
if (faceView->index.size() >= 3)
}
if (faceView->index.size() >= 3) {
return false;
}
faceView->index.push_back(faceView->current_index);
faceView->current_index = -1;
if (faceView->index.size() == 3)
if (faceView->index.size() == 3) {
faceView->setDisplayMode("Face");
}
return true;
}
@@ -282,17 +291,20 @@ void MeshFaceAddition::showMarker(SoPickedPoint* pp)
if (detail->isOfType(SoFaceDetail::getClassTypeId())) {
const SoFaceDetail* fd = static_cast<const SoFaceDetail*>(detail);
Mesh::Feature* mf = static_cast<Mesh::Feature*>(faceView->mesh->getObject());
const MeshCore::MeshFacetArray& facets = mf->Mesh.getValuePtr()->getKernel().GetFacets();
const MeshCore::MeshPointArray& points = mf->Mesh.getValuePtr()->getKernel().GetPoints();
const MeshCore::MeshFacetArray& facets =
mf->Mesh.getValuePtr()->getKernel().GetFacets();
const MeshCore::MeshPointArray& points =
mf->Mesh.getValuePtr()->getKernel().GetPoints();
// is the face index valid?
int face_index = fd->getFaceIndex();
if (face_index >= (int)facets.size())
if (face_index >= (int)facets.size()) {
return;
}
// is a border facet picked?
MeshCore::MeshFacet f = facets[face_index];
if (!f.HasOpenEdge()) {
// check if a neighbour facet is at the border
bool ok=false;
bool ok = false;
for (Mesh::FacetIndex nbIndex : f._aulNeighbours) {
if (facets[nbIndex].HasOpenEdge()) {
f = facets[nbIndex];
@@ -300,8 +312,9 @@ void MeshFaceAddition::showMarker(SoPickedPoint* pp)
break;
}
}
if (!ok)
if (!ok) {
return;
}
}
int point_index = -1;
@@ -309,28 +322,31 @@ void MeshFaceAddition::showMarker(SoPickedPoint* pp)
Base::Vector3f pnt;
SbVec3f face_pnt;
for (int i=0; i<3; i++) {
for (int i = 0; i < 3; i++) {
int index = (int)f._aulPoints[i];
if (std::find(faceView->index.begin(), faceView->index.end(), index) != faceView->index.end())
continue; // already inside
if (f._aulNeighbours[i] == MeshCore::FACET_INDEX_MAX ||
f._aulNeighbours[(i+2)%3] == MeshCore::FACET_INDEX_MAX) {
if (std::find(faceView->index.begin(), faceView->index.end(), index)
!= faceView->index.end()) {
continue; // already inside
}
if (f._aulNeighbours[i] == MeshCore::FACET_INDEX_MAX
|| f._aulNeighbours[(i + 2) % 3] == MeshCore::FACET_INDEX_MAX) {
pnt = points[index];
float len = Base::DistanceP2(pnt, Base::Vector3f(vec[0],vec[1],vec[2]));
float len = Base::DistanceP2(pnt, Base::Vector3f(vec[0], vec[1], vec[2]));
if (len < distance) {
distance = len;
point_index = index;
face_pnt.setValue(pnt.x,pnt.y,pnt.z);
face_pnt.setValue(pnt.x, pnt.y, pnt.z);
}
}
}
if (point_index < 0)
return; // picked point is rejected
if (point_index < 0) {
return; // picked point is rejected
}
int num = faceView->pcCoords->point.getNum();
if (faceView->current_index >= 0) {
num = std::max<int>(num-1, 0);
num = std::max<int>(num - 1, 0);
}
faceView->current_index = point_index;
faceView->pcCoords->point.set1Value(num, face_pnt);
@@ -339,11 +355,11 @@ void MeshFaceAddition::showMarker(SoPickedPoint* pp)
}
}
void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
void MeshFaceAddition::addFacetCallback(void* ud, SoEventCallback* n)
{
MeshFaceAddition* that = static_cast<MeshFaceAddition*>(ud);
ViewProviderFace* face = that->faceView;
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
ViewProviderFace* face = that->faceView;
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
const SoEvent* ev = n->getEvent();
// If we are in navigation mode then ignore all but key events
@@ -355,7 +371,7 @@ void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
if (ev->getTypeId() == SoLocation2Event::getClassTypeId()) {
n->setHandled();
if (face->index.size() < 3) {
SoPickedPoint * point = face->getPickedPoint(ev->getPosition(), view);
SoPickedPoint* point = face->getPickedPoint(ev->getPosition(), view);
if (point) {
that->showMarker(point);
delete point;
@@ -363,16 +379,18 @@ void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
}
}
else if (ev->getTypeId() == SoMouseButtonEvent::getClassTypeId()) {
const SoMouseButtonEvent * mbe = static_cast<const SoMouseButtonEvent *>(ev);
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 ||
mbe->getButton() == SoMouseButtonEvent::BUTTON2 ||
mbe->getButton() == SoMouseButtonEvent::BUTTON3) {
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(ev);
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
|| mbe->getButton() == SoMouseButtonEvent::BUTTON2
|| mbe->getButton() == SoMouseButtonEvent::BUTTON3) {
n->setHandled();
}
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::DOWN) {
that->addMarkerPoint();
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::UP) {
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::UP) {
if (face->index.size() == 3) {
QMenu menu;
QAction* add = menu.addAction(MeshFaceAddition::tr("Add triangle"));
@@ -390,7 +408,8 @@ void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
}
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON2
&& mbe->getState() == SoButtonEvent::UP) {
QMenu menu;
QAction* fin = menu.addAction(MeshFaceAddition::tr("Finish"));
QAction* act = menu.exec(QCursor::pos());
@@ -401,9 +420,8 @@ void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
}
// toggle between edit and navigation mode
else if (ev->getTypeId().isDerivedFrom(SoKeyboardEvent::getClassTypeId())) {
const SoKeyboardEvent * const ke = static_cast<const SoKeyboardEvent *>(ev);
if (ke->getState() == SoButtonEvent::DOWN &&
ke->getKey() == SoKeyboardEvent::ESCAPE) {
const SoKeyboardEvent* const ke = static_cast<const SoKeyboardEvent*>(ev);
if (ke->getState() == SoButtonEvent::DOWN && ke->getKey() == SoKeyboardEvent::ESCAPE) {
SbBool toggle = view->isRedirectedToSceneGraph();
view->setRedirectToSceneGraph(!toggle);
n->setHandled();
@@ -413,27 +431,28 @@ void MeshFaceAddition::addFacetCallback(void * ud, SoEventCallback * n)
// ----------------------------------------------------------------------
namespace MeshGui {
// for sorting of elements
struct NofFacetsCompare
namespace MeshGui
{
// for sorting of elements
struct NofFacetsCompare
{
bool operator()(const std::vector<Mesh::PointIndex>& rclC1,
const std::vector<Mesh::PointIndex>& rclC2)
{
bool operator () (const std::vector<Mesh::PointIndex> &rclC1,
const std::vector<Mesh::PointIndex> &rclC2)
{
return rclC1.size() < rclC2.size();
}
};
}
return rclC1.size() < rclC2.size();
}
};
} // namespace MeshGui
/* TRANSLATOR MeshGui::MeshFillHole */
MeshFillHole::MeshFillHole(MeshHoleFiller& hf, Gui::View3DInventor* parent)
: QObject(parent)
, myMesh(nullptr)
, myNumPoints(0)
, myVertex1(0)
, myVertex2(0)
, myHoleFiller(hf)
: QObject(parent)
, myMesh(nullptr)
, myNumPoints(0)
, myVertex1(0)
, myVertex2(0)
, myHoleFiller(hf)
{
myBoundariesRoot = new SoSeparator;
myBoundariesRoot->ref();
@@ -449,7 +468,7 @@ MeshFillHole::MeshFillHole(MeshHoleFiller& hf, Gui::View3DInventor* parent)
pointStyle->pointSize = 8.0f;
myBridgeRoot->addChild(pointStyle);
SoBaseColor * markcol = new SoBaseColor;
SoBaseColor* markcol = new SoBaseColor;
markcol->rgb.setValue(1.0f, 1.0f, 0.0f);
myBridgeRoot->addChild(markcol);
@@ -473,13 +492,12 @@ void MeshFillHole::startEditing(MeshGui::ViewProviderMesh* vp)
Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(parent());
Gui::View3DInventorViewer* viewer = view->getViewer();
viewer->setEditing(true);
//viewer->setRedirectToSceneGraph(true);
viewer->addEventCallback(SoEvent::getClassTypeId(),
MeshFillHole::fileHoleCallback, this);
//NOLINTBEGIN
// viewer->setRedirectToSceneGraph(true);
viewer->addEventCallback(SoEvent::getClassTypeId(), MeshFillHole::fileHoleCallback, this);
// NOLINTBEGIN
myConnection = App::GetApplication().signalChangedObject.connect(
std::bind(&MeshFillHole::slotChangedObject, this, sp::_1, sp::_2));
//NOLINTEND
// NOLINTEND
Gui::coinRemoveAllChildren(myBoundariesRoot);
myBoundariesRoot->addChild(viewer->getHeadlight());
@@ -497,9 +515,8 @@ void MeshFillHole::finishEditing()
Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(parent());
Gui::View3DInventorViewer* viewer = view->getViewer();
viewer->setEditing(false);
//viewer->setRedirectToSceneGraph(false);
viewer->removeEventCallback(SoEvent::getClassTypeId(),
MeshFillHole::fileHoleCallback, this);
// viewer->setRedirectToSceneGraph(false);
viewer->removeEventCallback(SoEvent::getClassTypeId(), MeshFillHole::fileHoleCallback, this);
myConnection.disconnect();
this->deleteLater();
static_cast<SoGroup*>(viewer->getSceneGraph())->removeChild(myBridgeRoot);
@@ -513,8 +530,9 @@ void MeshFillHole::closeBridge()
TBoundary::iterator jt = std::find(myPolygon.begin(), myPolygon.end(), myVertex2);
if (it != myPolygon.end() && jt != myPolygon.end()) {
// which iterator comes first
if (jt < it)
if (jt < it) {
std::swap(it, jt);
}
// split the boundary into two loops and take the shorter one
std::list<TBoundary> bounds;
TBoundary loop1, loop2;
@@ -522,28 +540,33 @@ void MeshFillHole::closeBridge()
loop1.insert(loop1.end(), jt, myPolygon.end());
loop2.insert(loop2.end(), it, jt);
// this happens when myVertex1 == myVertex2
if (loop2.empty())
if (loop2.empty()) {
bounds.push_back(loop1);
else if (loop1.size() < loop2.size())
}
else if (loop1.size() < loop2.size()) {
bounds.push_back(loop1);
else
}
else {
bounds.push_back(loop2);
}
App::Document* doc = myMesh->getDocument();
doc->openTransaction("Bridge && Fill hole");
Mesh::MeshObject* pMesh = myMesh->Mesh.startEditing();
bool ok = myHoleFiller.fillHoles(*pMesh, bounds, myVertex1, myVertex2);
myMesh->Mesh.finishEditing();
if (ok)
if (ok) {
doc->commitTransaction();
else
}
else {
doc->abortTransaction();
}
}
}
void MeshFillHole::slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop)
{
if (&Obj == myMesh && strcmp(Prop.getName(),"Mesh") == 0) {
if (&Obj == myMesh && strcmp(Prop.getName(), "Mesh") == 0) {
Gui::coinRemoveAllChildren(myBoundariesGroup);
myVertex->point.setNum(0);
myNumPoints = 0;
@@ -564,10 +587,10 @@ void MeshFillHole::createPolygons()
myBoundaryRoot->addChild(pickStyle);
// get mesh kernel
const MeshCore::MeshKernel & rMesh = this->myMesh->Mesh.getValue().getKernel();
const MeshCore::MeshKernel& rMesh = this->myMesh->Mesh.getValue().getKernel();
// get the mesh boundaries as an array of point indices
std::list<std::vector<Mesh::PointIndex> > borders;
std::list<std::vector<Mesh::PointIndex>> borders;
MeshCore::MeshAlgorithm cAlgo(rMesh);
MeshCore::MeshPointIterator p_iter(rMesh);
cAlgo.GetMeshBorders(borders);
@@ -576,10 +599,11 @@ void MeshFillHole::createPolygons()
// sort the borders in ascending order of the number of edges
borders.sort(NofFacetsCompare());
int32_t count=0;
for (auto & border : borders) {
if (border.front() == border.back())
int32_t count = 0;
for (auto& border : borders) {
if (border.front() == border.back()) {
border.pop_back();
}
count += border.size();
}
@@ -589,7 +613,7 @@ void MeshFillHole::createPolygons()
coords->point.setNum(count);
int32_t index = 0;
for (const auto & border : borders) {
for (const auto& border : borders) {
SoPolygon* polygon = new SoPolygon();
polygon->startIndex = index;
polygon->numVertices = border.size();
@@ -597,18 +621,20 @@ void MeshFillHole::createPolygons()
myPolygons[polygon] = border;
for (Mesh::PointIndex jt : border) {
p_iter.Set(jt);
coords->point.set1Value(index++,p_iter->x,p_iter->y,p_iter->z);
coords->point.set1Value(index++, p_iter->x, p_iter->y, p_iter->z);
}
}
}
SoNode* MeshFillHole::getPickedPolygon(const SoRayPickAction& action/*SoNode* root, const SbVec2s& pos*/) const
SoNode* MeshFillHole::getPickedPolygon(
const SoRayPickAction& action /*SoNode* root, const SbVec2s& pos*/) const
{
SoPolygon* poly = nullptr;
const SoPickedPointList & points = action.getPickedPointList();
for (int i=0; i < points.getLength(); i++) {
const SoPickedPoint * point = points[i];
if (point && point->getPath()->getTail()->getTypeId() == MeshGui::SoPolygon::getClassTypeId()) {
const SoPickedPointList& points = action.getPickedPointList();
for (int i = 0; i < points.getLength(); i++) {
const SoPickedPoint* point = points[i];
if (point
&& point->getPath()->getTail()->getTypeId() == MeshGui::SoPolygon::getClassTypeId()) {
// we have something picked, now check if it was an SoPolygon node
SoPolygon* node = static_cast<SoPolygon*>(point->getPath()->getTail());
if (!poly) {
@@ -624,21 +650,23 @@ SoNode* MeshFillHole::getPickedPolygon(const SoRayPickAction& action/*SoNode* ro
return poly;
}
float MeshFillHole::findClosestPoint(const SbLine& ray, const TBoundary& polygon,
Mesh::PointIndex& vertex_index, SbVec3f& closestPoint) const
float MeshFillHole::findClosestPoint(const SbLine& ray,
const TBoundary& polygon,
Mesh::PointIndex& vertex_index,
SbVec3f& closestPoint) const
{
// now check which vertex of the polygon is closest to the ray
float minDist = FLT_MAX;
vertex_index = MeshCore::POINT_INDEX_MAX;
const MeshCore::MeshKernel & rMesh = myMesh->Mesh.getValue().getKernel();
const MeshCore::MeshKernel& rMesh = myMesh->Mesh.getValue().getKernel();
const MeshCore::MeshPointArray& pts = rMesh.GetPoints();
for (Mesh::PointIndex it : polygon) {
SbVec3f vertex;
const Base::Vector3f& v = pts[it];
vertex.setValue(v.x,v.y,v.z);
vertex.setValue(v.x, v.y, v.z);
SbVec3f point = ray.getClosestPoint(vertex);
float distance = (vertex-point).sqrLength();
float distance = (vertex - point).sqrLength();
if (distance < minDist) {
minDist = distance;
vertex_index = it;
@@ -649,10 +677,10 @@ float MeshFillHole::findClosestPoint(const SbLine& ray, const TBoundary& polygon
return minDist;
}
void MeshFillHole::fileHoleCallback(void * ud, SoEventCallback * n)
void MeshFillHole::fileHoleCallback(void* ud, SoEventCallback* n)
{
MeshFillHole* self = static_cast<MeshFillHole*>(ud);
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
const SoEvent* ev = n->getEvent();
if (ev->getTypeId() == SoLocation2Event::getClassTypeId()) {
@@ -660,10 +688,12 @@ void MeshFillHole::fileHoleCallback(void * ud, SoEventCallback * n)
SoRayPickAction rp(view->getSoRenderManager()->getViewportRegion());
rp.setPoint(ev->getPosition());
rp.setPickAll(true);
if (self->myNumPoints == 0)
if (self->myNumPoints == 0) {
rp.apply(self->myBoundariesRoot);
else
}
else {
rp.apply(self->myBoundaryRoot);
}
SoNode* node = self->getPickedPolygon(rp);
if (node) {
std::map<SoNode*, TBoundary>::iterator it = self->myPolygons.find(node);
@@ -671,29 +701,36 @@ void MeshFillHole::fileHoleCallback(void * ud, SoEventCallback * n)
// now check which vertex of the polygon is closest to the ray
Mesh::PointIndex vertex_index;
SbVec3f closestPoint;
float minDist = self->findClosestPoint(rp.getLine(), it->second, vertex_index, closestPoint);
float minDist =
self->findClosestPoint(rp.getLine(), it->second, vertex_index, closestPoint);
if (minDist < 1.0f) {
if (self->myNumPoints == 0)
if (self->myNumPoints == 0) {
self->myVertex->point.set1Value(0, closestPoint);
else
}
else {
self->myVertex->point.set1Value(1, closestPoint);
}
}
}
}
}
else if (ev->getTypeId() == SoMouseButtonEvent::getClassTypeId()) {
n->setHandled();
const SoMouseButtonEvent * mbe = static_cast<const SoMouseButtonEvent *>(ev);
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::UP) {
if (self->myNumPoints > 1)
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(ev);
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::UP) {
if (self->myNumPoints > 1) {
return;
}
SoRayPickAction rp(view->getSoRenderManager()->getViewportRegion());
rp.setPoint(ev->getPosition());
rp.setPickAll(true);
if (self->myNumPoints == 0)
if (self->myNumPoints == 0) {
rp.apply(self->myBoundariesRoot);
else
}
else {
rp.apply(self->myBoundaryRoot);
}
SoNode* node = self->getPickedPolygon(rp);
if (node) {
std::map<SoNode*, TBoundary>::iterator it = self->myPolygons.find(node);
@@ -701,7 +738,10 @@ void MeshFillHole::fileHoleCallback(void * ud, SoEventCallback * n)
// now check which vertex of the polygon is closest to the ray
Mesh::PointIndex vertex_index;
SbVec3f closestPoint;
float minDist = self->findClosestPoint(rp.getLine(), it->second, vertex_index, closestPoint);
float minDist = self->findClosestPoint(rp.getLine(),
it->second,
vertex_index,
closestPoint);
if (minDist < 1.0f) {
if (self->myNumPoints == 0) {
self->myBoundaryRoot->addChild(node);
@@ -722,7 +762,8 @@ void MeshFillHole::fileHoleCallback(void * ud, SoEventCallback * n)
}
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON2
&& mbe->getState() == SoButtonEvent::UP) {
QMenu menu;
QAction* fin = menu.addAction(MeshFillHole::tr("Finish"));
QAction* act = menu.exec(QCursor::pos());